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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


Pages: 1 ... 13 14 [15] 16 17 ... 97

Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 118429 times)

SealyStar

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #210 on: February 02, 2014, 10:39:04 pm »

I meant to join in, but Nvidia is acting up with Minecraft.

Also, I'm kind of suspicious about the server. Rulebook sounds frighteningly strict. I understand we can't always have an anarchy server, but...
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #211 on: February 02, 2014, 10:51:26 pm »

I meant to join in, but Nvidia is acting up with Minecraft.

Also, I'm kind of suspicious about the server. Rulebook sounds frighteningly strict. I understand we can't always have an anarchy server, but...
It's not that strict. Don't log out during combat, and don't grief.

Also, my bed has been moved. It is now at the bottom of the cobblestone spiral.
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tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #212 on: February 02, 2014, 11:27:16 pm »

Maybe this has come as a result of my playing on too many PvP servers solo without anyone to cover my ass, but I can't stop mentally trying to grief our house. "Ok, most chests are locked. We're in the middle of nowhere, but I've found strip mines intersecting ours, which means we're not alone. Non-chest/furnaces a minable and non-lockable, which means that any competent player could steal our doors/carpet/anvils/enchanting table/whatever. Not to mention the powered rails, Bloody Armok, that's a lotta powered rails. And the security plugin, are chests explosionproof when locked?" And so on.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
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Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #213 on: February 02, 2014, 11:43:57 pm »

Maybe this has come as a result of my playing on too many PvP servers solo without anyone to cover my ass, but I can't stop mentally trying to grief our house. "Ok, most chests are locked. We're in the middle of nowhere, but I've found strip mines intersecting ours, which means we're not alone. Non-chest/furnaces a minable and non-lockable, which means that any competent player could steal our doors/carpet/anvils/enchanting table/whatever. Not to mention the powered rails, Bloody Armok, that's a lotta powered rails. And the security plugin, are chests explosionproof when locked?" And so on.
People aren't allowed to break things. If things have gone missing, we can just do a /modreq and they'll look at the block's history.

They are allowed to steal from unlocked chests, though.
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scrdest

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #214 on: February 03, 2014, 02:11:28 am »

Maybe this has come as a result of my playing on too many PvP servers solo without anyone to cover my ass, but I can't stop mentally trying to grief our house. "Ok, most chests are locked. We're in the middle of nowhere, but I've found strip mines intersecting ours, which means we're not alone. Non-chest/furnaces a minable and non-lockable, which means that any competent player could steal our doors/carpet/anvils/enchanting table/whatever. Not to mention the powered rails, Bloody Armok, that's a lotta powered rails. And the security plugin, are chests explosionproof when locked?" And so on.

Also, that strip mine is fucking humongous. You can walk all the way to spawn from there, then decide to go to the exact point where our entrance is available, then knowingly break the rules.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #215 on: February 03, 2014, 05:33:58 pm »

Found an active ender portal whilst exploring caves and stripmines at 651,34,965. The stronghold is cleaned out, though.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #216 on: February 03, 2014, 07:01:36 pm »

Found an active ender portal whilst exploring caves and stripmines at 651,34,965. The stronghold is cleaned out, though.
That's cool. Probably easier to access than the main one.

We should make a tunnel to it.
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Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #217 on: February 03, 2014, 07:31:26 pm »

NEW POLL! One of the days is missing because the poll refuses to actually keep all the options. Seriously, I edited it five times, each time adding every day of the week, and this still happened. Yay, SMF!

So, what would be everyone's opinions on us all trying to play at the same time? We could run around and kill other players or whatever.
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tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #218 on: February 03, 2014, 10:15:00 pm »

Imma be free all of Tuesday because school got called off for snow, and maybe will be for tomorrow too. So, lotsa digging!
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #219 on: February 03, 2014, 10:23:51 pm »

I think Friday is the clear winner here (3-1-1-0-0-0, for anybody browsing this topic in the future) so I'll change the poll.

Which Friday?
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tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #220 on: February 04, 2014, 11:26:28 am »

This Friday, I'm off for PT conferences.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Playergamer

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #221 on: February 04, 2014, 06:18:07 pm »

What are we gonna do at our sorta-meeting?
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #222 on: February 04, 2014, 06:56:07 pm »

What are we gonna do at our sorta-meeting?
I dunno. I would suggest either building something or killing people. I'll probably hold it to a vote.
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Playergamer

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #223 on: February 04, 2014, 07:43:40 pm »

It could be like a festival! Stands, and cake, and all sorts of stuff!

Which reminds me, I was so heartbroken when I found the brewing stand next to my house ("Finally!") and clicked on it...

"This Brewing Stand is locked by a magic spell"
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #224 on: February 04, 2014, 07:45:17 pm »

It could be like a festival! Stands, and cake, and all sorts of stuff!

Which reminds me, I was so heartbroken when I found the brewing stand next to my house ("Finally!") and clicked on it...

"This Brewing Stand is locked by a magic spell"
You have a house away from the fortress?
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