I found a decent enough god for the domains I can get from it, but I'm kinda stuck wondering if I should get Spontaneous Domain or not. And if so, what domain should I choose? Travel has all these neat teleporting spells and fly, but Time has haste, freedom of movement and time stop...
Or should I forget taking Spontaneous Domain and keep the ability to do spontaneous healing and harming spells?
You never get both spontaneous healing and spontaneous harming spells. If you're neutral, you have to choose Positive or Negative energy, and that ties into whether you Turn or Rebuke as well as if you can spontaneously cast Healing or Harming spells.
Edit: Checking your sheet, you're a Good cleric, which means you Turn Undead and can spontaneously cast Healing spells. You can't change that without changing your alignment.
(You can still prepare Inflict spells though. You can even convert them into Healing spells spontaneously.)
Excellent, also thank you for the very helpful advice.
Edit: any particular feats? I took weapon finesse and I can't remember the other two (on my phone at moment)
Never Dodge. I mean, there are certain circumstances where Dodge
can be useful, but you have to declare your Dodge target, it's only +1 AC (so only one extra side of the die to dodge with), and it doesn't even apply all the time. Unless you require Dodge as a prerequisite for a class (or you
really want Spring Attack), don't bother with the feat.
Other than that, I don't know really. You could probably grab Craft Wondrous Item to enable making items later, or maybe a metamagic (don't take Silent Spell, as it cannot apply to bard spells.)