<"Okay... I think I see the heart. I'm almost gone here, but I'm going to do the best I can."
Start running as fast as possible, then start ripping out of wires out of the cubes, the arms, anything. Just get as many out as possible before retreating to a safer place.
You jump, passing through a gap in the arms' sensors and manage to reach the cube while remaining undetected. You grasp one of the wires coming out of the cube and hide behind it. The cube is hot and you can hear the sound of machinery inside.
You find the thickest bundle of wires, a fat cable coming from one of the spheres, and fire off a shot with your silenced pistol. It doesn't completely sever it but you feel the cube shudder in response. You can hear robotic arms stopping and then approaching, rolling on their tracks towards your position.
Come on, just one more hit.
You kick the cable, ripping it free of its socket and causing a lot of noise in the process. The cube shudders once more and grows silent, save for some gas escaping from its insides with a monotone whistling.
You grab hold of another wire, slide onto it and hide under the cube, just as one of the robotic arms reaches this location. Your ability deactivates the next moment.
The two orbs are a bit higher than you. You can tell where they are because the light they're giving off seems to be passing through the cube. It's the same light that bathes everything inside the BETA, a light that is somehow capable of passing through walls and bending into tendril-like appendages. Although those ethereal things seem to have little effect on you other than being mildly disturbing.
You could try remaining hidden here. You could try running away. You could fight. Or you could do something else.
<<Ugh... I think I just gave myself a replacement metal leg. It still hurts, but it works. What do you need to get the job done?>>
Give it a test. Start working my way back toward BETA if the leg holds, but stay out of reach of any of its blasty bits.
You push yourself up, trying to put most of your weight to your not-metal leg while doing so. You use the metal leg to balance yourself. Seems solid enough. Its pointy ends mean that it has traction even on the blood-slick surface under you. It probably won't have very good traction in a flat polished surface so you should probably avoid any ice lakes or dance floors you come across for the rest of the mission. Or maybe just find a shoe for it if you absolutely must dance.
You start walking with a small limp. The metal leg is a bit short but not so much that it will cause you trouble. Just got to get used to walking like that. And the pain.
The joysticks of your jetpack have been damaged by your less-then-perfect landing so you don't risk using it to descend. You reach the stairwell and start walking down, one hand holding the rail for support, your metal leg clinking on the floor.
This is going to take a while.
"What are you?"
I am a bond-previous. I am yours divine, one not-outsider.For understanding's sake, use your translation suggestions please? This is asking for a misunderstanding to happen.I refused that utterance. My lecture ability is terribly crackerjack. I am teaching me the idiolect of Rune-competitor from mission advent using the wordbook of the interconnected.*sigh* He means he's a bond-former and your entity. He'll start speaking correctly again when he gets over this... whatever this is. Hopefully.
OOCThis post's favourite symbol is the hyphen-symbol. Noticed that after posting.
(Funny, I was just listening to this when you mentioned the "climbing up like an ubisoft character" part.)
I was talking more generally about the fact that almost every Ubisoft game I remember playing had some sort of climbing, usually over-the-top. Prince of Persia, Splinter Cell, Assassin's Creed, Far Cry, even Rayman.
The music does fit nicely.