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removed the custom tech tree! more limitations?

add kerbal economy so we need to earn that science
- 6 (60%)
add mission controller so we have some program in it
- 1 (10%)
don't do anything it is already a mess we just want to toy around
- 3 (30%)

Total Members Voted: 9


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Author Topic: Kerbal Rocket Surgery: Rebalanced community game  (Read 14341 times)

LoSboccacc

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Kerbal Rocket Surgery: Rebalanced community game
« on: November 07, 2013, 09:26:16 pm »

once we had a kerbal realism program, where we tried to replicate a sane path to space exploration.

now we have !!SCIENCE!! - but science is a bit cheap as of now thus...

**KERBAL ROCKET SURGERY**

how hard could it be?

It is the campaign as I am playing it now:
the treeloader plugin traditional tech means we are stuck for a while with wings and atmospheric engines... which doesn't mean a crafty player could not reach space!

no worries, the ferram aereospace research mod make it a bit easier to create ssto planes (or jets that could at least skip to the upper atmosphere)

the remote tech plugin requires to set up a relay network if we want to exploit science transmission... while the deadly reentry plugin will make you think twice about shipping science back home



round 1&2 done! just peeking into space, we really need rocket motors now!

modpack v2 download link:
https://www.dropbox.com/s/ncq5chc9ijw60xe/GameData.zip
updated again!

who's up for the challenge? let's queue for turns!

Fourth turn programs:
- LoSboccacc
- LordSlowpoke
- Sean Mirren
- ank
- n9103
- XxoriginxX
- Sensei
- Twi

if no one is currently taking a turn, feel free to anticipate yours; if you take a turn post it so others won't overlap. First come first server, in forum post order.
« Last Edit: December 19, 2013, 01:42:51 pm by LoSboccacc »
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ank

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #1 on: November 09, 2013, 12:55:50 pm »

All the dorfs are running away scared from realism!
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LordSlowpoke

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #2 on: November 10, 2013, 02:30:45 pm »

...actually, no.

I'm in! I don't promise a darn thing, though. Couldn't produce a workable SSTO in vanilla and only used atmospheric engines as ridiculously efficient booster stages on Kerbin.
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BigD145

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #3 on: November 11, 2013, 05:25:04 pm »

I'm not big on deadly or ferram. Would have a go otherwise.
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #4 on: November 12, 2013, 02:22:55 am »

I don't mind DR or FAR, but MFT is something I haven't really delved into yet, and I would really rather not have Mechjeb and Chatterer.

With FAR, DR becomes a breeze (heh). Rocket launches, properly built, use far (heheh) less delta-V to get into orbit, so you have plenty left to do a proper reentry.

Except spaceplanes. I have no trouble building spaceplanes that fly with FAR. Even SSTO ones, generally. I have trouble building ones that take off. >_>

But really, I wouldn't mind having a go. Satellite networks sound fun. Just don't expect any precisely calibrated orbits from me. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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BigD145

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #5 on: November 12, 2013, 11:50:39 am »

Mechjeb is a part. You're not forced to use it. Most of the other mods in the list change basegame things.
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #6 on: November 12, 2013, 12:04:33 pm »

whit this mechjeb is intgrated in the tech tree:ù
at start you have none
later you get just dv and orbit info

much later you get the ascent autopilot. and then again the landing one as you progress trough the career.

what I mean is: you have plenty of manual launches and landing to do before get automation, and at that point you need to launch/build so much stuff that landing is no longer the challenge.

but I can substitute that with engineer redux - I hate the guesswork of not knowing the dv of a stage (and you can calculate it anyway)
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BigD145

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #7 on: November 12, 2013, 12:09:33 pm »

What I was saying is that anyone that doesn't want mechjeb just doesn't have to use the part. Mechjeb does nothing unless you put the part on a vehicle. I like mechjeb. Having it installed does not hurt anyone that hates mechjeb.
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #8 on: November 12, 2013, 12:39:11 pm »

Part of why I like Engineer is that it doesn't leave a part on the ship (if you remember to remove it). MechJeb I dislike on principle (autopilot... pfeh), but if someone else uses it then when I load the game without it installed, any MJ-controlled ships will disappear.

I'm not saying it should be removed, btw - just that I would rather not have it. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

BigD145

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #9 on: November 12, 2013, 12:42:37 pm »

Install mechjeb. Don't use it. How hard is that? It's two parts and about 7 megs. If you're running a community game like this you kinda have to have all the mods installed anyway.
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rbalanced community game
« Reply #10 on: November 12, 2013, 07:28:14 pm »

after some more testing, I updated the modpack.

added engineer because mechjeb doesn't come into play until much later anyway and removed modular fuel tank, it wasn't really adding anything more into the plate except action group bugs and a endless sequence of clicking 'no4', tech++, done. wasn't giving alternatives just clickables for the sake of clicking.


turn one in!
https://www.dropbox.com/s/gp8xftglv2s4en1/KSP%20Rocket%20Surgery.zip

check the op for the updated pack.
mission log here http://imgur.com/a/Y2tIZ


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ank

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #11 on: November 17, 2013, 12:57:37 pm »

Ok, i am IN.

A have no idea how these mods work or anything, but i am up for the challenge!
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n9103

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #12 on: November 17, 2013, 05:30:20 pm »

Long time Demo Kerbineer, finally grabbed the full game with the latest sale as a b-day gift to myself.
Generally I haven't done harder mods than stock, but sure, why not. Sign me up!

(A pm when my turn is up would be helpful, incase I forget to come check my posts for a couple days. Shouldn't be required though.)
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LordSlowpoke

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #13 on: November 18, 2013, 02:35:38 am »

hello yes this is me acknowledging that this is happening make your time
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LordSlowpoke

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #14 on: November 18, 2013, 10:47:54 am »

hello yes this is me acknowledging that this is happening make your time

no it is not fuck ferram
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