Goddamn, do the enemies just keep spawning nearby the entire time? I couldn't let go of the wheel long enough to run and do any repairs before another stupid firebreathing flying thing came charging in. And then a whale showed up. And then two enemy ships started shooting at me. No matter where I went, there was no peace, no downtime. I just wanted to explore a bit, not constantly be shoving things into my propellers and dodging projectiles.
The platforming is very wonky. The controls are floaty and low-friction, making platforming very difficult. The camera swings around like drunk-o-vision which ended up making me feel ill.
I really wanted to like this game. Terraria-like and Steampunk? Sounds like a match made in heaven, but the execution is pretty terrible.
Yeah, the "own two feet" controls are generally pretty terrible. I've almost entirely given up on walking, jumping and the like; my current mode of transportation is almost exclusively grappling hook-based. The camera has its own issues both when just walking around and while piloting a ship.
As for creature spawns, yes... Things spawn constantly. However, the spawn rates and types are determined by whether or not you're currently at the controls of a ship or not. For example, you'll very, VERY rarely get any enemy ships spawning while you're walking around, and similarly there won't be many, if any, bandits or SoC enforcers hopping about the islands when you're in a ship.
Also, sadly, there's a very game-y thing to take note of that will make your life so, so much easier... Because of the unfinished, unpolished and hamfisted nature of the current state of development, yes... Your ship is absolutely going to get dinged up. A lot. But more importantly... It doesn't matter.
Anything and everything you place on your ship, from components to rare armor plating to windows to random decorations, barring a whole 6 blocks in the game (3 of which are just the background variant of the other three) can be repaired fully for no cost from any state of damage... Including utter destruction.
The way some people play (I still make an effort to avoid this) is to basically just smash your ship hard into whatever temple or island or whatnot you want to explore, hop out, do your stuff, and then radio in the free "instantly transport me to the nearest city" service. Yes, it's absolutely free, the radio is a permanent item, and you can call in a tow from
anywhere... I was taking a stroll through THE MOLTEN CORE OF THE WORLD (armor fire resistance over 100...), and they picked me up and plunked me back down in town, where I could freely and instantly recover my ship via the dockmaster (if it wasn't already floating there at the dock).
Unless they've changed something else in the latest patch, it should be even more of this style since they just recently added in the ability to fully repair all damage to your ship when anchored at a dock. I haven't played since that was introduced, but I can only assume that it's a free service as well.
Yes, the controls and physics and a few other things are all pretty horrible... But they "make up for it" by providing a lot of severely cheesy safety nets and tools. That's because this thing is
unfinished, drastically so. They never should have released without the "early access" tag, but now it's too late and they have to find a way of dealing with the bad reviews they've gotten, since they put themselves up to being judged by a finished game's standards.
Heh... So, while a guy making potato salad gets some $50,000 over his $15 goal on Kickstarter, Windforge just baaaarely got $15 over their $50,000 goal for development costs. It's really kind of amazing that Windforge exists at all, so the fact that it actually runs without crashing
TOO often is... Well, kudos to the hard-working devs.