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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 45414 times)

Unholy_Pariah

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Re: Dino Arena - Turn 12 - Down For The Count
« Reply #150 on: October 22, 2013, 12:01:14 pm »

When does this system get to the point where you just die of your injuries?
Do we have to just keep tearing away at large creatures until all their vigor bleeds away or can we kill them by dealing a set amount of damage even if they still have heaps of vigor. (Like rendering their head to -50 hp)
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

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Re: Dino Arena - Turn 12 - Down For The Count
« Reply #151 on: October 22, 2013, 08:34:40 pm »

When does this system get to the point where you just die of your injuries?
Do we have to just keep tearing away at large creatures until all their vigor bleeds away or can we kill them by dealing a set amount of damage even if they still have heaps of vigor. (Like rendering their head to -50 hp)

Yes egregious head trauma far beyond normal wounding would kill things. Probably Body too, which could represent heart, lung or spine damage.

It may or may not be faster depending on the creature. I'll include that in the stats block of future critters.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Joben

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Re: Dino Arena - Round 2 Turn 0 - Setup.
« Reply #152 on: October 27, 2013, 11:43:18 pm »

Setup for Round 2.

If any of the current players want to sit this one out let me know and I'll contact someone on the wait list.

I'm planning to start in a couple days.


Spoiler (click to show/hide)
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

mastahcheese

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Re: Dino Arena - Round 2 Turn 0 - Setup.
« Reply #153 on: October 28, 2013, 01:00:38 am »

Spoiler (click to show/hide)
I feel this way so often.

Especially after that one duel game I made that needed around 30D6 rolled for a single attack to be calculated.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Maxinum McDreich

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Re: Dino Arena - Round 2 Turn 0 - Setup.
« Reply #154 on: October 28, 2013, 05:03:04 pm »

I meant to give feedback!!!

First off, totes in for next round.

Roight:
I love your system (I also agree on the D10 change thar). I love how it works and how you've gone for realistic yet gamey approach, I think you've done a good job reconciling the two.

I think the teamwork actions are vital. Point of raptors is that they were greater together than the sum of their parts, so I like the team actions. We'll get to see all of them I would think in round 2.
Will mention that I feel that raptors should get a bonus to their attacks when there are raptors clinging onto the creature (unless it's random thrash, naturally) to simulate how the dinosaur would not really be able to concentrate aswell on a target when he has some on him.
I'd hazard a suggestion at for every 2 raptors currently riding the dinosaur, +1 attack for all raptors.
Saying that, I wouldn't put it in until we get a few more rounds in to test current balance. :P


So hoping we get an easier prey. Our battered raptors means we only have... 3 to 4 combat worthy raptors.
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Joben

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Re: Dino Arena - Round 2 Turn 0 - Setup.
« Reply #155 on: October 29, 2013, 06:24:50 pm »

I meant to give feedback!!!

First off, totes in for next round.

Roight:
I love your system (I also agree on the D10 change thar). I love how it works and how you've gone for realistic yet gamey approach, I think you've done a good job reconciling the two.

I think the teamwork actions are vital. Point of raptors is that they were greater together than the sum of their parts, so I like the team actions. We'll get to see all of them I would think in round 2.
Will mention that I feel that raptors should get a bonus to their attacks when there are raptors clinging onto the creature (unless it's random thrash, naturally) to simulate how the dinosaur would not really be able to concentrate aswell on a target when he has some on him.
I'd hazard a suggestion at for every 2 raptors currently riding the dinosaur, +1 attack for all raptors.
Saying that, I wouldn't put it in until we get a few more rounds in to test current balance. :P


So hoping we get an easier prey. Our battered raptors means we only have... 3 to 4 combat worthy raptors.

Thanks! :)

One of the motivations for moving to d10 is that it makes a little more room in the system for increments of bonus before the modifiers outweigh the roll. So fitting in a teamwork one is quite possible. And riders = distraction makes sense. I'll mark that down and come back to it soon for round 3 maybe. I don't think it will be very relevant for this one.

You guys have healed up some from the last fight.



New Stuff.

The rules doc got keelhauled in an attempt to make it easier to grasp. Several sections got moved, combined with others, or split off into their own thing.

 In particular there's now basically a chart for Major Actions, and the ways you can spend extra Vigor for bonuses. And free and minor actions that are combat specific have their own brief section now right after that.

 Link to new subheading

There's also a Rest mechanic formalized so you can save your energy and even get back a little if you're almost exhausted. And if you really need to get something done you can trade 10 HP for 10 Vigor.

All in all I attempted to expand the amount of control you guys have over the effort you expend and the results you can expect from it.

Let me know if anything isn't clear.

