Yea so I'm seeing how the game is designed for a nontribal play. being behind the tech is a bit onerous.
Ive abandoned my world of 60 factions and now have 15 or so. 2 of each with more tribals.
Picked a grassland at the base of a mountain, not too far from a road and several bases that like or hate me. I am unsure if grassland is vanilla or not, but suffice to say it is damn near treeless. and since literally all of my temperature and lighting needs comes from wood thats no good. I scraped up what I could.
Being limited in range and speed of fire meant I Could focus on either blocking los or cluttering the path of advancement. Trap spam is so classless for a veteran DF player :roll: so I try to limit it. Besides, grenadiers will happily crush through walls.
I tried to clutter a river, but the ai keeps changing where they cross, sometimes even based on the exact direction they approach from. Whats do good advice for slowing down attackers but not giving them oddles of cover? the mideval mod barricade works, but I don't want to br cheesy and plus it costs wood, which I already ration and prioritize. Rock chunks get used for my buildings since wood is scarce, snd the crafter keeps using them. Besides thats not a permanent solution since I cant forbid them...
and once I survived my first winter I restarted; with the only causualties being a gnawed off head and some escapee who ran into a spike trap. we stripped him and let him freeze to death.
My new game here, though. Same local. I guess I found out what randyrandom can do; im the first ten days Ive had 3 naked raids, a 79 year old droppod survivor, a Lizard attack, the plague, an eclipse, and then one of my last remaining healthy fighters went beserk and butchered my doc, who was unharmed up until then due to being a pacifist.
wtf mate, cant i catch a break?