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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 864490 times)

Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #900 on: December 29, 2014, 01:06:08 pm »

Crap, some mod is interfering with the organ transplants. Gonna have to rule out which one but the option to install anything except peglegs is gone.

EDIT: I've added the New Recipe Nurse mod because it just seems like a good idea. Apparently it fixed things now, but the maintainer has updated the Brain Surgery mod in the last few hours to no longer need it.

Now, if only there was a mod to fix someone's torso. I wonder if adding new spare bodyparts is easy. I think all I'd need is a ThingDef for a torso in a box and add the surgery recipe.
« Last Edit: December 29, 2014, 01:45:11 pm by Sergius »
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #901 on: December 29, 2014, 05:35:38 pm »

Is there anything you can do about infections? Besides amputations?
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Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #902 on: December 29, 2014, 05:57:09 pm »

Medicine and a bed for a hospital.
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GrizzlyAdamz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #903 on: December 30, 2014, 05:07:12 pm »

Say, new wall types, which ones do you still need to worry about short-circuits? Are steel conduit walls still vulnerable to fire?
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #904 on: December 30, 2014, 05:10:54 pm »

The one that doesn't have conduits probably doesnt suffer from short circuits.  If you press the 'i', you can find a flammability rating for that materiel.
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GrizzlyAdamz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #905 on: December 30, 2014, 05:23:06 pm »

Well then, looks like it's marbleslate-conduit walls from now on.
« Last Edit: December 30, 2014, 05:29:01 pm by GrizzlyAdamz »
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #906 on: January 10, 2015, 08:16:57 pm »

So, does anyone else think that the Doomsday Rocket is a just a load of crap?

Maybe you're just not suppose to use it against mechaniods. But I dont see why you would ever use it against people.
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Girlinhat

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #907 on: January 10, 2015, 08:57:15 pm »

It doesn't have enough damage to one-shot mechanoid parts, and that's what it does.  Under the current damage model, it'll hurt one body part, which isn't enough to kill a mechanoid.  I don't even think it's enough to kill a human on a torso shot.  For the price, it should probably actually be like 3 shots with 100% accuracy and no salvo delay, of 50+ damage each.  That'd give it a significant chance of mutilating and outright killing humans, knocking down structures, and making mechanoids really worried.

Aseaheru

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #908 on: January 10, 2015, 09:08:36 pm »

From what I saw, it does have a rather large blast radius... And spams out a fair lot of fire...
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Sharp

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #909 on: January 11, 2015, 06:00:43 am »

It's pretty poor vs mechtoids, you can get lucky and maybe incapacitate them but it's rare, on raiders though you can incapacitate lots of them. Best way to use it is to hide in a room with a strong door and wait for the raiders to come a knocking and get stacked up and then go boom!
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #910 on: January 12, 2015, 02:28:11 am »

It's pretty poor vs mechtoids, you can get lucky and maybe incapacitate them but it's rare, on raiders though you can incapacitate lots of them. Best way to use it is to hide in a room with a strong door and wait for the raiders to come a knocking and get stacked up and then go boom!

Yea, but setting up a proper kill area with supporting turret and wall of colonist with sandbag protection is pretty hard for the ai to tackle.

Until they can bring in rockets.
« Last Edit: January 12, 2015, 06:39:24 am by MrWiggles »
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GrizzlyAdamz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #911 on: January 12, 2015, 05:28:04 am »

It doesn't have enough damage to one-shot mechanoid parts, and that's what it does.  Under the current damage model, it'll hurt one body part, which isn't enough to kill a mechanoid.  I don't even think it's enough to kill a human on a torso shot.  For the price, it should probably actually be like 3 shots with 100% accuracy and no salvo delay, of 50+ damage each.  That'd give it a significant chance of mutilating and outright killing humans, knocking down structures, and making mechanoids really worried.

Huh, I thought mortarfire could shred multiple body parts.

Was I wrong? Is it not the same for rockets?
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MrWiggles

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #912 on: January 12, 2015, 08:38:34 am »

Aye ya ya... just had some bad RNG moments. Two mech drops inside my base. @.@ Lost 5 colonist.

And a lot were injured. Mostly because they had to run between the cross fire, to put out fires.
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Drakale

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #913 on: January 12, 2015, 11:06:17 am »

I keep waiting for this to get on steam because I'm too lazy to get a paypal account. If at least there was a straight credit card payment option :/

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n9103

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #914 on: January 12, 2015, 11:30:35 am »

... paypal does straight credit cards without an account...
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