Saevus, After the End
"Hail. Allow me to test thy mettle."
I expect to get shot at with a lot of guns right now. Engage Stasis Shield as I charge on John. Once distance is closed, take a few swings at him with the hammer. If he's too nimble to catch up with, fire on the minitanks with the HMG as I try to grab some cover.
Is the Symbol recharged?
Also, I'm regretting not getting Repulsor Shield earlier.
Ah, good. Regretting your decisions means I've made a good upgrade tree, since there's many things you need but can't have them all at once.
And yes, your shield is up again.
"Um... hi?"
Okay, three things to do right away, and let's prioritize them.
1) I've got the big gun out. Fire it, center mass. Accept any recoil to help with...
2) Get into cover. If there isn't any, MAKE some. A summoned piece of sheet metal is still cover.
3) Command the bots to attack. If I have the brainpower left, get the closest ones to grapple him with their grappling hooks and the rest to circle around and open fire; failing that, just shoot at him.
After staring at each other for a moment, the two opponents jump into action. Saevus de-materializes his hammer and charges towards John, holding his shield in front of him. John raises his cannon and fires at Saevus' general direction, not bothering to take aim. There is a deafening bang as the crude gun fires, its massive recoil pushing John back. Pieces of metal shrapnel tear softball-sized holes through the walls and carve deep gashes on the floor, severing roots and spraying the grey liquid in them around. But Saevus is unharmed. The pieces of metal that were heading towards him stopped before they even touched his shield.
Saevus is unhurt but not unaffected. Not suprising for someone who just survived such a powerful attack. He stumbles but keeps going. One of the bots tries to stop him with a grappling hook but Saevus manages to deflect it with his shield.
<Oh, yes! Now this is a proper fight!><Yes. The tank versus the summoner. This shall be entertaining.>The bots open up on Saevus with their lasers, circling around him as they try to keep him in sight and flank him. But once more he is unaffected. The lasers cut red-hot gashes into his shield and make the air above his armour glow from the heat but no gash or cut appears on the armour itself. Saevus slides into cover behind a large pump-like machine and slams his shield to the ground, anchoring it. He braces the HMG on the shield and starts firing on the bots. He lands some hits but they don't hit anything vital. They do cause some damage though, ripping off large pieces of armour. The bots try to retaliate but Saevus' cover and shield offer him good protection.
John, meanwhile, has taken cover behind a similar machine on the other side of the room and has just finished reloading his cannon.
WMD, After the End
Looks like it's one more fight before I can get out of here. Exit the control room and transform, deploy Anchors and Weapons. Attempt to impale the monster with my anchors, and attack it with the weapons I manifest.
You walk down the stairs and stand on the opposite side of the room from the monster.
"Hey there big fella."The monster gurgles something and then leaps towards you. You transform just in time for one of your anchors to impale it through the gut, leaving it dangling in the air.
You haven't been having the best of days today.The monster tries to cut itself free with its claws.
So having something to vent your frustration on? That's not so bad.You start hitting the monster in the head, hitting and slicing it and poking it until you have cut it off, releasing a stream of blood.
But just when you think you're done, that thing gets back up again. So you strike it again. This time you grab the thing by its arm and pull its tubes with your other appendages until you have ripped them out, taking large chunks of flesh with them. Only that seems to be enough to kill the thing.
Campaign, Ike!
Secure ourselves some riding beasts because walking is for scrubs. Maybe get a coach for maximum travel comfort.
You
already have a couple of mules courtesy of the gratitude of the villagers. You could buy an oxcart or more mules or similar.
With news of the war in the east spreading, a new opportunity has presented itself. Hearing you will be heading east, some people have come to you asking to travel with you. They want to get to the east so that they can join the fight there. If you let them join you, you could use their contributions to get a couple of carts, get yourself a little caravan and end up with money and supplies to spare. They could be useful. More protection, easier to keep watch during the night, having people who know about this land, not having others automatically assume you're just a group of dangerous wierdos... On the other hand, a bigger group also means a bigger target. Sneaking around and moving around undetected with them would be difficult.
Alan, Super Master Botanist
Hmm. Feed the kid ... say 5 or 6 leaves, assuming that isn't taking too much off of Bill And Ted.
The kid refuses to eat after the third leaf. He says his stomach hurts and he feels dizzy and wants to throw up. He tries to leave and go home.
Well, at least you can tell that whatever they are, they act quickly.
Yes, lets revive Nik before we go. Is Nik's player here and ready?
I also test my own abilities and see if they're still impacted or if they recovered while my body recovered. I test generation, shifting, and manipulation separately, especially since generation has typically been hardest for me and manipulation easiest.
<Do we have to be touching for us to work together or if, say, I was in my fox-form and sent you telepathic requests from a short distance away would you be able to work with them? Or if I need assistance but was knocked unconsious and am not holding you anymore, would you still be able to act?>
Do I have a channel to talk to the sword telepathically from a distance now that we're linked? or do I still need to either be touching it or be in fox-form?
Good. Let's say he's revived and waiting for his player.
Your abilities appear normal. You generated a bit less fire than usual and your control seems a bit too sensitive, but it's probably nothing. I mean, the magic of this place does cause your abilities to fluctuate a bit, so maybe it's related to that. Or maybe it's related to the fact that you were on a near-death state a few days ago.
<We can move on our own if necessary, but we work better when wielded.><We can act on our own, but we prefer to act on your requests. It is easier to make decisions that way.><Remember though, our strength is tied to your strength. Should you be hurt or rendered unconscious we would likely be weakened.><You should also remember that we are here because of you and you alone. We do not care about your quest or your companions. If you die, do not expect us to protect them or continue your quest for you.>You can talk to it as long as it's close. Based on what it tells you it can maintain communication when it's further away, but only for short periods of time.
((I PM'd NAV to let him know.))
Thanks for helping.