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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67196 times)

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #210 on: October 24, 2013, 08:39:55 pm »

Move to J9, shoot Greenstar
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #211 on: October 24, 2013, 09:32:46 pm »

L11. Human meat shield FTW.

p.s. Is my Jarate up? it sounds like it should be okay ages ago. If so let ENH eat cake.

Your Jarate is available yes. It has been for a while. I forgot to keep charging it. But yeah, it's up. I assume you want to throw it at Enigmatichat at any rate.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #212 on: October 24, 2013, 09:50:26 pm »

Hm. Stay where I am and let Luke heal me, I guess.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #213 on: October 25, 2013, 06:25:04 am »

L11. Human meat shield FTW.

p.s. Is my Jarate up? it sounds like it should be okay ages ago. If so let ENH eat cake.

Your Jarate is available yes. It has been for a while. I forgot to keep charging it. But yeah, it's up. I assume you want to throw it at Enigmatichat at any rate.

Doesn't he have to equip it first?
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #214 on: October 25, 2013, 07:06:47 am »

In this game, Jarate, Bonk!, Invisiwatches and other equipment that depends on a charge meter is generally categorized as "Item", meaning that it can be used without being equipped. Everything that is marked with a plus sign in the Google doc belongs to this category.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #215 on: October 25, 2013, 07:18:16 am »

In this game, Jarate, Bonk!, Invisiwatches and other equipment that depends on a charge meter is generally categorized as "Item", meaning that it can be used without being equipped. Everything that is marked with a plus sign in the Google doc belongs to this category.

Ah, that must have changed while I was respawning and not following the thread too closely.

Shoot Lukeinator and move to M5
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #216 on: October 25, 2013, 09:32:11 am »

In this game, Jarate, Bonk!, Invisiwatches and other equipment that depends on a charge meter is generally categorized as "Item", meaning that it can be used without being equipped. Everything that is marked with a plus sign in the Google doc belongs to this category.
If so, that's different than the oriignal game.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #217 on: October 25, 2013, 09:47:13 am »

It is but I figured that it was more suited to a board game.
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EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #218 on: October 25, 2013, 10:50:30 am »

The weapon switch time in this feels longer compared to the original, so I'm OK with it.
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TCM

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #219 on: October 25, 2013, 12:08:38 pm »

Move to F7.
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #220 on: October 25, 2013, 01:00:21 pm »

Move to F7.

Tip: Scouts can move 5 squares per turn (and even hover above pits for a turn, if they declare a Double Jump). Sometimes they have reasons not to, but just sayin'.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #221 on: October 25, 2013, 01:03:06 pm »

Hmmm...

I think I will join.

First; the rules.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #222 on: October 27, 2013, 09:26:56 am »

Prodding:

Erils
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Mopsy

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #223 on: October 27, 2013, 01:52:41 pm »

While we're waiting, I have a question. Are actions of the form "Move to within N squares of enemy X. Attack X." acceptable? I imagine that without that kind of action, shotgun and melee attacks will have a low effective success rate.
« Last Edit: October 27, 2013, 01:54:24 pm by Mopsy »
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #224 on: October 27, 2013, 02:11:35 pm »

No. If you're trying to melee someone to death if they win initiative and move then they've dodged your attack. Similar to how it works in game. Sorry mate. Might change that later on though.
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