((Things directly relevant to PCs
underlined.))
((Oops, forgot damages. One sec...Done.))
Everyone goes into action. Portals open, people move. The ones without superspeed and who are not portal'd of flown to their destination mostly run along the ground,
except Animus of course, who heads out after receiving a density-increasing rune on his arm.[2]
It doesn't stick, sadly.Firstly, the Evac and Dragoon teams set out. Some of the Evacs and Piasa are helped along by Doorlady, allowing the Dragoons and those they are carrying to quickly begin the fight with Naga, who continues to move onwards. Also aided by portals are Bloody Maria, Carborn, Olethrou Gonos, Summoner, and Tinkerwreck. The two cyborgs quickly engage Naga as well as they can hand-to-hand combat, while Maria looks for wounded to empower herself with.
[1] It...doesn't go well. Tinkerwreck's organic components are quickly exploited, with him being turned to a bloody mess, while Carborn seems in distress before being smashed to pieces with a blow from Naga's head.
[1] Bloody Maria gets struck by a wave from that blow, her sanguinokinesis keeping her blood in her body.
Meanwhile, Olethrou and Summoner begin creating some minions, with Summoner making an eight-foot-tall, five-foot broad scaled person on the same roof as the two and Olethrou making strange versions of Bloody Maria, Lily, and Momentum.
The Bastion capes on-scene begin trying to mitigate damage. Prefab begins dropping some walls to try and contain both Naga and the waves; Shot Lass, Glazier, and Tectonic begin supplementing these efforts with barriers of glass and stone.
Aquarius tries to counter Naga's power, and does fairly well for a cape below the top tier. Finally, Lily and her duplicate begin creating barriers of wood and stone.
Thalsian tries to figure out what to do.[4]
They do pretty well. While the limitations of not wanting to damage more buildings than needed hamper most of the efforts, they manage to keep Naga from doing terribly much. [6] Aquarius can't keep his eyes off of Argonaut, in pain as he falls to the ground, trying to repair the damage Naga's power did to him.Meanwhile, evacuation of the shelters begins. Scatterstep begins trying to teleport people out to safety, but between the variability of his power and the lack of good visuals few of them are removed from the shelter. Not that there were many survivors.
Meanwhile, others begin to evacuate the shelters.
[5] Between the teleporters, speedsters, and Doorlady, thousands are rescued from the L6 shelter.
Kinetics finds that her gear has managed to greatly improve her durability...she can run fast for about ten seconds, and could probably increase that with better design. That's a job for tinkers, though. [2]Blaster, Chlorocannon, Smash Bolt, String-Em-Up, and Wunderwaffe open fire on Naga; Imber shows up in her weaponized for and begins striking it as well.
[1+1] Those blasts that hit have little effect. Even Imber, one of the more powerful Blasters in Toronto, has no effect; it seems that water still beats fire.
Chopper and Cobalt Queen are working on a crude teleporter exit, which will be the exit point of some telepacks. [4] It is almost halfway complete. And very, very blue.
Club Sand shows up and blasts Naga with sand, before running for cover.
[6-1] The sand gets in Naga's eye, blinding it.
Vlad nearly gives up, surrounded by water. Then he feels...something. [6 4] He realizes that he's feeling the water around him, divided into winding segments. He thinks he can control it. Is he a superhero now?Naga attacks many people, including the entire Phalanx team present. Further attacks:
Argonaut and Prefab: Naga lunges at these two! [4v1,2] Argonaut drops Prefab in surprise before falling himself, trying to recover from the damage Naga dealt to him. Prefab falls, breaking some bones.
Olethrou, Summoner, and her Scaly Guardian: As Naga does so, a massive drop of water rolls off of Naga's tail, gathering stray water as it arcs towards the rooftop where the Zerg team lies! [1] It flies directly over their heads! Hydrokinesis doesn't work so good when you're distracted.
Piasa, Aquarius, Blaster, Lily: Naga launches a blast of water at them! Piasa tries to make a force shield! [3v1] She succeeds, but it is on the wrong side! [5+1v1,6+1,6,2] Aquarius manages to shield himself, while Blaster's armor protects her, but the others...don't make it. And it's an uncomfortable drop, especially for Blaster, who sinks beneath the waves.
Plane Jane, Glazier, Shot Lass, Smash Bolt: Naga sends a number of large droplets of water, each the size of a basketball or beach ball, at them! [4v5,4,5,2] Glazier is stunned; Smash Bolt is knocked out.
Club Sand: Naga strikes Club Sand with the leading edge of a tidal wave! [3+2v6] She manages to maintain her sandy armor and is swept inland!
The wave comes.
It rushes across the ground, held by Naga's hydrokinesis much more. Aside from a (relatively) narrow strip along the lakefront, nearly all the damage was done to the area close to Naga...and very near the PRT headquarters.
And yet, it wasn't just a wave. It was a number of innumerable streams of water, bending around some capes, striking others in the chest. Many died. Others lived.
