Team B: H4zardZ1, Wolfkit, Illgeo((My flail?))
"Guess we have to do this with three people."
Campaign, Fizzo: Check the door. Does it have magnetic materials?
((What flail? I thought you went with the magnetic powers? Did I misunderstand something?))
You don't have any sort of ability allowing you to sense magnetic materials, so you check the door the only way you can: By using your power on it.
The door creaks and bangs against its frame as its lock and hinges are pulled by your magnetic field, first towards you and then away from you. Looks like they are indeed paramagnetic, but they respond weakly to your influence. Some sort of alloy maybe? Could always try increasing the strength of your magnetic field or trying some other trick.
John is looking very surprised, his mouth wide open:
"What was that?i"
He closes his mouth, then frown theatrically:
"Hm. Before choosing our strategy, we should assess our situation better."
Assess situation.
You look around.
There is nothing out of place here. Nothing has changed, except for some of the picture frames on the wall moving due to the tremor-
Wait a second....
You approach one of the frames.
Yes, there on the edge. The cuts on the picture extend behind it. Whatever sliced them did it while they were on the wall, slicing through the canvas and the wall behind it. The cuts are clean and straight, but not very deep. They look like they were done in a single swift motion. But there are many of them, at different angles. Were they the result of strong emotion or merely a desire to thoroughly destroy the pictures? Or something else? Whatever it was, it was good at handling whatever tool or weapon they used to cut them.
The pictutrd a few still lifes showing flower pots and a landscape showing a person laying on a field of grass and a pencil sketch of... something, maybe a person in a strange outfit. Probably just normal pictures one could find at a store or be gifted by a friend. You doubt they'd be valuable and still be inside this abandoned house in the middle of-
Hmm... That's strange. This one has the name of a famous painter on it... But the frame looks clean, recent... It has to be a fake, right? Unless... Something inside your host's mind tells you that this painting was reported missing a few months back... But... It can't be... who would steal a painting only to hang it inside an abandoned house and then destroy it? It doesn't make much sense...
You stand there staring at the painting, lost in thought, completely oblivious to any danger that could be around you.
Team C: akkudakku, FallacyOfUrist, mydjet"Raagh? Er... what just happened?"
Be confused. Examine the doors in this room and see if it's possible for me to break them down.
((Do I get my [special slot] reloaded for this mission, or did I waste it during the duel?))
((You're loaded, with two meanings of the word.))
You're no doormancer, so you determine the endurance of the door the only way you can: By trying to break it down.
You randomly choose the front door and give it a good punch close to the lock. Surprisingly, the door remains intact, even though you hear the wood crack and break slightly. That's not right. Normal wood, especially this old and unmaintained, would had been broken immediately by a punch like that. You prepare for a few seconds and then follow up with a kick with as much power behind it as you can muster. The door breaks free of its hinges and frame and flies outward.
Yep. You can break the door allright.
What is beyond it though... This cannot be. There is nothing there. Beyond the front porch, there are is nothing. No officers, no cars, no city, not streets, no ground. Nothing. Emptiness. And beyond that, several miles away, there are only grey clouds, like on a midday when it's about to start drizzling.
The door bounces on the ground once and then disappears as it falls beyond the porch. 6 seconds pass. You don't hear it impacting anything.
Uhhh.... Maybe you finally drank too much and passed out?
Inspect my equipment. Prepare a slowdown AOE trap in the room we are in. Speed up my team.
"Looks like my skill-set will finally come in use."
If there is still time prepare all spell slots with 1 target hold person spells.
You prepare a trap for this entire room. It won't do much if something attacks you in here, since you will all be slowed down the same unless one of you has resistance to the effects, but it could trap something chasing you. Unless it has resistance to the effects.
As for one target hold person spells, I think that falls under the "too general" thing I mentioned. But I'll tell you what I'll do. I won't outright say no, I'll just give it a large penalty for the preparation roll. Nope. The spell is too complex for you to prepare with this level of concentration. Could always try something simpler and/or more specific.
You then attempt to speed up everyone else.
Wait, did you turn your hand clockwise or counter-clockwise for maintaining the time field polarity fluctuation-
That's as far as you go before slowing yourself down to a crawl, which from your perspective feels like everything else suddenly sped up incredibly.
((Any actions you take next turn would be done reeealy slow and there is a chance they will not be completed, depending on what the others and the environment does. You can still use your interface to talk at normal speed though.))
i sit pacently aginst a wall and trust my team to defeat the evil doors. if they dont i then turn the front door into a micro balista
((Please try to
bold your actions if possible, since it makes finding action posts easier.))
You watch one of your teammates grunting thoughtfully and moving his hands around for a few seconds before he suddenly starts moving in slow motion. That's a neat trick. Wonder if he could teach you that.
The other defeats the evil front door and is confronted by the lack of outside world.
Team A: DreamerGhost, Beirus, AlarithInspect my equipment.
Locate a source of light.
You instinctively reach for your belt. Looks like you have a pistol, a baton, some things in your pockets you are not sure about and... Ah, here it is. An electric torch, of sorts. A large heavy rectangular thing with a handle in the top. You search for the switch and press it. The torch flickers on for a second, giving you a glimpse of wooden floor, wooden debris and furniture around you, before everything becomes dark again. Must have had something knocked out of place when your host fell through the floor. Damn thing. The flickering flashlight is a such a total cliché.
"So, I figure I can complete the objective and that first secondary objective if y'all are willing to forfeit the hostage objective. It'll take some time though, and you'll have to defend me while I charge up."
Get my bearings. What can I see of the room we are in?
You can see dark darkness of the dark. You'd expect there'd be at least some light coming from above, but there's nothing.
You get up and try to take a step forward. And then immediately bump onto something hard with your face. Damn, OK, bad idea. Must have hit your head really hard, because you thought you saw light there, for a second.
Group A
<Hang on, I'll try to see if there is any hostile people close by. Do we want to get moving?>
Start my radar
You focus on your extrasensory senses... There are who you assume are your teammates, full of confusion, trying to figure out what's going on. They're fairly close, you think. Could just walk to them, if you could see. And then there's a mind full of fear and pain and confusion. Whoever it is, it's panicking. Probably one of the men that was with you... But you were certain there were more than one of those with you, your host remembers that. They couldn't have all died, not by a simple fall... could they?
And then there is... it's hard to feel. It's somewhere ahead of you, not close but not far... Can't tell exactly where it is. Or what it is. Feels like... satisfaction? Anticipation? Relief?
There's also something more there, some other feeling by someone (or something) else, but you are not focused enough to understand where or what it is. It's so faint it barely registers.
As you look around, you notice a flash of light coming from where one of your teammates is.
DreamerGhost, Beirus, AlarithThere is a single mechanical clicking sound, followed by the sound of cloth moving and a sound like small metal balls clicking against each other.
"Good. You're still alive." a gruff voice says, sounding very loud in the silence of this place.
Bryan (Alarith's char) can tell that it's coming from roughly the same place he sensed satisfaction.
From where you heard the pained moan, now you hear a gasp.
OOCBoy, there's a lot of you. Good thing missions have high fatality rate and this is a hard one...
((Also, could everyone else put their group up top as well? I'm going to have a hard time remembering who is in what group otherwise.))
I agree with that. Not really necessary for me but it would make things easier for me and the others.
((...you can shank him in the showers back in the Staging Area.))
Note to self: Add showers in the staging area.
And spawn Megggas' character there.
The staging area, not the showers.
Although suddenly waking up on the floor of a communal shower room with no memory of how you got there would be a
strange fun way to start your adventure.