WubaThat's not the issue. The sample size is plenty sufficient to come up with a generality. However, the problem is that the data is not parsed correctly.
How should the data be parsed?
And yes, knowledge of the scumtell allows for better counterplay to it. However, this is true of every single scumtell. That's why it's a tell, and not a rule. The same goes for miller claims. They are, in a large part, a towntell. No one is claiming that they are always town though. Just that they are likely town.
I think I've heard this before. Why exactly wouldn't mafia claim Miller?
ImpI don't even care if this theory is true or not, because I like its possible implications.
Well I think I've shown quite clearly that it is true, at least in general. Scum are usually not the most engaged/invested in the game.
Now that highest post count is being talked about, it could affect players' investment in the game. I don't see it as likely to reduce postcounts. Currently, I support anything, true or false, that increases or even may increase players' involvement and posting in the games I play/will play/might play/may one day play. Woo NQT! Keep thinking and talking, I like what I know of your thoughts and words.
Heh, hopefully! If you like this then wait until you get me started on voting patterns, hoo boy...
LenglonSo here's my question: What do people classify as a third-party (neither scum nor town) tell?
The trouble is there are lots of different kinds of third party, each will behave differently depending on their wincon. A lot are like scum and have to pretend to be invested. Others are often quite chatty as they have to convince players to help them out. Survivors have an incentive not to appear too competent or too scummy to avoid both lynches and night kills, so I'd expect to see a small number of cases weakly pursued. Masons and cultists have even less incentive to bus each other than mafia, so once one flips you can usually tell who the others are by looking at how they voted at the end of each day.
LeafsnailWell it's 1/15, only you're excluding one game where scum does clearly have the highest postcount with a fairly handwavy reason, and also excluding VLR which was pretty much a mafia game, and in which a mafia member had the most posts.
I wouldn't want to make any claims about
Revolution as it has no flips and more room for logical analyss, and some people have to talk more if they're the ones proposing the team. I'm not sure my reason was that handwavy: in both cases (Webadict in that Paranormal 22 and Tiruin in BM XXXVIV) there was
extremely low posting from everyone else. Only two people talked at all on either the last or penultimate Paranormal day, and scum won by default due to player absence in the BM. Under such conditions, it's not difficult for a scum player to be the most invested by the last day!
My other problem with the rule is that you haven't analysed whether it's actually true during the game when lynches happen.
There's certainly follow-up work to be done. Unfortunately, I'd have to look at the games without a tool, as I can't select an End post on the Lurker Tracker (consider this a feature request,
ZU!)