Walking Tank, After the End
One player down. Now to slaughter these mooks. I've got invisibility and a good blade. Also, a bling-cannon. Let's put them to use.
It turns out invisibility might have not been the best random effect to have in this sort of situation. You're still a big target and the flying light-bulbs and general cloud of colourful light surrounding your location mean your general position is still known. Still, it appears that it has caused one of them to panic, his wild shooting injuring one of his comrades.
You get closer as quickly as you can with your injured leg and attempt to fire your bling cannon. but just as you're about to fire a bullet strikes the edge of your shield, ricochets off it and strikes you in the face. It does nothing more than surprise you and mess up your paint job. As you try to regain your balance, you instinctively lower your empty hand to be ready to stop yourself from falling. And that leads to you firing your bling cannon right in front of your legs.
You fall down with a loud thud. Gah. That doesn't feel good. It's getting tiring. The gunmen have stopped their shooting for now, either out of ammo or trying to figure out what happened, but it probably won't take long for them to figure it out. And those lightbulb things are still following you, so it probably won't take them long to figure out what happened and come after you. Or maybe get something more effective than guns, if they're smart. And that second elevator is still coming. Who knows what's in there...
You're in an area exactly the same as you were in, only two floors down and with a hole in the ceiling. It's also much darker and not because you just crashed through the all the lamps on the ceiling. It looks like this floor is completely dark, only illuminated by the light coming through the hole in the ceiling and the light the flying lightbulbs are emitting.
<Svajoklis, Staging area>
Talk about bad machup. My skills were pretty much useless against the guy. even so, I could had managed if only I had found the unlitmate in defence technology against terminators. Stairs. Seriously, if I had went down in an elevator and then disabled the elevator, it would had taken him days to get to me. I would had been able to find the gun that burned half of my face off and demolish the building before he'd reach halfway down.
I hoped for a squishy mage. I got a walking tank. Next time, I'll run until I find actual explosives.
((Can I explore tha starting area or do I get to wait until next game?))
((Sure. You can explore.))
"Well, I guess what screwed you most was the fact that he got lucky and managed to follow you. If you had lost him in those first few seconds I bet you'd had a lot more time. Personally, I'd had gone with throwing him off the buildings somehow. Or down an elevator shaft.""Hah. Yeah. Make a Scooby-Doo monster trap, complete with grease on the floor.""Why go for something like that when you can set an ammo case on fire to make a hole and escape on the floor below? Or maybe set a trap and use some high voltage cable on him?""Come on, falling off a building? Where can you gt a death as dramatic as that? If you're lucky you can get a big NOOOO and everything.""Or your opponent can find a chance to survive. Simple plans are best. Just run away and keep running until you're in a better position.""Some drama is worth the risk, if you ask me.""Waaaaaaaait. I had explosives? When did I have explosives? Huh.
So... Now what?"
The shadowfire man presses rewind on the remote.
You have a gun yourself, a PIU, but the battery is spent. It will take about an hour until the micro-fusion array refills its charge. Until then, it's just a very large, very expensive and relatively fragile flashlight. A very bright flashlight, but still mostly harmless. You also have the detonator for the charges you have paced on the cannon and a few extra charges on you, but using that sounds like a poor idea right now, since that would most likely result in your death. There's also a watch (a standard electronic wristwatch, no James Bond-esque hidden functions (that you know of)), a multitool (knife, screwdriver, the usual) and a grey but stained set of clothes.
"Now you have a bit of free time until the match ends. You're free to faff about with your friend/enemy/whatever here. You'll get your upgrades once the match is done."
((That poor scientist. They probably don't get paid enough to get caught in the crossfire like this.))
WMD, After the End
Grab one of those completed tube things and haul ass out one of the other doors, closing it behind me. Just keep moving away. If my opponent catches up, fire the tube thing with the nozzle pointing at my opponent and keep running. If I'm cornered and have no way out, transform and deploy anchors and weapons at my opponent while I charge.
Centi-Rune skitters up to the door and attempts to open it using a button or something similar. If it cannot find a button, it simply melts through the door. It utilizes any spare biomass to augment the power of the poison.
(Yep, the "scientist" is totally my target.)
Hmm... There's a button. But how can you push it with no hands and hundreds of weak legs? ... Oh, you know!
Rune uses headbutt. It's super effective!
You go through the door, only to find the scientist, now minus a shirt and a glove, disappearing behind another door.
This is getting ridiculous.
You get the other door open and find the scientist climbing up a ladder in a narrow shaft, probably two floors high. He wraps one arm around the ladder and uses the other to point the nozzle of the cylindrical object he's holding at you.
He fiddles with the object while you prepare to attack. And it activates, but probably not in the way he was hoping. The nozzle fires off a spray of fire, sliding through the scientist's injured hand, smacking him on his chest and head and then flying up the shaft where it hits its top and detonates into a cloud of silver particles that start drifting down. The scientist appears to be a bit surprised and stunned but does not appear to be physically hurt.
