Turn 23: DangerousShow figures the blade.
The three narrow their eyes at it, then look at one another and begin speaking amongst themselves.
"The blade is clear."
"His hands will not be shackled."
The third just narrows its eyes.
"Duty drove it."
"Passion drove duty."
"Another test, perhaps?"
The three look, possibly glare, at each other for a moment longer.
"A waste of resources. His fate is clear."
"Fate is never a waste."
"..."
They turn to you again.
"You have done well."
"You have done as you should have."
"You have function."
"In the Slag Camp there lies a prize."
"A treasure."
"Wealth."
"Seek out the witch's tent."
"Seek out the one who sees."
"Seek out that which is hidden."
"Bring it to us."Before you go, one of the figures passes a hand over your uplifted dagger. [2] The hand itself is just a blur.
You look down and notice that it's gained a red sheen.
-Bru's Blade
+Berserker's Blade [Weapon: +2 Att, -2 HP]Surrender! Get out of there! I don't want to die I should have thought things through when I made my character a furry someone help. (Not Gardenia. Someone not useless.)
Gardenia goes back to the city, taking the long way around to the battle. If possible, I'll follow.
Shinja levels up attack.
You [6] VERY HEROICALLY RUSH TOWARDS DANGER, which happens to be in the opposite direction of the ogre. The crowd has a laugh, but seems disappointed.
((That was a "don't scream like a little girl" check, if you were curious.))
You and Gardenia both flee to Baker City. Shinja feels stronger.
Shinja: +1 Att, -10 XP"Makes me glad I wasn't doing anything requiring a roll."
Pick up Skull. Bid 1 gold on the Teeth. Locate someone who is giving out jobs that are relatively nearby.
You bid a Gold Coin on the teeth and pick up the skull. It's awfully large for a humanoid, but you feel sturdier just possessing it.
[1] ((Fool, all you did was delay your fate! AAAAAHAHAHAHAHAHAH!)) You find what appears to be a minotaur looking for someone to complete a job. That job is "give him all your money," and he reminds you that leaving it unfinished could be very hazardous for your health.
To battle!
You stay with the army. Victory is at hand!
Battle-R
[1] vs [4], Guards win!
Murmurs take 10 damage, lose 5 Infantry
+10 XP: Shinja, Nepthym
+10 Gold Coins: Nepthym
-PLAINS-
Murmur Army M3
2/2 HP Murmur Infantry x6 [L2][+1]
4/4 Shinja [+5]
11 Att
Reinforce: 1
Guard Army C0
2/2 HP Slag Infantry x6 [L2][+1]
4/4 HP Suntouched Warriors x2 [L3][+1]
2/2 HP Nepthym [+2]
10 Att
Reinforce: 1
Shinja Havoc [14/10 XP] (Errol)
4/4 HP
6 Att
-
21 Gold Coins
Nepthym Heliopsis [27/10 XP] (Dwarmin)
2/2 HP
2 Att
-
18 Gold Coins
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
4/4 HP Dutiful Protectors x1 [L2][+1]
Regen 2
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
4/4 HP Suntouched Warriors x1 [L3][+1]
Fervor 1
-CENTER-
Throokor Siponai [5/10 XP] (Dumbo)
2/2 HP
0 Att
-
Berserker's Blade [Weapon: +2 Att, -2 HP][Looks to be a dagger of some sort]
-BAKER CITY-
Kaybull [18/10 XP] (GWG)
4/4 HP [+2]
2 Att [+1]
-
2 Gold Coins
Steel Scimitar [Weapon: +1 Att]
Vajinu's Skull [Vajinu's Relic: +2 HP per Vajinu's Relic carried]
Small Haunch [Potion: +1 HP]
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]
AH Bid: 1 Gold Coin
Spinning Twirligig L1 [-/- XP] (Kaybull Pet)
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
Dokiryn the Abjurer [1/10 XP] (Nirur)
4/4 HP
2 Att
-
0 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Cart of Mud Bricks [T2]
Gardenia [6/10 XP] (scapheap)
Excited [+1 Att for next battle]
2/2 HP
0 Att
-Auction House-
[Turn 25] Vajinu's Teeth [Vajinu's Relic: Gain Vampirism +1 for each Vajinu's Relic carried. Vampirism X: Recover X health on your army successfully dealing damage to an enemy.]
Kaybull: 1 Gold Coin
-Trading Post-
[Murmur] Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Clear path from Trading Post to Murmur Base
Kariedu Fighters [L3]
4/4 HP
1 Att
Vampirism 2 [Passive: Heal 2 points of damage whenever your army successfully deals damage.]
Cumulative Feast 1 [Passive: Gain 1 Attack for next turn on your army successfully dealing damage. Refreshes itself and stacks on being triggered successively.]
Condition: Slaves to feed upon, any L3 building to inhabit.
There is apparently an underground fight club meeting here.
-Center-
Three hooded figures have appeared. They seek champions, though they will not say what for.