((I'll start the other mission because it feels like we've been waiting forever. I'll choose a spawnpoint for coolrune at random.))
>Get to garage, get vehicle, load impressive weaponry into vehicle. Drive where needed - do you know where your target is?
You get out of the elevator and make your way to your car. You put the weaponry in the trunk and then get in and start driving. The armour is a bit bothersome but you can manage.
As you drive you use one hand to pull the piece of paper out of your pocket and see what it says. An address and a name. "Raul". Hm. Strange. That's not very much. They usually put at least some more info on how to meet, passwords, etc. Better hope that guy is worth the trouble.
You drive out of the Agency building and start driving towards the City Centre. Arrival time will depend on other players since I don't want to create paradoxes.
Again, park far enough away that the occupants of the house won't see the car.
You exit the Industrial District and enter the Southern Suburbs. As you approach the Radiation zone, you witness more and more burnt and abandoned buildings. Almost no lights on. A ghost town.
The road is empty. Not many people living in this place and not many of them would be out at this day and hour. You close your headlights and ease the gas as you drive by the house to check it out.
Small
two story house made of stone. Simple wooden door, partially boarded up glass window. Probably has a back entrance too. Lights are on in the ground floor but for the few seconds you were watching you saw no movement through the boards.
You turn at the next intersection and park near the corner, from where you can watch the front entrance.
Your host has a choice now. He's thinking about how he should approach the situation. Go in and see what he can find out or stay outside and see what he can learn from watching? He's leaning towards the first.
{Irine}
<Of course we are!>
Hmmm, I need to watch my host's mood. Help her avoid panic while staying worried and alert. mild paranoia is acceptable.
If my host seems to be about to go into a panic spiral, gently nudge her towards focusing on Ed and Amelia, and how best to help them. otherwise don't influence her.
What does my host know about the woman from back at the house, the one driving the car? And what's my host's name anyway?
{Irine's Host}
I'll need to watch for little details while I'm there, but all I can do right now is get there as fast as possible.
Continue to ride in car, hopefully arrive very soon and talk with Ed.
Your host seems to be trying not to think about anything right now to prevent herself from worrying too much. It's not working very well but it's working, so you decide not to influence her.
Your name is Zoe Hunter.
The driver's name is Morgan Blake. Your host is mad at her. She's known her for a long time. Things were always tense between you but you somehow managed to stick together besides that. Mostly because circumstances brought you together. Got into some kind of argument about something before your host left for the military. You still harbor some repressed resentment towards her over that and some other things. That's all you're getting right now.
Arrival time will depend on other players since I don't want to create paradoxes.
Interface, Scion: <I can't interfere too much yet with his conscious mind, I don't want to scare him... but I'll try calming him down a bit.
...Also, he's not weak. Fear is natural in most humans.>
With a smooth and quiet tone, Zechariah tries speaking to his host in the form of a conscience in the back of his host's head.
>"Stay calm, there's nothing to worry about. You'll be fine."
>Keep driving to the destination.
Try again to find something about his group and why he's in the group. If it starts to interfere with his mind, stop immediately.
"He is weak because he is fearful. And he is fearful because he is weak. Only the weak are fearful, the prey. The strong turn their fear into the will to fight and become stronger."You try gently "speaking" to your host.
"Stay calm, there's nothing to worry about. You'll be fine."Your host jumps and makes a surprised noise. The car swerves to the right before he regains control. He looks around left and right, trying to spot the source of the voice.
Your Interface beeps red a few times and then stops. Perhaps you should try lowering your mental mic's volume next time.
"See?"Your host arrives to the address written on the piece of paper and parks across the street. A restaurant with some sort of Japanese theme. It's painted red and white, red Chōchin hang around to provide lighting and it's got a Torii in front of its entrance.
Must be an expensive place too. Got one of those big fat bald bouncers that look like they could lift a man with one arm, dressed in a very expensive suit.
After some hesitation your host persuades himself to get out of the car and start walking towards the door.
XantalosYou continue through the Industrial District, towards the edge of the Radiation Zone.
