I've been playing this thanks to a friend and it has the biggest aspect I find fun with DF--small-scale colony management \o/ ...That and I've modified the ranged speed/aiming speed to be 50% of its original (because ranged weapons + run speed right now is like = wow one volley and they're all on me), and a few
nice mods help out a ton.
And my first and still-thriving colony (nearing the spaceship I've no idea how to build, modded in research level upgrades [so I can finally hit Spacer tech]) is located in a vale in the mountain (I named it Vale!
). One way in, no way out, best for handling epic battles.
And I downloaded the Rimsenal AI mod! Hildegarde Epic is so fun! (Although I can't compare--I never tried the basic 3 AIs >_>)
Although I like how few things aren't mentioned that directly. Like, there's a difference between frozen food and food-exposed-to-warmth, but I can keep my chickens safely at a "1C" temperature while keeping whatever they feed on at an extended-but-not-frozen lifespan due to how close 1 Celsius is to the 0C frozen marker.
That, and anatomy knowledge. At least I know where the Radius/Fibula are to replace the whole thing! Thank mods for specific bionics/prosthetics! (I seriously wish there was some way to deal with Pirates however. I can't be nice and 'release' them because it does nothing! But I do it anyway :I Unlike hostile tribes, where you get a relation bonus for releasing them nicely. Although buying them off works...)
Just waiting for this thing to go on sale, just waiting, waiting waiting.
It's gonna be a long, long wait.
Until the usual International Holidays? :O I'd really love to get this game. Savings \o/
Regarding my first colony, I thought it was a bug at first because my drop pods landed...within the mountain (or "unknown area"), until I guessed 'well I guess I'm stuck in stone but my girls are moving so...dig out?'; one dug tile later, I'm in a whole new enclosed area. Huzzah terrain advantage!
...On that note, I do recall that Seeds are saved along with the specifics of the map. I wonder if I can exactly give the coordinates to others here to try :3 I do know that they are static however in the same seed, so that's a
very nice thing for sharing or replaying.
(do they differentiate according to the world expanse? Like, 200x150 is different from the other settings when generating a world+seed?)
On questions, does anyone know how to exactly specifically pick out one item versus another in a pile for the electric smelter or other 'deconstructing' workshops? I've a list of items I would like to smelt but compared to others in the same category, it really is tedious adjusting the bill every single time to ensure that the colonist doesn't snatch the thing I do
not want snatched but technically within the same category. :I