(Note: The number in {} is what they rolled to deal with the wave.)
Archer Team
Blaster: Toronto Wards. Tinker, with a focus on energy protection devices. Unconscious, underwater, armor damaged. G7 {6+1}
Chlorocannon: Yatowa Itsuki. Generates assorted "gas bombs". Carried by Transcontinental. G7
Ekrixi: Apokrify. Minor flight, assorted blasts. F7
Imber: Islanders. Transforms into red spheres that float, fly, burn, and explode. Also has four arms. G7
Mover: Rogue. Telekinetic. Unconscious. F7 {1+1}
Smash Bolt: Independent villain. Super-strength plus spatial warping allowing him to strike others from far away. Carried by Plane Jane. Unconscious. G7. {4+1-1}
String-Em-Up: Toronto Wards. Generates rubbery strands. Carried by Transcontinental. G7
Thrower: Independent villain. Can throw objects and accelerate them to great speeds. F7 {4}
Wunderwaffe: Pure Lilies. Tinker, focusing on powerful, often-impractical weapons. Carried by Transcontinental. G7
Team Bastion
Animus: Non-cape, current prisoner of the PRT. "Phases" through matter, allowing him to change his bodily composition (currently metal). G7 [Unholy_Pariah]
Aquarius: Non-cape. Hydrokinesis, hydrovoyance. Carried by Piasa. G7 [wolfchild] {-}
Glazier: The Seven. Vitrikinetic. Working with Shot Lass. Carried by Plane Jane. G7 {3+1}
Icerazor: Cryogenesis and -kinesis, enhanced reflexes. F7 {2+1}
Lily: Pure Lilies. Plant generation. Carried by Piasa. Deceased. G7
Nada: Herbicide. Nullifies powers and their effects within a radius. Uses a hoverboard. Unconscious. G7 {1+1}
Prefab: Toronto Protectorate. Tinker. Focuses on portable structures. Carried by Argonaut. Multiple fractures. G8 {4}
Rockman: Herbicide. Short-ranged terrakinesis, uses a heavy bike. G7 {3-1}
Shot Lass: The Seven. Clumsy flight, vitrigenesis. Working with Glazier. Carried by Plane Jane. G7 {1+1}
Tectonic: Islanders. Macro-terrakinetic. Carried by Transcontinental. G7
Thalsian: Independent hero. Minor, short-range sanguinokinesis, plus the ability to draw "blood runes" to give people powers. Carried by Transcontinental. G7 [Scood]
Team Dragoon
Argonaut: Toronto Protectorate. Short-ranged telekinesis, flight, regeneration, wears powered armor. Deceased. G8
Bullet Girl: The Seven. Flight, super-speed, enhanced reflexes, minor teleportation, super strength. Carrying Red Cross. F6
Piasa: Toronto Protectorate. Generates force fields within a meter of herself, useful for mimicking powers like flight, invulnerability, and super-strength. Deceased. G7.
Plane Jane: The Seven. Flight, can allow those within a few meters to fly as well. Bringing Glazier, Shot Lass, Smash Bolt. F6 {6+1}
Transcontinental: Toronto Guild. Swift flight, plus the ability to match his velocity to that of other people or objects within several meters. Bringing Chlorocannon, String-Em-Up, Tectonic, Thalsian, Wunderwaffe. F6
Evac Team
Bullhit: Toronto Wards. Short-lasting super-strength and -speed. K6
Combat Karate Kicker: Independent hero. Enhanced durability and strength, minor superspeed and -jumping. J6
Corina Blake: Rogue. Short-range time manipulation. J6
Gyros: Herbicide. Enhanced balance and accuracy. Rides a Tinker-made bike. I6
Kinetics: Toronto Wards. Minor, short-duration super-speed coupled with a personal force field which activates at high speeds. J6 [Ranger_Cado]
Ladron: Islanders. Enhanced jumping, power theft. K6
Pale Girl: Pure Lilies. Capable of draining powers. Possesses some permanent powers. G8 {4+1}
Rifleboot: Independent villain. Tinker, with minimalistic powered armor incorporating weapons in the boots and heavy pistons on the arms and torso. J6
Rubber Maniac: The Seven. Bodily distortion. K6
Scatterstep: Toronto Wards. Inaccurate teleportation. H8 {3+1}
Slink: Independent hero. Short-ranged teleportation, resistance to blunt trauma. J6
Technitis: Apokrify. Versatile Tinker. J6
Team Hippocrates
Aftokratora: Apokryfi. Can give himself a variety of minor abilities. Working with Sliver to give people regeneration. F6
Delphinium: Toronto Wards. Emotion sense and control. F6 [MrVoid]
(Tabitha Kataiser): Works for the PRT. Medical-devices Tinker. F6 [derm]
Krait: Independent villain. Applies assorted venomous effects with a touch. F6
Red Cross: The Seven. Healing. G8
Sliver: Toronto Wards. Transfers powers from touched person to anyone within a certain radius, up to ~80-85 feet. With Aftokratora.
