After the End
The door opened itself? An invitation! Enter the room and be prepared to shoot anything that moves. Do it medieval SWAT style. If the room is clear, look for my opponent elsewhere.
There is a pneumatic hiss and the door retracts into the wall fairly quickly (for a door of its size and thickness). Good. None of those ultra slow doors that take three turns to open.
You quickly scan the room and... Wait a second. There's nobody here. Nothing but frozen images on screens surrounding a throne-like chair. And the window is missing. So...
Crap. He went out the window, didn't he? Well, I mean, if he was smart enough he wouldn't go out the window, he'd merely break the window and hide so that it would look like he tried to escape and then leave after you left to search for him, rather than risk one unlucky step sending him to his death. But you're pretty sure he's just smart enough and lucky enough to be the biggest inconvenience possible to you.
You approach the window and look outside. The light from your eyes combined with the emergency lighting is enough to let you take a good look out there. Aaaand... Yep. Gone. Just like you expected. There's nothing there. Nothing but an empty ledge that disappears behind the curve of the building.
Dammit. Why did they make this ledge so small?! It's like they weren't expecting it to be used by a walking tank for some reason.
<Svajoklis, After the end>
With what happened, I'd rather not be around when people begin to protest.
Take the window pass and attempt to make my way to the armory.
The door is opening. Looks like you have run out of options. You bash the window as hard as you can with your book until it bends out of shape and falls out of its frame... disappearing right into the darkness below. Crap. Why did you had to look down?
You try to keep your balance and ignore the stale, unfiltered air rushing into the room as you climb outside and step onto the ledge going around the building. You try not to look down into the darkness and the tiny islands of light in it, islands that you know are actually quite large. Then it's just a matter of clinging to the wall as hard as you can, slowly moving away and hoping you don't slip on anything or trip on a maintenance hook or maintenance port or other piece of crap (literally, you've heard there's bats up here).
You manage to avoid falling to your death long enough to squeeze between the central tower and the wall of natural rock (reinforced by concrete and metal) that make up the compartment locks. If you understood the layout of the compartments correctly, this should take you to compartment 2. And if the map of this place was accurate, then the security room should have a window facing into compartment 3. So, just one more to go.
Yay. Sort of.However, as you pass by the window of this part of the building (a bunch of empty bunks by the look of it) you realize something. The window you used to get out was already partially bent and damaged. The one here is intact. The one you'll find in your destination will probably be intact too. Breaking it while also avoiding falling to your death... that might turn out to be difficult.
Do the anchor shell thing I did before. Activate the new offensive thing. Keep charging. Blast the creature with whatever I've got if it gets through.
You push your body, your limbs splitting and forming into new implements of death, ready to strike at anyone who approaches.
Hello againModify the poison emitters to instead leak caustic gas, A.K.A. airborne acid. Make my skin and fur resistant to the gas. Then, emit large bursts of this acidic mixture towards the tentacle monster. Charge forth, roaring.
"FEAR ME, TENTACLE DEMON THING. I SHALL ANNIHILATE THEE."
You manage to get your modifications working
exactly as you described them. Let's hope you didn't forget anything important~
You charge forth, closer to the small forest of tentacles. As you do so, the few tentacles that are currently not hard and wrapped around something turn to point at you. They launch themselves at you, but you easily avoid them and respond with some gas. However, while the gas does affect the tentacles close to you, weakening them, it appears to be pushed away from the heart of the creature, as if there's a luminous wind blowing away from it.
The light being emitted by the monster takes on a violet hue.
Now would be an appropriate time to abandon ship, I believe. Jump away, hopefully onto another vehicle, and position the vortex between myself and the missile, enlarging it as much as I can.
You look at the vehicle in front of your own. Okay. You just have to jump to it. That's easy. Just... jump... between two moving vehicles...
Damn. Damn! You can't do it. You can't do it! You're going to die. You're-
The missile drives itself through the back door, shedding its shell in the process, leaving only the rising and falling buzzing of its plasma engine, as it struggles to propel itself through the inner door of the vehicle, where it has become embedded.
Whew. That was lucky. You had enlarged your vortex as much as you dared, but you weren't sure that was enough to stop an explosion.
Eat that.
Let's try that lightweight armor that is good against bullets again.
You get an expensive looking brown jumpsuit that has a number of coloured Tron lines on it.
After the End
Bryan
Get next to the access port if it's closed, can I start trying to get into the guys head?
The access port is open, so you don't get too close to it.
You try to start infiltrating his mind, but the continuous echoes and repetitions you sense are making it difficult to concentrate.
<After The End>
Hmmmm.
Nah, let's just ambush the chaser.
You wait.
Nothing happens.
How anticlimactic.
Campaign
<Probably not worth the risk then. I just hope River rejoins us soon.>
<Eh. If you say so. Still, I think it would be worth a shot to at least let me take a look, if we found a nice power source. You know, let me assess the situation, see if I think I can do it with it. I mean, a simple look couldn't hurt, right?>
<Besides, I'm a lot better at this than our lost puppy overlord, so I could probably do it much cheaper too. Wouldn't even need a very big power source.>Alan on the Campaign!
"So, can you talk, Rickman? Or do you just not know English? Me Alan, you Rickman."
Attempt to identify if my alien friend can speak English.
The alien emits a drawn out squawk that one could say sounds kinda like "Rickman". Then again, it could just be wishful thinking on your part
Well, one thing is certain. If it understands English, then it certainly can't speak it very well.
Campaign, Ike!
"Looks like this thing fell from the sky or something. Some kind of airship, most likely. Well, not the first airline crash I've had the pleasure to loot."
Make myself a stylish torn cloak out of tarp. Check around for any unlooted valuables. Or a black box!
As you walk around, searching for anything interesting, it occurs: the floor collapses, sending you into a cramped and battered room.
In it, there is...There's a giant swinging his sword at you! You dodge out of the way. Nothing happens. You check again. It's still there. And it hasn't moved an inch.
As the dust settles and your eyes adjust to the darkness, you can finally see what it really is. A humanoid made from rock and occasionally covered by metal that forms interesting geometric patterns, almost like decorations. It lacks a head, instead having a very big torso. One arm has a giant metal blade on it instead of a hand while the other hand appears to be missing, only an empty socket in its place. It appears to have suffered little damage (just a few scratches and dents), the restraints holding it in place having taken most of the damage instead.
Except for the hand, it looks intact, but you aren't sure how exactly it could be useful. You can't take the blade away, it's stuck to the arm. You could maybe take the restraints left, have them as spare rope? That thing looks cold, dead and unmoving, so it's probably fine?