...Round 2 intro up soon.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Joben

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Re: Dino Arena - Round 2 Begins
« Reply #156 on: October 30, 2013, 10:19:53 am »

Round 2 Begins

A few days pass without incident. There isn't much to do in your cell. There's a water pool, a sand pit and a mud pit. Also a strange spherical thing about the size of your head that seems to be made of skin, but you can't bite it effectively. It does bounce in an amusing manner when you try though.

The rest is welcome. Most of you spend a few days sleeping off your injuries and digesting your massive meal of Bigtooth flesh. On day six, around the time your stomachs start feeling empty again, the door to the Arena opens. You're all feeling much better, Unholy still has some cracked ribs though and winces a bit when he moves.

It has changed since last time. The forest is thicker and darker.

Spoiler: The Arena (click to show/hide)

You all sniff the air and Maxinum thinks he senses a prey beast some way's distant. *sniff* herbivore. *sniff sniff* Maybe some type of Iguanodontia. There is a very slight breeze coming toward you and it is bringing the scent.

What do you do? This is a hunting scenario. You may want to plan for the fact that your prey will likely prefer evasion over combat.

http://tinyurl.com/DinoArenaRules
http://tinyurl.com/DinoArenaSheets
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Unholy_Pariah

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Re: Dino Arena - Round 2 Begins
« Reply #157 on: October 30, 2013, 10:26:05 am »

((Fuck yeah, got half eaten by a T-Rex look alike and im still in hunting form.
As for tactics, perhaps myself and the other less stealthy/more cunning hunters should head upwind of our prey and guide it into an ambush?))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Dino Arena - Round 2 Begins
« Reply #158 on: October 30, 2013, 11:04:21 am »

((Fuck yeah, got half eaten by a T-Rex look alike and im still in hunting form.
As for tactics, perhaps myself and the other less stealthy/more cunning hunters should head upwind of our prey and guide it into an ambush?))
((Sounds like a plan to ,e.))
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Maxinum McDreich

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Re: Dino Arena - Round 2 Begins
« Reply #159 on: October 30, 2013, 11:21:33 am »

(yup. According to the wiki, we should focus on the younger of these prey.)
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Unholy_Pariah

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Re: Dino Arena - Round 2 Begins
« Reply #160 on: October 30, 2013, 11:29:38 am »

((Im thinking that You, McDriech, and myself should perform i pincer manouvre with one of us startling it causing it to back up a bit then the other two come at it from the rear and the far side relative to our hidden hunters then we all start screaming like banshees and cause it to flee straight to Dwarmin and the other two who promptly ambush it with wild leaping attacks.

As long as we stay at least a medium distance while "chasing" it this strategy would give Dwarmin a whopping +7 to his initial attack and if combined with a flanking mock charge and a clinging attack this increases to +9

Take the new D10 system into account and he can deal anywhere between 0-36 damage.))
« Last Edit: October 30, 2013, 11:54:20 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Dino Arena - Round 2 Begins
« Reply #161 on: October 30, 2013, 12:28:47 pm »

(yup. According to the wiki, we should focus on the younger of these prey.)
((Obviously.))

((Im thinking that You, McDriech, and myself should perform i pincer manouvre with one of us startling it causing it to back up a bit then the other two come at it from the rear and the far side relative to our hidden hunters then we all start screaming like banshees and cause it to flee straight to Dwarmin and the other two who promptly ambush it with wild leaping attacks.

As long as we stay at least a medium distance while "chasing" it this strategy would give Dwarmin a whopping +7 to his initial attack and if combined with a flanking mock charge and a clinging attack this increases to +9

Take the new D10 system into account and he can deal anywhere between 0-36 damage.))
((Impressive plan. But you know what they say about making rabbit stew, right?))
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Unholy_Pariah

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Re: Dino Arena - Round 2 Begins
« Reply #162 on: October 30, 2013, 12:50:31 pm »

((Im thinking that You, McDriech, and myself should perform i pincer manouvre with one of us startling it causing it to back up a bit then the other two come at it from the rear and the far side relative to our hidden hunters then we all start screaming like banshees and cause it to flee straight to Dwarmin and the other two who promptly ambush it with wild leaping attacks.

As long as we stay at least a medium distance while "chasing" it this strategy would give Dwarmin a whopping +7 to his initial attack and if combined with a flanking mock charge and a clinging attack this increases to +9

Take the new D10 system into account and he can deal anywhere between 0-36 damage.))
((Impressive plan. But you know what they say about making rabbit stew, right?))
((Dont use a shotgun because buckshot tastes like crap?))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Dino Arena - Round 2 Begins
« Reply #163 on: October 30, 2013, 01:37:55 pm »

((No. First, you need to find a rabbit.))
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Dwarmin

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Re: Dino Arena - Round 2 Begins
« Reply #164 on: October 30, 2013, 01:50:16 pm »

((One Iguanodontia stew coming right up!))

"Hey, if you lot flush them toward me, I'll tear em apart!"

Action: Prepare the ambush! I am the ambushee. Follow Pariah's plan!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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