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Author Topic: Haunted House: A Competitive RTD: Turn 10 (Waitlist Open)  (Read 10498 times)

mastahcheese

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #30 on: October 30, 2013, 12:23:04 am »

"Aright, bros and broettes, this is bad. I suggest that, according to my experience from playing the Resident Evil games 40 times over, that we stick to the first floor, and scout out what we can until we only find locked doors, then we move to the second, and cross check our keys until we 100% this b****."

Cromwell looked around as his companions.

"That's how these things work, right?"
« Last Edit: October 30, 2013, 12:46:00 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Execute/Dumbo.exe

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #31 on: October 30, 2013, 12:30:00 am »

"good idea, lets all do that hang on, 40 times? That's a bit much but, I'm not here to dwell on the specifics, also, any items we get should be dumped in this room here, pretty much our safe house for the time being alright? Then we can sort through the stuff we get and see what we can make of it? Everyone happy with that?"
(Masthacheese can you please change that colour? It's tough on the eyes.)
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #32 on: October 30, 2013, 12:48:25 am »

(That better? Sorry, my computer can't see dark colors well, so I have to highlight what everyone is saying.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Execute/Dumbo.exe

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #33 on: October 30, 2013, 01:47:15 am »

Oh, sorry, I have the opposite problem, not to mention having very sensitive eyes, so it's tough for me to read stuff like that.

You should be able to change the background colour so you can see coloured text better but oh well.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Ozarck

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #34 on: October 30, 2013, 10:07:55 am »

((Mine disikes the light colors. at lest put a dark glow behind them. (this meants you, greenstar [yes, I nested parentheses])If you like, I will try putting a light glow behind mine.))

Greenstarfanatic

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #35 on: October 30, 2013, 10:32:26 am »

((Fixed my colour. It looks better now.))
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Humaan

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #36 on: October 30, 2013, 12:31:57 pm »

Because I want this to start actually moving, I'm going to have to ask that you guys wrap up the strategizing and decide what your characters are going to do.

Turn will be made tomorrow, as soon as I have time.
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Greenstarfanatic

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #37 on: October 30, 2013, 12:35:17 pm »

"I think I'll...um...just go over here..."

Head off anywhere that isn't where everyone else is. If they're just going to bicker like this, you're going to hyperventilate.
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Execute/Dumbo.exe

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #38 on: October 30, 2013, 03:40:21 pm »

"oh, ummm sorry about the bickering going on, I'm a bit tired and can't be bothered to do much so ill just go ahead and look around, right. Now"
look around in the foyer, any sharp tools or Implements
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #39 on: October 30, 2013, 10:03:24 pm »

"oh, ummm sorry about the bickering going on, I'm a bit tired and can't be bothered to do much so ill just go ahead and look around, right. Now"
look around in the foyer, any sharp tools or Implements
Examining the starting room is a good idea
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Ultimuh

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #40 on: October 31, 2013, 07:00:51 am »

"oh, ummm sorry about the bickering going on, I'm a bit tired and can't be bothered to do much so ill just go ahead and look around, right. Now"
look around in the foyer, any sharp tools or Implements
Examining the starting room is a good idea
Does exactly this together with those who do.
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Ozarck

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #41 on: October 31, 2013, 08:38:43 am »

"oh, ummm sorry about the bickering going on, I'm a bit tired and can't be bothered to do much so ill just go ahead and look around, right. Now"
look around in the foyer, any sharp tools or Implements
Examining the starting room is a good idea
Does exactly this together with those who do.

If we buddy up, Can I be with someone other than Alexandria here? She's gonna freak out and run off intot he woods or something. I don't want to have to chase after her.

Examine the Foyer, and my inventory.
(( suggested items: cell phone lipstick, box of matches, powder case, small mirror, wallet, spare underwear (clean), pepper spray, rape whistle.))

Humaan

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Re: Haunted House: A Competitive RTD: Round 1 Begins (Waitlist Open)
« Reply #42 on: October 31, 2013, 02:17:40 pm »


Turn 2: Creepy Children Chant Creepily
Spoiler: Mansion Turn (click to show/hide)

(6) Suddenly, the lights dim, as three children suddenly appear at the top of the stairway, two of them holding a jump rope which the third is skipping over. You all look up as they begin to sing together:

“We met a stranger, we thought he posed no danger
Go to the house on the hill, he said grinning still
There will be candy, and fun to be had
So we went to the mansion and everything went bad
The door closed behind us, and we were trapped
The world went all cold, of love and joy bereft”

Lightning strikes, blinding the foyer as they again appear, lower on the staircase, all pointing their fingers at you.

“We walked through its halls, but we never left
We thought we were so clever, but we haunt forever
And you better believe, that you too will never leave.

The lights suddenly go dark, the room slowly brightens as to reveal the children gone.

