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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 868003 times)

MaximumZero

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1155 on: May 16, 2016, 10:28:05 am »

I found the AI Storyteller XML instructions and...tweaked them a bit. The population cap is far too low.
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Glloyd

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1156 on: May 16, 2016, 07:37:02 pm »

I found the AI Storyteller XML instructions and...tweaked them a bit. The population cap is far too low.

Yeah, especially for the Storytellers that aren't Randy Random.

tryrar

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1157 on: May 17, 2016, 12:08:27 am »

.......I just got ROFLstomped by a herd of deer. WTF this game is awesome
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1158 on: May 17, 2016, 04:23:15 am »

What is the popcap normally?
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kilakan

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1159 on: May 17, 2016, 06:25:24 am »

From  what I understand the pop 'softcap' is around 12 last time I checked.  It gets harder and harder to recruit new people as you approach that number but I have had bases with 20 or more before.  You just need to get lucky with high social characters/easy prisoners and slave ships.
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MaximumZero

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1160 on: May 17, 2016, 11:34:22 am »

Both Cassandra and Phoebe have a minimum desired pop of 4, a soft cap of 13, and a hard cap of 18. Randy is the same, but his hard cap is 50.

I boosted the soft caps to 100, and the hard caps to 250. Randy's hard cap is now 500. Muahaha.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

tryrar

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1161 on: May 17, 2016, 01:35:50 pm »

Future note: Don't mess with thrumbos unless you have something better than a survival rifle/using multiple hunters.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sonlirain

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1162 on: May 17, 2016, 03:36:27 pm »

.......I just got ROFLstomped by a herd of deer. WTF this game is awesome

I had a hunter get swamped by a swarm of angry squirrels.
http://i.imgur.com/7Dbmmrz.png
So basically this.
https://www.youtube.com/watch?v=nnfWYF2kVwQ
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Greiger

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1163 on: May 17, 2016, 11:04:32 pm »

maybe it's cheesy but whenever a thrumbo showed up I would just wait for it to go to sleep and then have a constructor go out and build walls around it.  Then just wait 3 days for it to starve to death.

Don't even need the walls built all the way, as long as they have the materials delivered to the site they block movement just like the fully built walls.
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tryrar

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1164 on: May 18, 2016, 08:56:31 am »

A pack of elephants just Boatmurdered me
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

LoSboccacc

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1165 on: May 18, 2016, 08:59:46 am »

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tryrar

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1166 on: May 18, 2016, 09:18:31 am »

Serioulsy, this is why I only had one elephant marked for hunting at a time, and STILL the entire pack went manhunter on me :|
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

jocan2003

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1167 on: May 18, 2016, 12:00:40 pm »

If i remember right this is not a bug but a poke at the famous DF story.
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Empty

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1168 on: May 18, 2016, 03:15:11 pm »

Are there any modpacks you guys use?
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Sonlirain

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #1169 on: May 18, 2016, 05:22:34 pm »

Don't forget rowing bands of manhunters.
Spoiler (click to show/hide)

As for mods... i'm not up to date with Rimworld mods.
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"If you make something idiot proof, someone will just make a better idiot."
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I have a mostly dead youtube channel.
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