Huh, I was wondering about that. After the first few raids I don't think I've seen m ore than one or two enemies actually drop unconscious, we just mow them down.
Well, it's over. I may have sandbagged too much, and I learned a lot I haven't been able to cause I haven't gotten this far before. I'd finally gotten the advanced fabricator and was trying to make advanced components, so I set my mineral scanner for plasteel and sent a caravan out to mine it. I sent three people out and left four people behind. While we were mining we got ambushed by tribals, and they got lucky and critically wounded a guy. I hadn't brought any medicine, because I'd never been in an actually dangerous fight on a caravan run. So while we're frantically cutting herbs to make medicine, a raid hits the main base, four pirates with guns and molotovs. Long story short, we survive but everyone's bleeding and everything outdoors is on fire. Two of them bleed to death and the fire takes basically everything I have that's not outdoors. My farms, my stable and all the animals, my mineral scanner, everything. Two of my guys bleed to death, everything is blown out, and my three caravan guys are starving because of the mess the bandits made of it.
All that for some plasteel, jesus. Next time I'm not sending caravans out until I have cargo pods researched. Probably should've tried harder to build my population, we had a lot of wealth but only seven dudes.
Trying another mountain setup, here's my
new layout. Gonna put my starting housing and stuff outside and mine out minimal hallways at first to get the basic necessities established, then expand them to the full corridors, etc. The two squares at the entrance are just yardsticks to establish the basic grid at the start.
Is combining the rec room and dining room really important? I've usually built them separate. Are there any other major issues I'm missing? I'll probably expand the entrance to create something more defensive, but at first it's just gonna be an open 4-wide corridor.