Sit around and wait.
Hey Rhymerer, what're you doing?
I'm trapped in here with you, it seems,
waiting for you to break the seams
of that which holds you from your host's mind;
keeps you from claiming what is mine.
I'm watching you with interest, yesss.
You did do admirably on this quest.
But this I wonder, why you ask?
Do you find interest in me lass?Oh, yeah, that patch of darkness looks like a bunny. That patch of darkness looks like a cat. That one looks like a three-headed-devil-dog. And that patch of darkness definitely looks like cake.
"Hey, better not overstay my welcome so quickly. Besides, that beeping makes me nervous. Wasn't there some thing about staying in character for this whole mission?"
>Shoot once a clear shot is possible. Try to get that dude for good this time. Aim for the legs and/or torso, maybe. If only failure is attained, try shooting their car. Try to hit something important for it, like tires, the engine, the fuel line, that sort of thing.
<Yeah, I have to admit it's kinda annoying. I'd make it use some sort of visual queue like a color myself. Besides, you'd probably figure out you're about to be desynchronized by how blurry things got.
Anyway, you still had some time left. But I understand that you might want to save some for later.>((You're frozen in time because I'm waiting for DAF to post and I want to get as many posts as possible now that I have the time.
You're on the other side of the town anyway, so consider this as time taken off your future travel time.))
{Irine}
Fleeing Prey-
No, ambush predator. He doesn't want to fight our group, but he is by no means defenseless. This is far from over.
{Zoe}
Does whatever Zoe's do.
((In 2 weeks I'm going to be unable to post for a very long time. Just giving you some warning.))
((It's OK. I'll have lots of university work by that time too and for about a month. Any idea how long that very long time will be? Will it be less than a month? Should I wait for you? Or should I just put you in zombie mode if I happen to find enough time to do a turn during that time? We'll be nearing the mission's end at that time probably, if I can keep up the daily update schedule.))
The man dashes inside an alley before you can catch up to him. Awena stops the car near the alley.
"Drive around and cut him off." Zoe says as she exits the car. The driver seems about to protest, but after staring forward blankly for a split second she agrees with a nod.
"Alone? What are you goi-" Morgan's protests are cut short as the car drives away.
"I'll think of something." Zoe says to herself and picks up sturdy-looking plank while running after the man.
Also, guy is already knocked out. I thought I had mentioned that.))
((You probably did mention it and I just missed it. Either way it makes more sense than my character carrying a struggling man.))
Bryan
<I still have a couple of options before I have to resort to that. How careful do you want me to be?>
Use telekinesis to a blow a tire on the car, preferably one that helps with steering. Do not assume direct control.
Faron
Try to lose the car.
<It's not my concern. I'm only concerned with your victory. You need to win to gain strength. How you do that is not my concern. I simply wish to avoid unnecessary deaths, if possible.>You try to use your ability but you can't concentrate enough to do more than give it a gentle prod.
Your host turns around to fire his gun but it seems to have jammed and won't fire.
Your host dashes inside an alleyway between two houses and keeps running.
Meanwhile...
Load one arrow into my crossbow. Pocket the bent club. Leave the ruler.
Something at the bottom of my tower. Screens all went blank. Going to check it out.
Descend down the elevator. Crossbow in hand. If I see anything move, Tsar shoot it.
That voice in my head told me to ask for help. Anyone want to come help me?
The rest of you have voices in your heads, right?
<I am the voice of your conscience! I have come to torment you about what you did that summer! You are going crazy and hearing my voice as a punishment! Booooooo!>You descend the elevator. The elevator has a very helpful touch-screen diagram of the building instead of buttons, so you can easily click on the location you saw the red lights.
The elevator moves very quickly (you don't feel it but you can see it in the touch-screen) and after a while, you can also see it moving sideways, bringing you close to your destination.
This must truly be an advanced civilization. They are trying to eliminate all forms of exercise and physical activity. You load an "arrow" in the "crossbow" while you wait, keeping your hand over it to ensure it doesn't fall off the poor-quality construction.
