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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236765 times)

Paul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #885 on: November 17, 2015, 12:20:58 am »

Planets are smooth for me, the only issue is the load time. Takes just over 3 minutes to load in. I'm running an i7 3770 CPU with a GTX 670.

Once I'm in things are good, though. I can hop in the crazy rover thing that I built from the blueprint provided in easy earth start and go driving over 400 kph mowing down trees and stuff without any graphical lag.

I never did get a chance to build the dropship blueprint thing, the first drone attack took out the projector. I may have to start a new game just to see if it's any good, the ground vehicle is fun.
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ThtblovesDF

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #886 on: November 17, 2015, 04:19:36 am »

Turn shadows to low to gain like 30 fps on planets.
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Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #887 on: November 17, 2015, 05:41:06 am »

Sigh, if I even look at Terran planets up close, FPS falls dramatically. On planet, FPS is consistently >20 FPS. Martian planets are only a little better, a little above 20 FPS on planet. I'd guess it's my GPU since the benchmarks of the suggested video cards are significantly better. You don't realize how inferior mobile versions of graphics cards are until you benchmark them against the standard ones.

Guess I'm not going to be playing on Terran planets smoothly until they either optimize them or I get a more powerful computer. I can apparently handle earthmoons with about 40-30 FPS though. At least there's that. If only there was a start that would only generate a moon--the moon start generates a Terran planet too.

Turn shadows to low to gain like 30 fps on planets.
Maybe for you, but for me I only got about 5 FPS from standing on a moon and changing the settings.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #888 on: November 17, 2015, 11:05:27 am »

I've been getting a solid 70-80 fps on high settings on the Martian planet. Then again, I have a GTX 970 and an i7 4790K.
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Android

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #889 on: November 17, 2015, 11:55:15 am »

Yeah my beefy computer handles planets just fine. But you guys arnt missing too much because planets are not very stable right now. I've lost two savefiles already to corruption and another error already.
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Paul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #890 on: November 17, 2015, 02:05:09 pm »

Hey Tarran. Just for you, here's a save with moon start and all the planets deleted. Asteroid density set to high (you have to fly a ways from the moons to see any, though - unless you turn up view distance). Not sure if you can handle the other 2 moons or not but they are both there too for your exploration. You can edit whatever settings you like by opening Sandbox.sbc with a text editor and changing things.

The pirate bases are probably still floating in space where the planets were since all I did was erase the planets.

https://drive.google.com/uc?export=download&id=0Bw4jSI5meNgsSnFwUnRSS2U1OXM
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #891 on: November 17, 2015, 03:15:51 pm »

I've been getting a solid 70-80 fps on high settings on the Martian planet. Then again, I have a GTX 970 and an i7 4790K.
I have the same setup, and I noticed I was getting 40-50 FPS much of time on the Terran planet, at night in particular. I probably could have been less greedy and turned a few settings down below Ultra, but the REALLY short, square, visible lighting distance around your character was bothering me anyway, so I'm waiting for the Thursday update and whatever optimization it brings.

Also, am I missing a way to rotate the new base station blocks when I'm creating them? It doesn't seem like I can rotate them, so of course when I try to make a building out of a station on a planet, its surface is never flat with the ground. In fact, I wish there was an auto-rotate-to-gravity button so I didn't have to eyeball it.
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Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #892 on: November 17, 2015, 03:38:11 pm »

Hey Tarran. Just for you, here's a save with moon start and all the planets deleted. Asteroid density set to high (you have to fly a ways from the moons to see any, though - unless you turn up view distance). Not sure if you can handle the other 2 moons or not but they are both there too for your exploration. You can edit whatever settings you like by opening Sandbox.sbc with a text editor and changing things.

The pirate bases are probably still floating in space where the planets were since all I did was erase the planets.

https://drive.google.com/uc?export=download&id=0Bw4jSI5meNgsSnFwUnRSS2U1OXM
Oh hey, thanks!

I'm sure the pirates won't mind. They probably weren't making much use of the planets anyways.

Also, am I missing a way to rotate the new base station blocks when I'm creating them? It doesn't seem like I can rotate them, so of course when I try to make a building out of a station on a planet, its surface is never flat with the ground. In fact, I wish there was an auto-rotate-to-gravity button so I didn't have to eyeball it.
Wait, what? Did they not add rotation options for stationary buildings? Wow, they didn't.