Team Phalanx
Bloody Maria: Independent villain. Point-blank sanguinokinesis, blood-enhanced super-strength, regeneration, invulnerability, and super-speed. Unconscious. G8 {1+1}
Carborn: Independent hero. Humanoid thing made out of automobile parts, about 3 meters tall. Very tough. Smashed. G8.
Donnerhammer: Pure Lilies. Super-strength, invulnerability, electrokinesis. G6
Molehill Mountain: Islanders. Size control. G7 {3+2}
Phantasm: Toronto Protectorate. Can transform into a smoky form similar to great fears. G7
Tinkerwreck: Toronto Guild. Tinker, heavily cyborged. G8
Team Zerg
Olethrou Gonos: Apokrify. Generates "opposites" of people. G8 {2 to reach}
Ophidian: Toronto Guild. Sort of serpentine person with a bunch of scaled tentacles for legs. Regenerates, super-strength and -speed, can detach tentacles as short-lived serpentine entities. G6
Replican: Islanders. Creates duplicates of herself. G6
Slither: Toronto Protectorate. Controls snakes, can create powered snakes from tattoos on his body. G7 {2+1}
Summoner: The Seven. Summons creatures similar to those she can see. G8 {2 to reach}
Other
Deadly Four, The: Villains. Various powers. Sticking together. G6
Felis Nocht: Independent hero. Enhanced speed, jumping, and reflexes; wall clinging; probable sleeplessness. G6
Momentum: Toronto Protectorate. Screws with momentum. G8 {2}
Poison Lass: Yatowa Itsuki. Generates venoms. F6
Marvelous Magician: Rogue. Microtelekinesis, minor precognition and pyrokinesis. F6
Swimmer: Yatowa Itsuki. Water breathing, hydrogenesis, point-blank hydrokinesis. F7
Special
Chopper: Herbicide. Movement Tinker. Working on quickly assembling/upgrading some teleporters. F6
Cobalt Queen: Yatowa Itsuki. Generates objects made from cobalt. Helping Chopper. F6
Doorlady: Islanders. Creates portals. Enhancing mobility and such. G9 {2,4}
Paintcan: Herbicide. Changes peoples' appearance and can give them powers. Giving everyone he can enhanced powers. F6
Minions
"Concussive": A version of Momentum created by Olethrou Gonos. Creates concussive blasts. G7 {3}
"Crying Violet": A version of Bloody Maria created by Olethrou Gonos. Hydrokinetic with short range, plus a bit of super-speed, enhanced reflexes, and enhanced jumping when wet enough. G7 {5}
Replican Duplicates (7): Duplicates of Replican. G6
Scaled Guardian: Summoned by Summoner. Eight feet tall, five wide, humanoid, scaled. G8 {2 to reach}
"Stalagmite": A version of Lily created by Olethrou Gonos. Terrakinesis, creating vaguely tree-like structures. G7 {5}
Armbandless
Bloody Guts: Various powers. G3?
Bones: Various powers. M4?
Club Sand: Independent villain. Ammokinetic. H6
Drakos Fan'nk, Mistress Gois, Pnevma: Apokrify. Assorted powers. C8?
(Vlad Kedrov): Some sort of hydrokinetic. H8 [Kazir]
Velikralj: Islanders. G9
Plastic Titan: Independent hero. Polymer-focused tinker. C5?
Rats: Many powers. Underground.
Wi-Fiend: Independent villain. Technopath. E4?
Enemies
Naga: F&*#ing Naga. The Terror we're trying to put down. G7
"Tinkerwreck deceased, G8...Carborn down, G8. Bloody Maria down, G8."
"Argonaut down, G8. Prefab down, G8."
"Tracking Club Sand."
"Naga in G7."
"Piasa deceased, G7. Lily deceased, G7. Blaster down, G7."
"Smash Bolt down, G7. Wave incoming."
"Wave hit. Calculating damages."
"Momentum down, G8. Mover down, F7. Nada down, G7. Rockman down, G7. Shot Lass down, G7. G8 shelter destroyed. H7 shelter damaged. Sectors E8-0, F7-0, G6-8, H-J7-8, and K-L7 show severe water damage."
"Well, that could have been much, much worse. Anyways, Lightshow, Silverhand, Wreckerball, and their teams should be here shortly. Any second now, really. Aside from that...Evacs and anyone else with nothing better to do, mind grabbing some of those capes who are down? They'll appreciate it."
As you can see, I thought of a new way to show where the waves hit. Hopefully the description isn't too far off from what I said last time...I tried to follow the same path, but who knows?
If you need to know where someone is, you can check this spoiler! (I had intended to include the locations originally, but...you know...late-night update.)
I'm sorry I haven't gotten to the bit where I polish off the new capes. This turn took long enough without that, though. I'll get to it ASAP, along with filling out the Chicago, Detroit, and Montreal Protectorate teams who will be arriving.
By the way, any of you who specified hometowns mind if I change them to places closer to where teams are coming from soon?