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Author Topic: RimWorld - basically the sci-fi Dwarf Fortress  (Read 868074 times)

My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #435 on: February 26, 2014, 03:44:53 pm »

That's awesome! I know how I'm procrastinating today!

sebcool

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #436 on: February 26, 2014, 03:45:55 pm »

I predict that the first mod will be to re-add blasting charges :P
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Mephansteras

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #437 on: February 26, 2014, 03:46:49 pm »

Excellent! Those changes should liven things up a good bit.
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Tellemurius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #438 on: February 26, 2014, 04:12:27 pm »

Forgot added cannibalism.

GrizzlyAdamz

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #439 on: February 26, 2014, 04:30:14 pm »

Forgot added cannibalism.
How could you forget that?!
Now that the mines are gone, prisoner-corpse dungeon. Excellent.
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TynanSylvester

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #440 on: February 26, 2014, 05:18:20 pm »

Hey everyone, sorry I haven't been around. Been working hard on..... THIS :D

RimWorld Alpha 2 Cannibal Modders

http://www.youtube.com/watch?v=Rhw3j_pYWnI

Modding support, cannibalism, blah blah. I know you dwarf people are really only interested in the fact that you can now build super-stony stone walls. Well there you go.

Oh and sebcool - I circumvented you. I made the blasting charges myself and included them in the release as a demo mod.
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #441 on: February 26, 2014, 05:45:59 pm »

Oh well I didn't actually forget cannibalism, I was copypasting from the changelog and there was an entry "Cannibalism causes bad thoughts" but no actual "added cannibalism" entry, so I guess that's why I missed it.
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Sergius

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #442 on: February 28, 2014, 04:28:59 pm »

It's nice that we can have cooked food now, but I don't see any way to keep a minimum stock of food (I can't just cook everything because cooked meals rot in a few days).
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Zangi

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #443 on: February 28, 2014, 04:33:41 pm »

It's nice that we can have cooked food now, but I don't see any way to keep a minimum stock of food (I can't just cook everything because cooked meals rot in a few days).
I gotta agree.  It would be nice to be able to keep a maximum stock, cause of the rotting.  Also, I don't think the cooking skill gains exp up while cooking...
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #444 on: April 10, 2014, 11:20:41 am »

Hey guess what? You can now tell them to keep minimum stocks and stuff.

http://ludeon.com/blog/2014/04/alpha-3-factional-infighting-released/
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forsaken1111

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #446 on: April 10, 2014, 11:41:06 am »

Hey guess what? You can now tell them to keep minimum stocks and stuff.

http://ludeon.com/blog/2014/04/alpha-3-factional-infighting-released/
Shh. Shh. Shh. Factions.
Pfff factions? I have inventory control! Who needs factions?!
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Mephansteras

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #447 on: April 10, 2014, 11:43:51 am »

Well, this update looks quite exciting!
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My Name is Immaterial

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #448 on: April 10, 2014, 04:29:00 pm »

There's a minigun now.


BUHAHAHAHAHAAHHA!!!!!!!

Mictlantecuhtli

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Re: RimWorld - basically the sci-fi Dwarf Fortress
« Reply #449 on: April 20, 2014, 09:22:49 pm »

*Dusts off topic* So, the new update is amazing. There music, and it's catchy, reminds me of Wild Arms music. Factions work, too, so we finally have primitive people with rocks and bows raiding our colony. I can't stop playing.
« Last Edit: April 20, 2014, 09:25:07 pm by Mictlantecuhtli »
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