Survival
Bryan Survival
PM time
((Yeah things went south right at mission start didn't they, seeing as we couldn't help that one guy and get better instructions. Maybe the next survival mission could have a bit more time before people are thrown into action mode.))
Survival
"Idiot!" gasped out John.
React to the events.
Survival
"Cease thy struggling and perish!"
Do stuff!
Bryan attempts to use his telekinesis to keep Saevus from hitting him, but he is not strong enough. He attempts to get out of the way but he is not fast enough. The runes on Saevus' golden arm flare and next thing he knows Bryan is sent flying.
The blast propels him out the front window and on the car's hood. The pain is immense. Feels like something broke in his chest. He's having trouble focusing.
Bryan can feel the heat of the engine starting to burn his skin. At his state of near unconsciousness, it is hard to hold on to the blood-slick surface. The vibrations generated by the car's "rammer" remind him that another inch backwards and his brain will be in more pieces than it is supposed to.
John throws the explosive ammo leftover from his gun out the side window. He can see flashes of light from the explosions, he can feel the blast-waves reaching the car. But the headlights do not disappear from above him. Looks like it dodged out of the way. At least in its effort to dodge, it denied the men on it the opportunity to fire at them.
A very thick device begins assembling around John's chest.
The car's course remains surprisingly steady considering what is going on.
(Apologies for no writing. Procrastination hit me hard.)
Survival
Go down the alley, and see if there's a car.
You continue running down the alley. It's a thin street running between some sort of shops or similar buildings, filled with tin trash-cans and thick metal garbage bins overflowing with trash, barely large enough to fit a car. It was probably used to load and unload goods once upon a time. Still is judging by the boxes that make up most of the trash, but probably not the same kind of goods.
Unfortunately, it appears continuing on this course might have been a mistake. You can see another group of armed men in the intersection in front of you, similar in composition to the one you attacked earlier. Luckily it doesn't look like they have noticed-
"He's over there! Get him!" comes a shout from behind you.
Scratch that, now they all know you're here. Looks like you're about to be surrounded.
Campaign
<And the orbs we want to help revive Zech are denser when we get closer to the volcano too, right? Could we go there, hunt orbs, and drain me when we're done hunting?
oh, um, and do you know where some water is? I'm getting kinda thirsty.>
<And the orbs we want to help revive Zech are denser when we get closer to the volcano too, right?>"Yes."<Could we go there, hunt orbs, and drain me when we're done hunting?>"If you are willing to do that, it would help. I will have twice the power. But once I start, I can not stop. And if someone else stops me... it will be bad. You will need to stay with me until the end. If you are still willing to do this when the time comes, I will be happy to accept your help."<oh, um, and do you know where some water is? I'm getting kinda thirsty.>"Oh! Yes! Water! I will show you!"You start walking until you reach a nearby street that is mostly intact, the buildings either sturdy enough or lucky enough to remain standing.
Once there you go inside a building. It is composed of a single large empty area. It was once lit by stained glass windows that are now shattered, scattered among the floor and covered with ashes. It is a bit different from the rest of the buildings you've seen, since its architecture contains some curves instead of being all angles, with circular columns, windows and arches being the most obvious examples.
From there you go down a stairway and into what feels like a much smaller room. This isn't the end of the stairway though, it looks like it goes down further. You can hear the sound of water dripping into a puddle.
As your eyes begin to adjust to the low lighting, you realise that there is a reservoir here, with water dripping in it from a hole in the wall. It is an oblong stone basin set against the wall, although from your current vantage point you can not see inside it, since its top stands much higher than you. There are also a few implements for handling water around, including buckets and clay pots.
"The machines are not working. Tunnels have shifted. The water stopped coming. I think it will be dry soon."River reaches for a bucket, fills it with water from the reservoir and then sets it down close to you.
Campaign, Ike!
<If I tell you where Zechariah's soulsphere is, could you bring it here? Carefully?>
<Not a problem, I'd surmise. Unless you stashed it inside a monster or something, in which case it'd probably take some doing to get it over here. Also, you mind reviving Alan after you're done with that Zeke guy? I could go for some lemonade.>
If River tells me where Zechariah's soulsphere is, I should bring it here. Carefully.
If not, well, check what that thing moving about is more closely.
Check if my nose works better as well.
Nose is also better.
River sends you the memory so you set off for your temporary dwelling, where the object lies.
You keep watch of what is going on in the camp as you move. From what you can see, whatever is moving in the camp looks human or at least humanoid. It starts following the road towards the east, towards the group of humanoids approaching. It's easy to keep track of it in the mostly barren terrain, only loosing track of it whenever a building or pile of rubble gets in the way. After a while the two of them meet with each other and stop for quite some time.
Looks like River has hidden the soulsphere under a very large rock block, based on the image he sent you. It takes quite a bit of effort to move it out of the way. After that you have to remove some smaller rocks (including a black one that makes your skin tingle) to reveal three soulspheres, glass-like balls a bit larger than can fit in one hand comfortably, each with cracked surfaces, each glowing with their own effect. One is a number of constantly shifting purple filaments extending from a tiny ecru core that could remind one of a plasma globe. The other contains a spherical teal grid that shifts and distorts as worm-like purple threads move within it, pushing it as they get in and out of the ball, obscuring it under their innumerable bodies. The third looks rather simple in comparison, just two bright points of cyan light orbiting the centre of the sphere.
The images says the cyan is the one you want. As you pick it up, the points of light inside react. Their orbital plane aligns with your hands and their orbital radius and velocity increases. You put the rocks back the way you found them and start making your way back to the others.
OOC((Nikolai could help revive people. He could directly pour energy into a soul orb for River to use. Wonder what would happen on an overshoot?))
Consider what your power does. Then consider that a soulsphere is a collection of everything a person is, all the information needed to rebuild their body, a place for their mind and soul to reside in while they lack a body. So essentially you're taking a box containing a bunch of blueprints needed to build a terminator and the terminator's brain and you're using your power on them. The results would definitely be interesting.
((I like how this catastrophe is turning into a great adventure. Wonderful work there. ))
Thanks