I mean, such problems were visible even before planets were released officially--dwarf planet asteroid/s on the Workshop highlighted it quite clearly. I don't see how they expect people to enjoy planets when you can't make use of stationary buildings properly on half or more of the planets' surface.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

LoSboccacc

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #893 on: November 17, 2015, 04:58:19 pm »

seamless planets! now, if you want to actually see them, let me load for 10 minutes and use all your ram plus some from your neighbors

it was kind of working tho, but the first drone attack killed it.
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RadtheCad

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #894 on: November 17, 2015, 05:33:09 pm »

I've been playing on a dedicated chan server, I think that might take the strain off of your system.
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deoloth

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #895 on: November 17, 2015, 07:00:29 pm »


Also, am I missing a way to rotate the new base station blocks when I'm creating them? It doesn't seem like I can rotate them, so of course when I try to make a building out of a station on a planet, its surface is never flat with the ground. In fact, I wish there was an auto-rotate-to-gravity button so I didn't have to eyeball it.
Wait, what? Did they not add rotation options for stationary buildings? Wow, they didn't.

I mean, such problems were visible even before planets were released officially--dwarf planet asteroid/s on the Workshop highlighted it quite clearly. I don't see how they expect people to enjoy planets when you can't make use of stationary buildings properly on half or more of the planets' surface.


Try Pressing B when you have the station block up. It should rotate it to the direction of the planet.
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Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #896 on: November 17, 2015, 08:14:05 pm »

Oh, I didn't know they added a station rotation function; I guess I haven't paid enough attention to the changelog or something. Strange that it isn't the standard, though. Thanks!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #897 on: November 17, 2015, 10:59:57 pm »

Tweaked my settings some more and adjusted some stuff in my video card options, plus setting flora off in the world generation options and I managed to get it to run at ~15 fps at 1920x1080 (with every other graphical option disabled or set to the lowest) which is.... still not that great, but at least I could play around with planets a little bit.

Easy start earth starts you off under attack, as in there's an enemy drone already incoming when you load in. I kind of wish they gave you a little more time to check the base out or something before the attacks started (yeah I know you can disable drones in the options), but I guess it's not too bad since the base turrets managed to kill it before it could do too much damage, and you also start with a halfway decent fighter ship.

It's surprisingly fun fighting off drones and trying to salvage bits and pieces, or drop whole wrecks into your grinder pit. Shooting the drones and watching them crash and explode is pretty funny, and flying around in gravity is just different enough to keep it interesting.

Ultimately it feels a little too hectic for a single player though, because the drones just come in too fast and you have to spend all your time blowing them up so there's no time to try and find magnesium to make more ammo or build a better attack ship to actually blow the enemy base up (attacking it with the starting fighter was a dismal failure). I imagine it would be really, really fun with 2 - 3 players though since you could take turns flying the fighter, salvaging wrecks, repairing the base, and building new ships.

Other than the FPS issues I'm actually rather impressed so far, it's like a whole new game and I haven't even tried to build a rocket to get into space yet.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #898 on: November 17, 2015, 11:21:15 pm »

The pirate base can be defeated fairly easily if you stay out of range. I ended up putting rockets and gatlings on my miner and took out the turrets and antenna of the pirate base; now I just need to clear out some interior turrets.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #899 on: November 18, 2015, 12:34:24 am »

The pirate base can be defeated fairly easily if you stay out of range. I ended up putting rockets and gatlings on my miner and took out the turrets and antenna of the pirate base; now I just need to clear out some interior turrets.

This is probably the best way, but I hate doing it because camera zoom sniping feels like such a huge cheat/exploit. A single small ship with the bare minimum required to fly and a single fixed gatling + camera can trivialize all AI enemies (usually even drones since they often fly straight for you), it's just so... bleh. If you're going to do that, why not just use spacemaster mode to delete the turrets instead?

I really hope they intend to rebalance combat at some point. Fixed gatlings should not have a longer range than the turrets do since it makes them mostly useless, but on the other hand turrets shouldn't be so absurdly deadly either (especially against small ships).
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