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Poll

What action should be taken to make this game work better? (For more detail, search for qwerty.)

0: No action
1a: Forbid further players
1b: Forbid further players
2a: Change how long a turn is.
2b: The same but different.
2c: Ditto.
3: Abstract stuff.
4: Finish and summarize.

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Author Topic: Naga versus Toronto: Name Pending  (Read 22532 times)

Dermonster

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Re: Naga versus Toronto: Name Pending
« Reply #90 on: November 07, 2013, 08:33:38 am »

Oh hell, I stopped getting emails for posts in both threads  a couple days ago and only thought to check now.

Did I miss anything directly related to me?
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MrVoid

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Re: Naga versus Toronto: Name Pending
« Reply #91 on: November 07, 2013, 08:48:08 am »

((Not really, unless you wanted to use your serums to go charging out as soon as Naga arrived.))
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #92 on: November 07, 2013, 11:20:01 am »

Oh hell, I stopped getting emails for posts in both threads  a couple days ago and only thought to check now.

Did I miss anything directly related to me?
Ah, the wonders of different methods to check for replies.
Nope. Probably relevant: Naga has arrived, along with a sizable tidal wave. Or whatever you call them when they are not oceanic waves generated by undersea earthquakes, but rather waves in a large lake generated by a giant hydrokinetic serpent. Would they still be tidal waves?
Oh, and one shelter that was right by the water got destroyed.
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Shrieky

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Re: Naga versus Toronto: Name Pending
« Reply #93 on: November 07, 2013, 02:57:19 pm »

((I posted a character earlier, is there an approval process or something? Do I just jump in? Was I missed and should I repost it? Sorry, I'm new at this and learning as I go along.))
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RangerCado

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Re: Naga versus Toronto: Name Pending
« Reply #94 on: November 07, 2013, 04:04:13 pm »

((They would still be tidal waves. ...Who are we waiting on?))
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DarkArtemisFowl

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Re: Naga versus Toronto: Name Pending
« Reply #95 on: November 07, 2013, 04:10:07 pm »

((They would be kinetic waves, since Naga moved them with hydrokinesis. Tidal only applies to actual tides caused by the moon or seasonal winds. New characters will enter at the next turn, through trigger events. We are waiting on Gold to update us on the turn, possibly within the next few hours.

Questions answered.))
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #96 on: November 07, 2013, 08:54:37 pm »

Alright. I'm definitely not getting a turn out tonight, I have too much homework. Specifically, I need to make a PowerPoint presentation and (if I can find one...) note card for a speech that I am doing tomorrow. Also I need to print a lot of stuff. Also, I've been thinking.

The last update took a lot of time, even without anything except Naga and the trigger events. How much longer will real updates take? How long will this take? How much will I hate the game by then? Would it be better to just try to get this over with ASAP?

There are a few measures I can think of to deal with this.
0. Nothing!
1a. Refuse to let more players in than already are.
1b. Refuse to let any players not in Toronto play.
2a. Increase the length of turns to ~10 minutes rather than about one. This would mainly make the game go faster, but would do nothing to make it easier on me.
2b. As above, but ~5 minutes per turn.
2c. As above, but ~15 minutes per turn.
3. Abstract most individual actions away, and just take whole groups ("X group of blasters," "Y group of brutes," etc.) and a few individuals doing something notable.
4. Finish the game, with a nice wrap-up thing and a few rolls to see who dies in the attack.

There is a poll! Also, qwerty.
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Scood

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Re: Naga versus Toronto: Name Pending
« Reply #97 on: November 07, 2013, 10:23:21 pm »

Abstracting the rolls seems like a good option....I have fun with your games so naturally I wouldn't want to see it end.....Abstracting the none PC players in the teams seems like a good option. It reduces the amount of work you have to do...probably. Or maybe have a priority que kind of thing....where you try to do a turn normally beginning with the most important actions as deemed by you and if you don't finish in 25 minutes  take a 5 minute break and then take 15 minutes to abstract the rest of the actions away. That way you don't spend more than 45 minutes on a turn.

If it gets in the way of your life though I would prefer this put on hiatus or ended
« Last Edit: November 07, 2013, 10:32:41 pm by Scood »
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MrVoid

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Re: Naga versus Toronto: Name Pending
« Reply #98 on: November 07, 2013, 10:39:31 pm »

((When you say finish the game, do you mean the entire RP or just the RTD?))
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DarkArtemisFowl

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Re: Naga versus Toronto: Name Pending
« Reply #99 on: November 07, 2013, 10:47:11 pm »

1a, think we're good on players.
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #100 on: November 07, 2013, 10:54:13 pm »

((When you say finish the game, do you mean the entire RP or just the RTD?))
Just the RtD. Unless we got so unlucky with rolls that I had to call a TPK. Which won't happen because I would fudge the rolls it won't happen and I will be honest in making it not happen.

1a, think we're good on players.
Vote up top. Although I would take the opinions of the six original players with greater weight if they post in the thread.
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RangerCado

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Re: Naga versus Toronto: Name Pending
« Reply #101 on: November 07, 2013, 11:03:29 pm »

I voted for 1a 2a and 5
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GreatWyrmGold

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Re: Naga versus Toronto: Name Pending
« Reply #102 on: November 07, 2013, 11:10:52 pm »

5?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

RangerCado

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Re: Naga versus Toronto: Name Pending
« Reply #103 on: November 07, 2013, 11:12:27 pm »

... *facepalm cause tired* 4
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The best ship is the one where one of them is literally allergic to the other~
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"A room ain't messy less you can't find nothin!"
[/quote]

MrVoid

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Re: Naga versus Toronto: Name Pending
« Reply #104 on: November 07, 2013, 11:15:52 pm »

2a, 3 and 4.
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