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Author Topic: Windforge - A 2D steampunk adventure in the skies.  (Read 8277 times)

Sergius

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #30 on: September 08, 2014, 09:25:01 am »

Heh, I'm barely scrapping by, my design right now is a big zepellin surrounded by steel blocks, and looks more like a house than a ship.
I have an intact pirate SOC ship thingy (those cross shaped ones with the banner at the bottom) which I use mostly for fast travel, and a L-mining ship I've copied from the steam community forums but that's still missing more than half of the grinders (haven't found the recipe yet).

But a cool airship design is coming, eventually.
 :P

EDIT: Also, super minor nitpick but this game isn't steampunk, as everything seems to run on whale oil... "diesel".
« Last Edit: September 08, 2014, 09:36:40 am by Sergius »
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EuchreJack

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #31 on: September 08, 2014, 11:37:42 am »

Needs more Contra-type music.   :P

But it looks cool even without.

Sergius

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #32 on: September 09, 2014, 10:20:04 am »

Anyone figured out how to get shops to restock? Going out and back inside a town doesn't seem to reset, nor does shooting the shopkeeper.
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Kagus

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #33 on: September 09, 2014, 02:44:33 pm »

Restock as in resupply the stuff they normally sell, or restock as in provide more, new recipes/weapons and such?

They'll restock ammunition and such basic supplies after a short amount of time, but as for getting new recipes and equipment, you need to progress in the main quest.  No vendor will ever be able to sell you every recipe for their "class" though, you'll need to visit each of the cities and talk to that vendor type to get all the recipes within that class.  There are still more recipes that can only be found as part of quests or the randomly-placed Aetherkin temples.

Sergius

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #34 on: September 09, 2014, 05:14:45 pm »

Aw crap, getting that damn grinder recipe seems almost impossible, and I'm already building vulcan stuff...

EDIT: ACK, nevermind, apparently I missed the building vendor at Walstrome after exploring the town multiple times...
« Last Edit: September 09, 2014, 05:35:11 pm by Sergius »
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Kagus

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #35 on: September 10, 2014, 05:16:17 am »

Any of y'all learned the secret to farming thousands of heartstone ore?   I saw a post on the Steam community page from this one (I think) Japanese guy where he was showing off some of the things he'd found. 

Basically, if you manage to get lucky and have a temple spawn in the luftvein, you can build some platforms a small ways underneath and you're good to go.

Temple ruin blocks are also immune to heat damage, so when the great balls o' fire come flying up and hit the temple, they explode without actually causing any damage.  This leaves behind a rather significant chunk of heartstone, which would fall right back down to the core were it not for the platforms you'd just placed.  Since platforms are one-way, the fireballs move right past, but the falling heartstone gets trapped for your retrieval.

Just make sure to build the platforms far enough down so that they're not caught in the majority of the explosions, some of those fireballs are pretty fantastically huge...  Also, it's more than just slightly recommended that you have a significant amount of fire resistance before attempting to gather any of this stuff, on account of big burning death.

If you don't get a temple in the luftvein, just build your own collector using vulcan steel.

Sergius

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #36 on: September 12, 2014, 09:51:07 pm »

Haha! I had to do it.

No idea if direct links to Steam will work, here it goes:

Spoiler (click to show/hide)

At least the frame with the guns and the propellers. I still need to decorate all the empty space inside, I'll probably move the engines to the top/bottom.

I also need to protect better the controls at least for direct fire thru the iron doors.
« Last Edit: September 12, 2014, 09:52:52 pm by Sergius »
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Ygdrad

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #37 on: September 13, 2014, 04:56:08 am »

Noodly Spaghetti Monster, that thing is massive! I can't believe it runs on 7 engines.
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Sergius

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #38 on: September 13, 2014, 10:15:01 am »

It's also stupidly fast for its size. Top cannons have a tendency to shoot themselves when I aim down tho :/

A possible fix could be to add an horizontal wing on each side exterior so that they can't shoot at the wrong angle.

I just moved all my crafting stations to this one. I placed the cockpit on the top half of the middle corridor and placed walls on the sides, so it's safe now from shots coming in from the weak iron doors.
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Kagus

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #39 on: September 14, 2014, 03:43:52 am »

Idunno, I really don't like using Adam plating on my ships...  Vulcan is actually remarkably resilient compared to what else has been used, and doesn't have anywhere near the weight issue.  Basically the only time I use Adam is for background blocks I use in my rams, since it weighs a fraction, you get more tiles, and background adam tiles actually have the exact same resistance and health as the plate blocks.  And yes, background blocks work for ramming into other ships and buildings.


Also, I'm fairly certain cloudstone loses a fair amount of bouyancy when transformed into background blocks...  Or maybe that was blubber...   Gah, don't remember.

Oh yeah, speaking of which, explosive blasts will in fact move past or "around" your outer shell, so all those background blocks right on the inside are at risk of getting blown up by shells that hit and are absorbed by the Adam lining.

Sergius

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #40 on: September 15, 2014, 09:20:22 am »

Background cloudstone is 1/10th the buoyancy of regular blocks but you make up for it in quantity. It also only has 1/10th of the mass, and can't exactly fill the entire volume of the ship with blocks, otherwise I wouldn't be able to walk around.

I don't mind the backgrounds getting blown up, I prefer the empty space so the inner cloudstone is safeish. I suppose I could leave that area empty and just use solid blocks for support.
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Kagus

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Re: Windforge - A 2D steampunk adventure in the skies.
« Reply #41 on: September 15, 2014, 10:58:03 am »

I'd rather use cloudstone for other things, on account of it being a rather valuable and somewhat more difficult to come by than the other advanced metals, due to the scarcity of titanium.  And yeah, it has 1/10th the bouyancy and 1/10th the weight, but you only get 4 of them per block.  Not 10.

If you really must have some form of bouyancy, do what I did and stick some blubber in there.  Damn easy to get hold of, I think the ratio is borked so the background blocks give just as much lift as the full blocks, and even though it does fall apart unlike other blocks, it just despawns into an item rather than get completely destroyed.  Even then, picking up more is hardly an issue if you happen to lose the loose pieces.


Oh, yeah, on that note...  Kraken shell has the same physical strength and resistances as adamantium, without the chemical weakness.  Also it weighs a fraction of adam's tonnage.  However, it can't be repaired, so using it as primary plating can be damn irritating at times...
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