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Poll

Alan

It was inevitable
- 15 (42.9%)
Winners don't do drugs
- 6 (17.1%)
I'll be back
- 2 (5.7%)
Drink the Kool Aid
- 6 (17.1%)
Groovy
- 3 (8.6%)
Insane in the membrane
- 3 (8.6%)

Total Members Voted: 35


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Author Topic: Special People: Mechanical Syndrome  (Read 1126752 times)

H4zardZ1

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Re: Special People: Cobblestone Path Fighter
« Reply #4080 on: June 17, 2015, 11:57:53 pm »

Name: "Fizz" Fizzo Muzzier
Age:20
Birthplace: Skylandia City
Appearance: Brown eye, Tan skin, Black short hair, average height. Wearing t-shirt and jeans.
Power:Increased Flail Control. He is equipped with his iron saw flail (a saw attached to a chain, like normal flails are).
« Last Edit: June 18, 2015, 07:38:26 am by H4zardZ1 »
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Re: Special People: Cobblestone Path Fighter
« Reply #4081 on: June 18, 2015, 12:13:22 am »

Name: "Fizz" Fizzo Muzzier
Age:20
Appearance: Brown eye, Tan skin, Black short hair, average height. Wearing t-shirt and jeans.
Power:Increased Flail Control. He is equipped with his iron saw flail (a saw attached to a chain, like normal flails are). (What do you think about this. if it's OP, you can nerf it by backfires.)
I doubt you'll be considered OP. You're really good with a flail, otherwise you're perfectly human. See ya soon :)
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Lenglon

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Re: Special People: Cobblestone Path Fighter
« Reply #4082 on: June 18, 2015, 01:20:22 am »

I quietly cry into River.
<I'm Sorry...>
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Harry Baldman

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Re: Special People: Cobblestone Path Fighter
« Reply #4083 on: June 18, 2015, 03:18:24 am »

Campaign, Ike!

"Roger, roger!" says Ike with a slightly forced grin, then walks off to find a place to sleep. He's now seemingly feeling a bit better.

Go find a place to sleep. Hand over one of my remaining swords (one already went to Nikolai) to... I dunno, Theri if she's around, Alan if she's not. Leave it as a present next to him in the latter event.
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H4zardZ1

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Re: Special People: Cobblestone Path Fighter
« Reply #4084 on: June 18, 2015, 06:46:08 am »

-Snip-
I doubt you'll be considered OP. You're really good with a flail, otherwise you're perfectly human. See ya soon :)
Is starting weapons OP?
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Hawk132

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Re: Special People: Cobblestone Path Fighter
« Reply #4085 on: June 18, 2015, 06:58:11 am »

-Snip-
I doubt you'll be considered OP. You're really good with a flail, otherwise you're perfectly human. See ya soon :)
Is starting weapons OP?
Saevus has an infinite armory of medieval weapons accessible at any time. He can also smash you into a wall by pointing at you. Also, he's literally made of iron/steel/whatever.

So yeah, your character is not OP.
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H4zardZ1

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Re: Special People: Cobblestone Path Fighter
« Reply #4086 on: June 18, 2015, 07:37:59 am »

-Snip-
I doubt you'll be considered OP. You're really good with a flail, otherwise you're perfectly human. See ya soon :)
Is starting weapons OP?
Saevus has an infinite armory of medieval weapons accessible at any time. He can also smash you into a wall by pointing at you. Also, he's literally made of iron/steel/whatever.