John, After the End
((Five minutes out is perfect.))
Hmmm... yes. I can work with this.
Follow the below plan.
1. Wait until five minutes out.
2. Lock the controls and just start hovering.
3. I'm restrained, right? Open all the doors and start rolling; shake people out, slam doors on fingers, all that good stuff.*
4. Once that's done as much as possible, close the doors.
5. If the back is not empty of hostiles, lock the cockpit door. Summon and launch stun bombs at any hostiles.
6. Pop restraints.
7. If hostiles remain (stunned or otherwise), spear out to ~two feet long. Stab. If I'm too weak to stab, launch summoned shurikens at necks/eyes/various arteries.
8. Repeat process to clear cockpit.
9. Once I am in control, fly away from central. Find a nice secluded place to land. Make sure external doors are locked at this point.
10. If friendly woman is still alive and not hostile, then I will handle that separately.
*Sucks for the woman that helped me, but don't actively try to hurt her (no slamming doors on her etc.) If she can be saved, cool, but there's no time to warn her.
EDIT: Approximately how fast is the vehicle?
You wait to get closer to Central, taking that time to focus your strength (good thing they didn't give you any strong sedatives) and let them work on your body a bit longer. If you're going to be getting violently smacked around, you'd like your insides to be as securely attached to where they should be as possible.
You feel energy gradually spread from 1 to 3 and then 5 of the front proximity sensors, signalling that you're getting closer. It's the only thing that could be this tall and this wide around here. You also feel landing gear unlock and flaps realigning, the vehicle slowing down and getting ready for its approach. It is time.
You bypass the lock and pop the back door open while at the same time simulating a pull of the stick and a push on the throttle. The vehicle lifts up while at the same time accelerating, sending everyone slamming against the opening back door, forcing its mechanisms to open the rest of the way and presumable drop them down. You'd turn your head to confirm but there's enough Gs you can hardly move.
Then you deal with the pilot, who you can tell is frantically pulling at his controls, his attempts to regain control conflicting with yours. You don't want them interfering. So you trigger the ejection without unlocking the cockpit. You feel the impact both through your power and your body. You doubt anyone could survive that.
Huh. That was easier than expected. Guess you're well on your way to becoming a horror movie monster/super-villain.
That done, you focus on controlling this thing. It's not that easy when you're telekinetically moving the stick around and trying to get feedback from the various components, but you manage to bring the thing down on what you think is an empty area, crushing something in the process. Hopefully nothing important. You didn't feel anything change in the craft, so you assume you're on your own. There's only the sound of the engines and the beeping of your heart monitor keeping you company.
Kosak Durar, After The End
"GRAAAAAGH!"
You know Drawbridge Golf? Drawbridge Golf the pillar.
You grab the pillar by the handhold you have created and then PULL. You feel the thing shifting, its position changing. For a moment you think you're about to unroot it. And then you feel it tear and fly off your hands, slam through the ceiling and severely damage the surrounding area. Your endurance combined with your luck allows you to endure the damage.
The fluid falls everywhere around you, partially flooding the chamber. But before you can panic, you notice that that strange non-alcoholic liquid is no longer constricting you, it's merely uncomfortably clingy and making it hard to see, as you constantly have to wipe your face clean. More of the substance keeps gushing into the room from a spray coming from below like an oil well blowout, the only thing keeping the room from flooding being the fact that the fluid disappears down the same hole.
Start running, do another sweep with the vortexes. Try to get one eye down to a manageable size.
((I fully expected to just walk into a wall and die, honestly.))
You do another sweep with your vortex. This time it catches three of them. It literally catches three of them, sucking them in. You hear their screams and a strange crunching sound, over and over again until their screams stop.
You don't have a lot of time to process this though, as the rest of them gun you down quite thoroughly.
You reappear back at the staging area.
"You know, surrender is an option." the bartender comments.
<Oh, yeah? When was the last time you surrendered?> a voice asks playfully.
"Oh, I meant it was an option for others. I try to give it to people before I fight them. Smart ones take it."
Entice them with plentiful Cheetos thrown everywhere, of course.
You walk forward while throwing Cheetos around like they're flowers, like you're some sort of Cheetos fairy or Chester Cheetah's bridesmaid.
You continue down a few streets until you encounter a shadow bull. You feel it looking at you.
"Silly pokemon, trying to confuse me with the shadow silhouette. Everyone knows it's Lightningrat."It digs the ground with its hoof and huffs, the smoke around it getting distorted by the stream of air.
"Now come! I have cheetos!"It huffs again and charges towards you, trailing smoke behind it like a dark comet.
Great! It's working!
OOCI'll process the rest of you later. Gotta go now.