move to max range
You move to Far range.
(Move x2)
Action: Yip! I flee!
You move out past Far range, well out of plausible reach of the Bigtooth.
(Out of Combat; No Current Threats, Vigor burn halted)
Keep attacking the neck! Bite and rip, make it bleed a lot!
You kick at the Bigtooth but slip and fall over!
(2-1 vs 4+2-2-1. Clash, Luck 1) (Prone)
The Bigtooth snaps at you while you're on the ground. The angle is really awkward though and it ends up battering you rather than biting.
(20 dmg taken)
Try to spot weakest foe, Furiously kill it with final effort.
You're too exhausted, you barely understand what's going on anymore. The little hunters are just blurry shapes. You can't pick one out. You lash out desperately at the nearest blur, GreatWyrmGold who just made a move against you.
(Sense 1)
(Furious Attack 4+1+1 vs 2+1+1, Hit dmg 20)
Bite it's face while it's down!
You cannot bite ye face.
(Attack 2 vs 5+2-2-1)
Continue outlooking for Unholy
(This works on everyone in the same area)
You screech out a warning to GreatWyrmGold but unfortunately he's prone and gets hit anyway.
(Sense 3+1, Success, Allies Def +1)
fair enough.
Retreat to medium range. Taunt cos this thing's practically dead.
You pull back to Medium, out of it's immediate reach unless it moves, and ridicule it mercilessly. It chuffs back at you, snapping it's jaws once in your direction, but doesn't even try to approach.
The Bigtooth's movement slows. It's remaining good eye appears to become unconfused. It stops snapping at Greatwrym and lays it's head down on the ground. You all know the signs. It's strength is gone. It's breathing is rapid and shallow, then that too slows until the giant ribcage is still.
You have
defeated your foe and won meat for yourselves. All of you are alive, though not even one amongst you has escaped harm.
The sky above you dims to twilight, and in contrast to this the door to your cell opens up on the wall, warm light spilling out, providing a beacon to the way back.
You know from experience that you can't stay in the Arena long after a match. Already there is an unpleasant chill in the air that will grow more intense with each passing hour. But for now you should eat.
Over the next few minutes you all get back 3d6 hitpoints and Vigor as any bleeding stops and you catch your breath:
GreatWrymGold: 12
Dwarmin: 13
Unholy_Pariah: 8
Maxinum McDreich: 11
Scrapheap: 12
Mastahcheese: 10
He had 5 Vigor after this turn and was basically broken. It seemed reasonable to just call it here. It was statistically unlikely he could kill one of you in the 1 turn he technically had left.
Especially since you could just walk away and he would die of his injuries unable to pursue effectively.
Taking a last weak bite at Greatwyrm then lapsing into shock seemed a dramatically appropriate end.
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