So yeah, your character is not OP.
Thanks. With high Flail(or rope) Mastery through, it adds grapple function to the weapon. For example, i could tie their neck with the chain, choking(if breathing living being and their throat is there) them and possibly removing their heads(if the neck is weak enough)from the body.
Removing OP condition.....
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Re: Special People: Cobblestone Path Fighter
« Reply #4087 on: June 18, 2015, 08:57:11 am »

The way I understand it, your starting power level with your ability is inversely related to how broad it is.  My guy can summon any machine he can envision, piece by piece, whether a pistol, a tank, or a giant artillery coilgun; it just takes longer for the bigger stuff.  If you choose mastery with your chosen weapon, you'll probably start at anime hero levels of mastery and just go up from there; your described scenario could possibly happen day one.
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H4zardZ1

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Re: Special People: Cobblestone Path Fighter
« Reply #4088 on: June 18, 2015, 09:06:40 am »

The way I understand it, your starting power level with your ability is inversely related to how broad it is.  My guy can summon any machine he can envision, piece by piece, whether a pistol, a tank, or a giant artillery coilgun; it just takes longer for the bigger stuff.  If you choose mastery with your chosen weapon, you'll probably start at anime hero levels of mastery and just go up from there; your described scenario could possibly happen day one.
I will combine attacks from +Iron Saw Flail+ with martial arts. Also mental notebook.
Edit: I'm thinking about changing my character with some Shape Magic. I'd personally to the change to Shape because i can use it for a lot of different attacks. What do you think?
Examples: Links to all places then pulling them to one little point, like(and a very little chance to) creating a black hole.
Shape into a random sharp weapon and using it to cut someone.
Link on a object, strengthening the object.



« Last Edit: June 18, 2015, 09:28:37 am by H4zardZ1 »
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Re: Special People: Cobblestone Path Fighter
« Reply #4089 on: June 18, 2015, 09:25:25 am »

The way I understand it, your starting power level with your ability is inversely related to how broad it is.  My guy can summon any machine he can envision, piece by piece, whether a pistol, a tank, or a giant artillery coilgun; it just takes longer for the bigger stuff.  If you choose mastery with your chosen weapon, you'll probably start at anime hero levels of mastery and just go up from there; your described scenario could possibly happen day one.
I will combine attacks from +Iron Saw Flail+ with martial arts. Also mental notebook.
Edit: I'm thinking about changing my character with some Shadow Magic. I'd personally to the change to Shadow because i can use it for a lot of different attacks. What do you think?
Examples: Spray shadow to all places, place them to the object then pulling them to one little point, like(and a very little chance to) creating a black hole.
Shape shadow into a random sharp weapon and using it to cut someone.
Place shadow on a object, strengthening the object.
I think DAF has this power, though I may be mistaken. I'm newish, so I haven't seen everyone's powers yet, though I'm catching up. I honestly prefer the flail abilities, sounds like that would be a ton of fun, especially since there's a saw on it.
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H4zardZ1

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Re: Special People: Cobblestone Path Fighter
« Reply #4090 on: June 18, 2015, 09:47:19 am »

-snip-
-snip-
I think DAF has this power, though I may be mistaken. I'm newish, so I haven't seen everyone's powers yet, though I'm catching up. I honestly prefer the flail abilities, sounds like that would be a ton of fun, especially since there's a saw on it.
!!FUN!!
Well(not?) seriously, a flail is (as i've said before) a combination of rope and hammer. now it's more like a combination of rope and axe(since saw isn't invented?). Grapple'em with the rope, go around merrily and slammy and then headless rest.
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Re: Special People: Cobblestone Path Fighter
« Reply #4091 on: June 18, 2015, 09:52:45 am »

Making the head mutable sounds like a cool upgrade.
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H4zardZ1

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Re: Special People: Cobblestone Path Fighter
« Reply #4092 on: June 18, 2015, 10:08:48 am »

Making the head mutable sounds like a cool upgrade.
I just mean decapication.
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Re: Special People: Cobblestone Path Fighter
« Reply #4093 on: June 18, 2015, 10:37:35 am »

I meant the head of your flail.  Comes standard as a blade, but have the ability to change it to a grapple, a point, a cat-o-nine tails, a chainsaw, a nuke...
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Re: Special People: Cobblestone Path Fighter
« Reply #4094 on: June 18, 2015, 10:49:12 am »

I meant the head of your flail.  Comes standard as a blade, but have the ability to change it to a grapple, a point, a cat-o-nine tails, a chainsaw, a nuke...
+1
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