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Author Topic: Looter's Delight 2: I am the Lizard King  (Read 36571 times)

Greenstarfanatic

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #210 on: November 02, 2013, 12:29:09 am »

Alena...uh...digs straight down. I dunno.
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Hey, don't forget about research boy sitting right here!

Execute/Dumbo.exe

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #211 on: November 02, 2013, 12:31:43 am »

(Man, I should have signed up sooner because when a comment about finding weapons to change the entire map is brought up in casual conversation as a point against nerfing map wide head shots, it's pretty damn cool.)
Name: Beeano
Appearance: tall, lanky with bright, nearly colourless eyes and oddly sharp canines, short and carefully unkempt hair with grey skin and a permenant slouch
Stats:
Strength:--
Endurance:+
Dexterity:+
Affinity:+
Luck:+
Badassery:--
(That should be good.)
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He knows how to fix River's tiredness.
Alan help.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Supermichael777

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #212 on: November 02, 2013, 03:46:37 am »

Thank god someone put that snow guy out of my misery
« Last Edit: November 02, 2013, 07:19:47 am by Supermichael777 »
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Xantalos

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #213 on: November 02, 2013, 04:00:46 am »

Action!
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XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

GreatWyrmGold

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #214 on: November 02, 2013, 07:33:13 am »

Thank god someone put that snow guy out of my misery
I'm sad he never engaged in a rap battle. Now if you'll excuse me I need to find my character sheet.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #215 on: November 02, 2013, 07:50:56 am »

((Oh yeah. Hm, a football would have been neat. Well, this should be interesting. Grr!))

Andrew looks around. Giant mace? Neat. River of molasses? Less so. Three folks to the...southwest? They all look pretty well-armed, except the chick. The southeast had another guy by the river, with a bee staff and a weird hat. Who knows how many bees that is? To the northwest, there is a guy with some kind of shotgun, and to the northeast is someone with...Um, what are those?

He makes his decision.

Pick up the mace and walk towards Nicholas.
"Hello there! How do you do!"
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Persus13

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Re: Looter's Delight 2: A Deathmatch with Treasure: Now with item listings
« Reply #216 on: November 02, 2013, 08:31:21 am »

Name: Cello Guy
Looks: A formally dressed man who looks like he just got out of a concert.
Strength: +
Endurance: ++++++
Dexterity:
Affinity: ------
Luck: ------
Badassery: +++++
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Squill

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #217 on: November 02, 2013, 08:43:31 am »

"CHANGE IN LOCATION DETECTED. RECOMMENDED ACTION: ENLIST HELP OF LOCALS."
Move towards Edgar. Request a team up. If attacked, use gun to enforce the chunky salsa rule.
"THIS LOCATION IS NOT RECOGNIZED. SOFT CREATURE, ODDS OF SURVIVAL WOULD INCREASE IF COOPERATION EXISTS."
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But now in iambic verse I am here

Supermichael777

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #218 on: November 03, 2013, 12:50:24 pm »

I wana see some death and chaos and then a total wipe.
« Last Edit: November 03, 2013, 05:07:00 pm by Supermichael777 »
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stefmor90

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #219 on: November 04, 2013, 06:48:49 pm »

Sacrifice dogbear/dogbeer. Get loot.
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Nicholas1024

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #220 on: November 05, 2013, 01:46:35 am »

Murder idea inputted
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Elephant Parade

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #221 on: November 05, 2013, 01:48:49 am »

I think I PMed my action a while ago, though I may have forgotten.
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Aseaheru

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #222 on: November 05, 2013, 03:54:13 pm »

I redid my action, I thought I was purple.
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Wwolin

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Re: Looter's Delight 2: A Deathmatch with Treasure: Band is Over, LD is Back!
« Reply #223 on: November 10, 2013, 07:14:42 pm »

((So I forgot to account for the fact that the band still plays at football games, meaning that band actually ended yesterday. NOW the updates shall become more frequent. Also, to the people asking for the generator, I shall have it for you by tomorrow afternoon.))

Sacrifice dogbear/dogbeer. Get loot.

You coax the dogbear up onto the altar before realizing that you don't have anything to kill it with. It's neck is too thick for you to strangle, and it just stares blankly at you, oblivious to your wicked plot.

I think I PMed my action a while ago, though I may have forgotten.
Murder idea inputted
Alena...uh...digs straight down. I dunno.
Action!
(Flimsy dex: 1+6)
(Nicholas dex: 1+3)
(Alena dex: 5-2)
(Dextrous dex: 6+6)

(Dextrous aff: 6+6)

(Flimsy dex: 5+6)
(Nicholas dex: 5+3)
(Flimsy aff: 5+6)
(Nicholas str: 1-6)

(Alena str: 5-1+3) The +3 is because the soil's super moist thanks to Dextrous

Dextrous Bastard raises his lance and points it towards Edgar, causing a wave of humidity to surge forth from the weapon which turns the ground around Dextrous is turned into a patch of soft grey mud. Paying no attention to this, Flimsy Wizard fires an arrow at Nicholas, sucking the man, his loot, and his bees into a swirling void never to be seen again. Meanwhile, Alena takes advantage of the newly softened soil, digging a hole in the mud just large enough for her to take cover in if she crouches.

(Flimsy luk: 5+6+1)

The mud in front of Flimsy begins to burble softly as a small reddish shrub emerges from it. This shrub quickly grows across the patch of muddy ground, forming a dense lattice of crimson vines and leaves, with the occasional black flower thrown into the mix. It also completely fills in Alena's hole, much to her chagrin.

"CHANGE IN LOCATION DETECTED. RECOMMENDED ACTION: ENLIST HELP OF LOCALS."
Move towards Edgar. Request a team up. If attacked, use gun to enforce the chunky salsa rule.
"THIS LOCATION IS NOT RECOGNIZED. SOFT CREATURE, ODDS OF SURVIVAL WOULD INCREASE IF COOPERATION EXISTS."

"Gunchucks... Gunchucks? How odd. Well, now what?"
Wander over o the person talking at me, when close enough...
"Hello! Can anyone tell me what is going on, or what the hell are gunchucks?

Scyrothe and Edgar walk towards each other, meeting halfway between their original locations.

((Oh yeah. Hm, a football would have been neat. Well, this should be interesting. Grr!))

Andrew looks around. Giant mace? Neat. River of molasses? Less so. Three folks to the...southwest? They all look pretty well-armed, except the chick. The southeast had another guy by the river, with a bee staff and a weird hat. Who knows how many bees that is? To the northwest, there is a guy with some kind of shotgun, and to the northeast is someone with...Um, what are those?

He makes his decision.

Pick up the mace and walk towards Nicholas.
"Hello there! How do you do!"

You half-carry, half-drag your mace towards Nicholas, who is sucked into some sort of miniature black hole before you can call out to him. Hopefully your mace is heavy enough to prevent the same thing from happening to you in the future.

NICHOLAS IS DEAD! CZA SPAWNS AS WHITE!
(CZA luk: -1-2)

CZA's waiver morphs into a waist-high toy nutcracker in a black uniform. Its eyes glow orange with some sort of inner fire, and one of its arms appears to have been snapped off and replaced with a long and thin razorblade. For better or for worse, it appears to be inanimate. Or maybe it's just sleeping...

« Last Edit: November 10, 2013, 07:27:34 pm by Wwolin »
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I meant we'd start stabbing the walls and floor for points and not just for science.

Elephant Parade

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Re: Looter's Delight 2: A Deathmatch with Treasure: We now return to !!MURDER!!
« Reply #224 on: November 10, 2013, 07:18:28 pm »

Map is slightly broken.
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