Look mildly surprised.
Ah, sorry man. Thought this was someplace else.
Approach and ask what part of the complex this is, wait until he's talking then shoot him.
Shoot the other guard when he's not looking. Stuff their bodies in the kiosk. Shut off the smoker if I can- stuff it in the kiosk if I can't. Get to the loading bay.
Alan begins approaching the guard and asks him his question.
"What? Are you stupid?! Stay back!" He draws his pistol.
A single small knife is launched from Alan's hand. It embeds itself in the guard's chest before he has a chance to react.
The guard is shocked and in pain but manages to raise his gun and point it at Alan.
John takes his shot through the window, trying to stop the guard from shooting, but misses.
The guard fires a single shot, grazing Alan and drawing some blood, but not doing any serious damage. It still hurts like hell though.
The guard collapses from his wounds, now unconscious.
As Alan hides the bodies in the guardhouse and John shuts down the smoker, the radio on the corner of the room fills you in on the guard's reactions.
"Sir, I think I heard something from the guardhouse. Sounded like a gunshot.""Guardhouse, report! What's going on there?""Should we go investigate sir?""If we don't get a response, go check what's going on.
Everyone, look alive. The fire and then the gunshot. Can't be a coincidence." "Lavirenko, respond immediately! What's the situation on the gate?"
Angel drops both of her powers and replaces them, aiming for some sort of ability that lets her teleport herself and others. She then examines her own abilities.
You gain the ability to "teleport" yourself and everything in a
.5 meter sphere around you forward. Your range is very short, about
1.5 meters at full strength, but you can use it in bursts to move quickly.
You gain an ability that draws other people's attention. It seems to be working, since the fox has her eyes fixed on you. Or maybe she's just planning to kill you.
Generate a set of two-inch spheres of flame inside the wall alongside us (expend only one of my five flame generation charges... or at least I thought I had five... I mean, with the way that nothing else is working... Am I going to blow up or something when I try this? I... I can't afford to think about that. This is going to work. I'll... I hope it will.), and spread hidden flame throughout the interior of the walls, giving it a safe place to grow and causing havoc with the building's wiring. try to avoid letting any of the fire show itself.
Should I tell Angel? She... She'll do the same thing as last time. She'll try to stop me again. I can't afford that. I... I can't tell her yet. I'll prove myself first, maybe then she'll trust me.
Despite the fact that you're doing this blind and the fact that, except for the wires and very little insulation, there's nothing flammable in the concrete walls and the fact that oxygen has difficulty entering the wall through the few holes that exist, like electrical sockets, you manage to light a small fire in the Rec Room wall.
Right now it's very small, it hasn't even fully melted the plastic of the wires yet. It should slowly grow bigger though. But you can always help it along.
While doing this, you can't stop staring at Angel for some reason.
"Right then, we just use this..."
Use the keycard.
"And to the control room we go. I hope the others are doing okay... but we must continue."
If the keycard works, continue down the hallway carefully.
Proceed down the hallway, look for fire-escapes and guards. Have gun at the ready, but not obviously so.
The keycard deactivates the lock with a small "beep" and allows you to enter the Security Area.
As you walk, the radio continues to inform you of the guard's communications.
"Sir, we're having trouble with the fire.""How bad is it?""Not that bad, it's just that someone has already used the fire extinguisher here. I need some help with the hose.""Already used...? You heard that SecStation C?""Affirmative, we'll send our men."You pass through a heavy metal door labeled "reinforced temporary imprisonment unit" and reach the end of the hallway.
In front of you is the door leading to your target, behind you is a door leading to the roof and on your left is the door leading to a bathroom.
"Sir, I think I heard something from the guardhouse. Sounded like a gunshot.""Guardhouse, report! What's going on there?""Should we go investigate sir?""If we don't get a response, go check what's going on.
Everyone, look alive. The fire and then the gunshot. Can't be a coincidence." "Lavirenko, respond immediately! What's the situation on the gate?"One of the voices in the radio, the one the others address as "Sir", can be heard from behind the door as well.
Look at the other building and try to discern if there is an open window or some fixture that I may attach the hook to. Same goes for the roof I'm standing on.
You're not actually standing on the roof, since the target building is 2 stories high and the one you're in is about 20. So I thought it would be better if you found some empty office to use a bit higher than the roof of the target building.
There are plenty of support pillars and sturdy looking pipes you could tie the rope around on your end.
On the target building, you've got plenty of choices. You could shoot the grappling hook to a window and have it attach itself on it. You could aim for the railing of the lower roof section, which would probably be the easier target, since the only thing you'd have to do is hit the roof and pull the rope until it's taught. Or you could try for the ventilation tower, which would bring you closer to your objective.
You see a flash of light coming from the otherwise dark south street.
Eria wasted no time. She was used to death. Putting the body in the car and closing the door, she carry on with cutting through the fence.
You hide the body in the car, close the door and cover the pool of blood with a bit of the surrounding snow. That done, you cut your way through the fence and make your way inside.
You're currently facing a concrete wall on the northwest corner of the building. It's got nothing on it but a few cracks. Not even windows or pipes.
You could try to somehow climb the wall. Or you could try to look around for something else. Or you could make your way to the loading area and get inside the building from there. Or something else.
You hear a faint bang coming from the south street.
Everyone"Alert level raised. Guards suspicious." your Interfaces inform you.
((
Here. Have some music.))