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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


Pages: 1 ... 15 16 [17] 18 19 ... 97

Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 120758 times)

tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #240 on: February 05, 2014, 11:08:29 pm »

Well, we have fire resistance now.

ROAD TRIP!

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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #241 on: February 06, 2014, 12:13:28 am »

Well, we have fire resistance now.

ROAD TRIP!
We should swim through the nether.

For no other reason than because we can.
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tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #242 on: February 06, 2014, 10:56:08 am »

Well, we have fire resistance now.

ROAD TRIP!
We should swim through the nether.

For no other reason than because we can.
That... is a surprisingly good idea.
We should colonize the bottom of the magma sea.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #243 on: February 07, 2014, 03:03:12 am »

SO HUH I FORGOT TO SET UP A POLL TIME

IT'S A BIT LATE NOW

8 PM DEFAULT FORUM TIME SOUND FINE?
« Last Edit: February 07, 2014, 11:01:28 am by Elephant Parade »
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tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #244 on: February 07, 2014, 09:59:58 am »

Okeydokey.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #245 on: February 07, 2014, 11:01:49 am »

That was supposed to say time, not town.
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tahujdt

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #246 on: February 07, 2014, 03:43:18 pm »

As mayor, I hereby declare that we shall meet a 8 PM FST! (pretending to support things that were going to happen anyway is leadership, right?)

Also, if I were to put together an uber-modpack server, would you guys play on it?

EDIT: Just brewed 3 extended night vision and 3 extended invisibility potions.
« Last Edit: February 07, 2014, 04:25:22 pm by tahujdt »
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #247 on: February 07, 2014, 07:08:14 pm »

As mayor, I hereby declare that we shall meet a 8 PM FST! (pretending to support things that were going to happen anyway is leadership, right?)

Also, if I were to put together an uber-modpack server, would you guys play on it?
Yes, but then we wouldn't be invading.

So it probably deserves its own thread.
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Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #248 on: February 07, 2014, 07:50:48 pm »

Unless forum default time is not what I think it is, it's ten minutes until showtime!

I'll send out PMs.
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Playergamer

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #249 on: February 07, 2014, 07:58:21 pm »

Come to meeting hall for minecraft party!

Spoiler (click to show/hide)
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #250 on: February 07, 2014, 08:09:54 pm »

PLEASE DON'T BREAK OTHERS' BUILDS WITHOUT PERMISSION.

I liked my minecart jump, and it was a nasty surprise to see it gone. I wouldn't have minded too much had somebody asked, but it was simply gone. The rails had also been taken. Nice.

As for my room, I'll probably shift it eventually. I have a lot of stuff that will be a pain to move (lava, chests, furnaces) so it'll take a while.
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Playergamer

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #251 on: February 07, 2014, 08:21:42 pm »

1 person has shown up to the meeting. Geez. If you hate my parties so much, just say it!
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Wardo

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #252 on: February 08, 2014, 06:10:46 pm »

It's because you didn't have cake, despite having every other food item in the game.

How about we build an underground horse racing obstacle track and have mortally dangerous horse races?
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Playergamer

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #253 on: February 08, 2014, 06:21:39 pm »

I couldn't find any chickens. Or, for that matter, any mobs at all.

We don't have any horses.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Wardo

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #254 on: February 10, 2014, 03:17:33 pm »

Then our mission is clear.

We must casually ask in chat who has a horse and where did they find it. But we don't want to know where to find horses, we want to know who has them and figure out where they live.

Then we must sneak into their compound, hope they have at least 2 horses, feed them a golden carrot to make them reproduce, wait for the offspring to grow, tame the new horse, saddle it and ride it back home, without anyone ever knowing. Horse-breeding heist!
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