Could I ask what the name is of the mod that removes the no hauling/cleaning? Sounds like a must-have. I wouldn't mind if it was a super rare trait, but it feels like a good 20-30% of characters generated won't do it.
What you need instead is the robot mod that adds the hauling and cleaning bots
Do pray tell. Does the modded robots require any sort of component maintenance, because that could be a problem. But it'd certainly be better than having to have that as a priority over researching and other useful jobs.
No component maintenance but it does require 100w of power for every station. It is "MISC. Robots"
That mod also has a complimentary mod made by someone else that lets you build them yourself (instead of only being able to buy them). There is also "MISC. MAI" if you want to build Android colonists (don't expect too tooo much.)
I've downloaded a lot of mods and I thing I have a pretty firm grasp on which ones I like and which ones I dislike.
For example... Rimsenal, like the entire thing... Is not only good but it fills the VERY VERY barren slot of sci-fi weaponry (Base game has what? One? can you even get Charged Lances?)... Better yet it is strikingly balanced to an extent. At least so far it seems so.
In fact look into MISC, I do like incidents.
As well if you like the idea of GlitterTech (high end, end game stuff) get Industrialization. They take a lot of effort without being a obscene sink. The Deep Mining Drill in this mod? going to be officially added to the game.
Vegetable Garden is also a nice mod. Beans for everyone!