Quote
Examine the Foyer, and my inventory.
(Auto Fail: Fear) The sudden appearance of the children disrupts you before you even scan the room for all of its features. (Fear Roll: 4 vs 3+1) Despite your fear of the in-unison singing, you manage to keep your composure after they disappear, and examine the room, albeit with not as much detail as if they hadn't appeared in the first place. (5-1=4) The room itself doesn't carry much, as it is supposed to serve as a reception area. There are some tables, though the only thing on them is lamps. Beyond a coat rack and fire extinguisher container, nothing else stands out. Checking on what you have, you notice that your bag seems to be empty. Your cellphone is dying, but you don't have a reception anyway. Looking around, everyone seems to have nothing in their possession beyond something to carry stuff with. Odd.


Quote
Kate walk up to the reception and roots around it
(I am going to interpret that as search the first floor. If you meant something else, just tell me.)
(4 vs 2+1) The appearance of the children, while a bit creepy, doesn't actually affect you when you actually decide to look around the foyer. (6) While most of the area doesn't seem to catch your eye (see previous for description of the foyer), you DO notice that part of the carpet looks uneven, as if something is under it.


Quote
Head off anywhere that isn't where everyone else is. If they're just going to bicker like this, you're going to hyperventilate.
(6 vs 5+1) The sudden altering of the lights as well as the creepy kids on the stairs makes you think that trying to get out of here is the best thing you can do. Going to the (Coin Flip) left door, you (5) open it and leave the room with no problem.


Quote
Look around in the foyer, any sharp tools or implements
(1 vs 4+1) Even though a few kids would normally not freak you out, the sudden appearance on the stairway and the lights dimming had awoken a deeper feeling of fear. You back away from the staircase as the kids point towards you, and only their disappearance helps you regain your composure. (5-2) You begin searching the foyer for something sharp, something which you can use to defend yourself. You only see the fire extinguisher, but your hands fumble around trying to open the case itself.


Quote
Examining the starting room is a good idea
(Auto Fail: Fear) The sudden appearance of the children startles you (Fear Roll: 2 vs 2+1) and immobilizes you with fear. Even after their disappearance, you are do not regain your poise until everyone else has finished what they had done.


Quote
Does exactly this together with those who do.
(I'll admit, I am not sure whether the song qualifies as a creepy chant, but as a chant sometimes is considered a song, so I roll with it.)
(Auto Fail: Fear) The singing children immediately breaks all thought away from you, as their tone is dull, (Fear Roll: 5 vs. 3+1) but is expressive enough to avoid association with creepy chants. (4) You find nothing else special in the foyer that anyone else hasn't already observed, but unlike everyone before, you are brave enough to go upstairs. Their are several portraits of people scattered on the walls, most in a painted style, but a few photographs as well. Oddly, you see a picture with three children playing in what appears to be a garden, with a jump rope...

Nothing stands out to you, however, which could be used.


Spoiler: Everyone Else (Status) (click to show/hide)


Well there goes turn 2. Some Notes:
1. Ties aren't wins or losses, but its better to have a tie then to fail.
2. Staying in groups make you weak to things like what happened in the beginning of this turn.
3. The mansion player got a lucky first roll, and that's why being affected by it sucks.
4. You may notice I separate your status from Greenstarfanatics. That's because, logically, you wouldn't know how someone not in the room is.
5. The status includes Mental Health and Ordinary Health. The first heals naturally. The other does not.
6. You all have nothing but a backpack and a cellphone. Only one of you knows they have a dead cellphone, however (though there is no reception)
7. I made way to many notes which don't enhance gameplay at all. My bad.
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Quote from: SolarShado
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Ozarck

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Re: Haunted House: A Competitive RTD: Turn 2 (Waitlist Open)
« Reply #43 on: October 31, 2013, 02:40:22 pm »

Ohmygodohmygodohmygosohmygodohmygodohmygod......guys ... i DO NOT want to go up those stairs ... guys ...ohmygod. THey said halls, they said halls ... i don't want to go into any halls! Let's get out of here!

((shouldn't our room examination point out entrances and exits as well? we have at least the door we came in from, and the stairs. I'd like to know the other options.))

If there are rooms off the foyer, suggest we go that way, and look for a window to exit through. Grab a lamp, wind thecord safely around the neck, and wield it as we go. If there are any who agree to accompany me, go with them into the rooms (hopefully a nice open dining room or something. If there are no rooms, suggest the largest set of doors, and go that way. Either way, KEEP A LOOK OUT FOR ENTRANCES AND EXITS AT ALL TIMES.

My stuff! where is my stuff! damn it, that lipgloss was a present from my cousin!

Greenstarfanatic

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Re: Haunted House: A Competitive RTD: Turn 2 (Waitlist Open)
« Reply #44 on: October 31, 2013, 03:57:33 pm »

Interesting. Check the phone, while entering the door to my left.

((Ha, wow, I didn't think you'd keep the Fear of Commitment. I wonder how that would come into play...))
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