(none of that "what the hell is this" kinda stuff you sometimes see with ASCII games).
Well, as someone that fondly recalls the days of playing ASCII games on BBS's, I can say their reaction is likely due to the fact that your game visuals, even at this early stage, manage to transcend what most of us are used to seeing in ASCII-based games. In fact your visuals remind me of the days when ASCII was used for art; many of those old BBS's and cracked games at the time would have these incredibly cool ASCII 'splash' images. They were often really sweet pieces of art, sometimes even animated. Somehow I've never really seen that art aesthetic make it into an ASCII game, until I started seeing your work.
Speaking of which, I'm curious - an old neuron just kicked in the back of my brain and reminded me that it isn't really ASCII, it's ANSI. When did the use of the term ANSI to refer to the extended ASCII set die out?
Thanks, let the transcendence begin!
I can't say when, or if, usage of the term "ANSI" really died out from the mainstream, but in my experience it's true that a lot of people these days will (sometimes vaguely) know what ASCII is, but not ANSI. So recognition would be one reason to stick with the term ASCII, even though sometimes people say I'm wrong. Meh, technically "ASCII" can be short for / implies "extended ASCII," which is actually what I'm using and my own preferred term, but I'm not going to go typing that out every time
I also shy away from the term ANSI because to me the more commonly used form of so-called "ANSI art" uses colored blocks like large pixels, which is very different from line art (another valid form of ANSI art, but for some reason I feel like that's less representative of the tradition).
Two more reasons I prefer to de-emphasize the ANSI part:
- ANSI traditionally uses escape sequences, which is a technical specification and not something that I use. In fact, even with REXPaint I only later went back and added .ans output which requires that you edit in a special restrictive mode since ANSI escape sequences limit an image to a handful of colors.
- I don't use much of the wide range of characters in extended ASCII anyway. As you can read about in my earlier blog posts on fonts, everything in Cogmind except the static art pieces uses only alphanumerics, punctuation, and lines. That's a pretty tiny portion of 256. Even the art is mostly lines, with an occasional other glyph or three thrown in just to give it more "character" CP437 has quite a lot more to offer than I really use.
To bring this wild ride back on topic, I think it's actually REXPAINT that has killed ANSI. Kyzrati, I blame YOOOOOU!
Yeah, I've read comments elsewhere discussing whether REXPaint is ASCII or ANSI. Again, a situation where I'm using "ASCII" to mean "extended ASCII," CP437. Maybe I'm feeding the spread of misinformation?
If I advertised it as tHe bEsTeSt cp437 aRt eDiToR! Everyone would be like... wha? I'm just going with what people know
This way it's more likely to reach a larger user base.
(I know you're kidding, just pointing out real reasons =p)