I just reread most of mission 1. Man, we still haven't learned to not set everything on fire. I mean, has there been one mission without something going up in flames? The survival mission, maybe? No fires that I can recall, ignoring the massive team fight at the end.
Also, I'm glad I did it, because it reminded me what I had set for the backstory of John's universe.
Speaking of, Illgeo, what's your character's last name? With two Johns there's potential for confusion.
Funnily enough, I recently reread Mission 1 too, and some of Mission 2. Both to remember some things better and because it was fun. It's always fun to see what you guys will think of next...
And yeah, my bad, I need to redo the first two posts. Update the info, put people's names and appearance descriptions there, add some new missions I thought of, among other things.
Life's brighter when everything is on fire.
The words of a wise man.
I'll be sigging that.
Fire has caused none of our problems. generally our biggest problems have been due to not having enough fire, or not using fire soon enough. nothing can't be solved with sufficient firepower.
All we need is enough firefoxes on the mission that we can crush them under their fluffy tails and destroy them with their fire! That is what matters player!Lenglon is right: most of our problems were caused by stupidity, bad ideas, or poor communication.
Yeah, miscommunication is a bit of a problem. Bad ideas, not so much, because sometimes you want to do something that sounds like a bad idea, just to see what happens, because its sounds fun or has a chance to give you a better reward or is just what your character would do, even though you know it's not the best option.
And definitely not stupidity. More not really thinking things through. Because sometimes you can be amazingly smart and do things I haven't really thought of, bypassing things I thought would be hard.
And then sometimes, from all the possible choices I'm giving you to solve a problem and all the possible solutions I haven't thought of, you'll pick the worst one, somehow making things I thought would be easy hard.
Or just plain bad luck. Like Harry rolling terrible will and alerting the Colony Ship to the fact you were coming to stab it just as John was going through the "garden" of flesh its Life Stone had created.
Or a combination of the above. Like for example...
Campaign
Waity waity wait. Fortunately Alan waits better than Xan did.
Hmmm... Tempted to roll will...
Waiting.
Everyone waiting and resting, it seems.
Campaign, Ike!
Listen to the sounds on the wind. Relax. This is no time for adventure, nay, this is time for resting!
Resting it is.
You rest against the canyon wall, listening to the sounds of the wind and the dead city. The wind makes a different whistling noise as it passes by your ears then what it usually does, reminding you of the small piece one of them is missing.
You try to push such thoughts out of your head and focus on what's going on around you instead. The two men keep walking for a while, before stopping some distance later. Close to where the flat area close to the rim of the crater starts, if your mental map of the area is correct.
They stay there for a while, a few minutes. You spend that time watching a small flock (pack? you are not sure of what the right word is) of those small floating lights flying above your hiding place. When, suddenly, you hear something. Sounds like footsteps. Lots of them. Coming from the direction those two came. They're not very close yet, but they will be soon.
Guess now you know what those human scents were... And now that they're closer, you can make out a familiar one among them. Smells like that guard that let you into the camp last night. How was he called again? Rohan? Rover? Something like that.
And, just when you thought nothing more could happen, you start hearing the buzzing of a discoball floating through the air. Sounds like it's getting closer to your location, approaching from the direction of the slope leading out of the crack in the earth you are in.
So to recap, there's two humans in the west, a lot of them on their way from the east and a discoball coming from the south, which is also the direction out of this little hole you're in. Looks like it's a party and everyone's is invited. The only one missing is River and that mage you've blinded and you'd have everyone you've met in this campaign (and haven't killed) here.