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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 14 15 [16] 17 18 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67200 times)

Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #225 on: October 27, 2013, 04:29:45 pm »

Alright, that's reasonable. I've been a little worried that the close-range classes are disadvantaged under the current rules, but with only half a game played, it might just as well be coincidence. We'll have to play some more and see what happens.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #226 on: October 27, 2013, 06:50:00 pm »

If someone on RED could post an action for Erils... That'd be great.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #227 on: October 27, 2013, 07:10:41 pm »

Erils, Pyro, has been possessed by unknown forces and moves to G4.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #228 on: October 27, 2013, 11:15:58 pm »


So this is how I'm thinking of doing Z-levels. This is something I think might work alright but I NEED ideas, comments, and suggestions to make it better. If I need to scrap this I'm alright with it but I'd like to have your ideas first.
« Last Edit: October 27, 2013, 11:20:26 pm by Nerjin »
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #229 on: October 27, 2013, 11:18:02 pm »

That works as well as anything. Maybe add a little numerical indicator about the level to one side, though?
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #230 on: October 27, 2013, 11:51:40 pm »

The general idea is alright.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #231 on: October 28, 2013, 01:02:20 am »

I like it!
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #232 on: October 28, 2013, 09:36:43 am »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: As a medic it can help to hide behind other players to keep your health up.
Tip: Weapons and items that do no damage can still Crit or Mini-crit but there is no added benefit.
Tip: If a member of the opposing team is standing on the Capture Point than no Capture Progress is made but it also does not regress.


Woot! No need to update the rules!
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Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #233 on: October 28, 2013, 10:13:02 am »

Move to L15 Heal Greenstar
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #234 on: October 28, 2013, 10:34:09 am »

"HOLD ON DOKTOR!"

RATATAT ON MASTACHEESE.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #235 on: October 28, 2013, 12:39:51 pm »

Fiddle with macros.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #236 on: October 28, 2013, 12:40:46 pm »

If you want you can take control of WeirdSound again. If he posts it'll over-rule your thing though.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #237 on: October 28, 2013, 12:45:38 pm »

I'm thinking of giving Mediguns and Kritzkriegs and increased heal rate when outside of combat. Same with the "Health Benefits" ability due to the whole "+30 a turn won't heal most people very fast." and to give people a reason to go outside of combat rather than just charging like berzerkers.
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #238 on: October 28, 2013, 12:53:58 pm »

1.
Move to O12. If any enemy is in range, shoot him.

2. Makes sense. There's even precedent.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #239 on: October 28, 2013, 03:05:03 pm »

Shoot K12 and then move to O7
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