Survival
Survival:
Yeah, work on the below list as we go:
Not sure how much time these things will take, so I'll just list several. Do them in order until I run out of time, repeating anything I screw up:
Reinforce the glass to make it bullet resistant
A ram on the front (like you see on police cars)
A turret on the back, ideally sunk into the trunk to make it less obviously visible. Remote operation for someone in the back seat. A .50 cal or something is fine for armament./b]
You add an extra dense layer of a glass-like material to the windshield, hoping it will help make it more resistant without reducing visibility.
You attempt to reinforce the car's bumper. But you are not content with making it a simple piece of reinforced metal. You decide to add an array of large rotating buzzsaws and hammer drills to it as well, powered directly from the engine's crankshaft through a system of gears.
You can't concentrate enough to summon a gun though.
Survival
Attempt to use this "seatbelt" contraption. Do the usual watching for projectiles thing too.
You adjust the seat's belt, a strip of sturdy cloth that wraps around it, with a buckle featuring an orange-coloured depression in its middle. You fail to see why it needs a belt, it's not wearing any clothes. These humans have very strange customs.
"No, no, no, you're supposed to tie yourself with it."'Tie yourself with it?' That's strange. Oh well, you suppose you'll indulge his silly demands.
Bryan, survival
"Another hour, another crisis"
No, just keep driving and using my radar, anything else would probably be too distracting.
You keep driving. The added weight to the front of the car forces you to readjust your driving style, but you continue without much problems.
You are approaching the tunnel. It should come into view soon. It feels like you're passing by large gatherings of people and there's more coming up ahead, some of them in the middle of the road.
Campaign
((@Lenglon: Ah, ok that makes sense. I hadn't thought of the scale difference.
Then again, my argument was more about the fact that it's hard to judge the overall stability/condition/damage of a large structure in low light conditions. But now that I think about it, a fox is small and doesn't weigh much, so it should not matter very much.
But I like the info you provide, especially the stuff about nightvision. Humans are everywhere around here so even on a mountain there's still quite a lot of light pollution. Only time I had to use my nightvision was during a blackout that lasted very long (and sometimes inside the house when I move around with all the lights and window covers closed, but I don't think that counts) and I found it incredible how even the glow from my wristwatch's hands was enough to help me see.
I'll keep that in mind since it will probably become relevant sometime.))
Irine, Campaign
As it gets later in the day and we show no signs of stopping, I start hunting for prey animals or maybe some berries that I could eat. A mouse would be nice. Still, I mostly am trying to keep up with River and Ike.
<How much farther do we have to go?>
After walking for a while, you think you hear a noise coming from under a pile of dirt and rocks. You approach quietly, jump on it and start digging as fast as you can. You reach inside, bite and drag out something that looks like a young mole. You gulp it down greedily. It doesn't sate your hunger, but at least your stomach has stopped complaining for now.
You can hear more squeaking coming from further inside the hole, becoming quieter as time passes. Looks like the rest got away. Probably not worth it going after them. You'll find more.
You keep going after Ike and find him dragging a corpse. Looks like River went on without him but he seems to know the way. Or at least he keeps moving acting like he knows the way. Maybe he just doesn't worry that he's lost.
Campaign, Ike!
<That 'am I real?' thing is nothing new. I am not a lizard and... you... I don't know what you're trying to do. Are... are you trying to cheer me up by making me mad? I... you're confusing...>
<Oh, so you've already had and resolved that identity crisis? Coming prepared, I see! +2 points, very good. That makes... 22, if I'm not missing my mark? Good work thus far, keep at it. The point is, you just keep looking for things to get hung up on, like being dead or, more ridiculously, burial and remembrance, or even that people hate you or something, while I, by contrast, tend to look on the bright side of life, the "team one third alive, with improvements incoming" rather than the "team two thirds dead, cause of death: maginuclear explosion" side, the "River is a dick who brought this on himself" rather than the "River hates me forever for doing what I thought was the right thing at the time" side. The fun side, the good side. The self-righteous, blissfully deluded side, and I wouldn't have it any other way.>
<How much farther do we have to go?>
<It depends a lot on your subjective perception of time. For instance, I once spent the better part of two subjective months or so driving a car from one end of a town to the other with nary a car chase or destructible fruit stand in sight after the first bit. So it could be very long indeed, or not long at all. It helps to whistle your way through it.>
As it gets later in the day, consider finding a human corpse to get some extra meat from in case somebody's eaten the one in the Beetlecave, which is where I assume we're going. If we're not, get some meat just in case anyway. Make sure I've taken along the metal-plated skull and continue working on the Skullflail.
While Irine is busy digging a hole, you look around for a suitable corpse. You find a rather fresh corpse lying on the side of a street, next to a house's door. In fact, it's a bit more fresh than you expected. The blood around the wound on the man's head looks like it has clotted only recently. He is very definitely dead, his head has been hit very hard by... something big, but he can't have been dead for very long. You shrug, pick him up from the shoulders and start dragging him away.
A while later you reach the entrance to the Beetlecave, joined in the meantime by Irene. You crawl through the entrance (Irene just walks through) and experience the same feeling of nausea and vertigo as when you were exiting. You guess from Irine's body language that she feels the same.
Inside you see that River has gotten the fire going again, adding new pieces of broken furniture to fuel it. You find him as you go to drop off your newly acquired corpse, munching hungrily on the one you left here before, having eaten almost half of it. Good thing you brought extra.