The doors open revealing a dark, narrow hallway lit by the few surviving emergency lights, most other lights being either broken or flickering. There are scrapes in the walls and drag marks on the floor, as if some mythical beast dragged its claws across them.
You move, careful not to make any noise. You see flashes of light at the end of the hallway, with each flash the shadows of moving tendrils and claws painting themselves on the wall visible at the end of the hallway.
When you are near the end of the hallway, the flashes of light allow you to see a room with gutted electrical panels in the wall, their wires spewing forth in thick bundles. You can see them moving, tugged forwards and backwards.
You take a deep breath and move inside the room. There is a crunch coming from your feet. Broken glass.
You catch a glimpse of the bot in the light one of its tools provides. 8 thick tendrils, each with a claw and a combination of tools at their end, pointing towards you. A spherical body with two pairs of lenses, one smaller than the other, turning to look at you. Tracks, revolving to propel it towards you. Every available surface of its body covered with the wires coming from the walls. The afterimage remains burnt in your retina, still visible like a ghost in the darkness.
You close your eyes and concentrate at the sound of electrical motors and metal grinding against metal, raise your crossbow and fire, giving every ounce of your power you can manage at the arrow. There's the screeching of metal, flashes of light and then nothing but silence and darkness.
You let your breath out. Still alive.
<<Yeah, that's your Entity. We all have one, it seems, and there's more besides. But more importantly, the Big One's coming, and it's headed for the spaceport. I think it's too far out for a clear shot at it now, but when it gets closer, I'm going to put some holes in it. If you heard a bang a bit ago, that was my toy.>>
Is it close enough for a clear shot? If no, summon up a ClF3 shell. If so, aim and fire!
I have the "good" shell loaded and the "big" shell next, right?
Your assumptions about shell placement are correct.
You get a few scraps of corroded metal. Not good.
Your target is very far away right now (but it is getting closer very quickly) so you just focus on aiming the coilgun and making sure you've got a clear shot.
Your target is now a fireball above the spaceport, smoke trailing behind it as it falls the small distance that separates it from the ground, though through the multivision helmet it looks much more vibrant, a ball of blinding white light surrounded by a halo of shifting colors.
"Sorry! Um..."
Teleport to the spaceport.
Locate some big, heavy things. Ideally pointy, too, but beggars can't be choosers. Grab such things; prepare to throw them at the BETA.
You teleport to the spaceport. Because, clearly, being near the point where a giant robot will land is a great idea.
You see a tracked-octopus drone that is currently piloting a Spaceplane and a hovering-lens drone both flying away. Intimidated by your superior strength, no doubt.
There's also a baby Rhino here. Must have escaped from one of those boxes.
Well, there are plenty of large things and pointy things around here. Some crates, some vehicles, some refueling pipes, some antennas...
You hear a very loud noise coming from above you, like continuous thunder that keeps getting louder. You look up. Well, that ball of fire is getting awfully large. And really, really close.
Peregrine
@River: So...I just blew our cover and sped up the subconscious process of shoving us out?
Well. Great. Time to protect Zoe then.
@Host: Drive! Remember where that firebird went? Time to follow the other spirit.
...
Or the man. His speed is strange-no natural muscular structure accounts for his sprinting (or he's an olympic athlete but I doubt that given his weight, or adrenaline).
Try to sense any indication with the spirits. I'm only in your mind, the others are out there!
Action: Let's do this thing.
<Don't worry. It's not that bad. She's used to strange things happening so it hasn't alienated her much. You'll feel it if it gets bad. And she will slowly become more accepting of you, the damage to your... connection will be repaired.
You're doing good. Really. There's no reason to burden yourself with guilt over what may be.>
The man dashes into an alleyway, too narrow to enter with the car. Your host stops her car soon after.
"Drive around and cut him off." Zoe says as she exits the car.
Your host seems about to protest but then she sees the firebird flying over the car, moving forward. She nods and starts driving, following the spirit.
<See? She trusts you.>
"Alone? What are you goi-" Morgan's protest are cut short as the car drives away. She sighs in frustration.
Your host follows the spirit, turning left at the next intersection to move parallel to the man, so that you can hopefully cut him off at the other end of the alley.