The "Nuklear Alice's Pub" is a glorified wooden shack built upon the rubble of some destroyed factory. It sits right at the edge of the Radiation Zone, the fence and cameras that once kept people away long ago picked apart by looters, with only a few concrete barriers left to remind people of its existence. The Soviets threw something nasty there. "Salted Bomb" some people called it. Some places are still hot enough to kill a man in a an hour or two.
The looters have been getting braver lately. Some claim they went to the place the bomb hit. Some old military base. Found some strange glowing mushrooms growing there. All shit told by drunkards probably.
You park outside. You can already hear the distorted
music coming from inside the bar. Large crowd gathered here tonight. Probably got one of those "concert night" things again. All sort of bloody morons gathered to get pissed and hear other bloody morons play crappy music while yelling their moronic lyrics. They better not touch your car or else you're going to do some free of charge kills tonight. A charity to the city, now that you think about it. No one will miss those scum.
Meanwhile...
TURNS OUT I HAVE WIFI
(Good because I'll be here longer than expected. Don't wait up for me)
"Okay... so try till something works- fine. What about its attacks? Is it DESTROY ALL HUMANS or will it ignore us until we start shooting at it? How much damage will we likely have to do before we become a priority?
(And 6 is perfect, thanks.)
"It won't be directly hostile to you, at least not at first. But even if you ignore it and stay out of its way, it is very likely it will take an interest in you. It will be curious about you. And satisfying said curiosity is very likely to have serious bodily harm as a byproduct. Plus, it's really not that stupid. It will probably figure out you're there to defend the colony and make you priority targets very soon. Which is for the better if you have a positive outlook, because it means it will focus less on harming the colony and completing its objectives."
"If that is everything...."Your surroundings suddenly change.
"Happy hunting."
Spawn Point 1: scapheap | The Entertainment DistrictYou are sitting on a chair, in a one story high building with a good view the central Plazza, some sort of restaurant or bar. On your left are more chairs and tables and some stairs leading down. On your right you can see a park with strange fern-like plants and a very large fountain. Behind you there are more tables and some freezers containing bottles of colored liquid and something that looks like food.
There are also some screens spread around the establishment, all of them flashing with bright red sentences written in an unknown language.
The Central Plazza itself is a large circle made of plastic and metal surrounded by a road that is currently sparsely populated by abandoned futuristic cars. There is some sort of statue or monument in its center.
((Note: You have no host this mission. So have fun roleplaying not knowing stuff if you want.))
Spawn Point 2: NAV, GreatWyrmGold | The Control TowerYou are on the top floor of the Control Tower, overlooking the Central Plaza. You're very high up. There are various futuristic computers around here and a floor plan of the city is drawn with light on a window. There's also an elevator going down and some stairs leading to the roof.
Spawn Point 4: Coolrune206, Fniff | The SpaceportYou are standing on top of the spaceport, a large flat area standing a few floors above the ground floor. There are helipads around here and runways and what looks like a large cradle for holding larger spaceships. Most of the helipads and runways are empty. There's a control tower a good distance away from you and an elevator going down a couple of meters away from you.
Spawn Point 6: Toaster | The Construction SiteYou are on the top floor of an under construction building, a flat plastic floor supported by metal beams. There is a small elevator in the scaffolding. You can see more buildings like this one around, most of them smaller.
In front of you, you can see the "Undeveloped Land", a piece of earth the expanding city is in the process of claiming. The dirt has been dug into, making it stand lower than the surrounding streets and metal beams supporting floodlights have been embedded in it in places. The floodlights illuminate the various raw materials, machines, vehicles and construction equipment that have been abandoned in it.
A forest starts beyond the Undeveloped Land, filled with what look like tropical trees.
Blue is a comm array.
Orange is a raw materials processing facility.
Green are parks and the entertainment district.
Blue/
Cyan Circle is the Main Governmental Building/Control Tower.
Red is a Manufactury
Purple are buildings that are under construction.
A is a plaza. Large circular open space.
B is a spaceport. Large flat surface with a runway, helipad-like things and a large cage-like structure on top. The gray thing is the bottom of the building, the top is slightly larger.
Γ is undeveloped land. Mostly dirt that has been dug into a bit and been prepared for construction. A very large construction site, essentially.
Each of those squares is about
60m × 60m
((I have a feeling this mission will go poorly.))