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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236706 times)

miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #915 on: November 21, 2015, 06:54:25 am »

We just had a discussion about this, ore markers calculate the exact center of the deposit, so if it's moon-shaped for example there wont actually be any ore at the center.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #916 on: November 21, 2015, 08:33:29 am »

So if you want to figure out where the ore is, just dig in a line in both directions until you find it?
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #917 on: November 21, 2015, 08:35:00 am »

the deposit could also be shaped like a cube with circular holes in the middle of each side. there is no best solution ¯\_(ツ)_/¯

i guess that would work most of the time, though :v
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #918 on: November 21, 2015, 09:38:07 am »

the deposit could also be shaped like a cube with circular holes in the middle of each side. there is no best solution ¯\_(ツ)_/¯

i guess that would work most of the time, though :v

But don't ore veins have to be continuous?
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LoSboccacc

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #919 on: November 21, 2015, 09:52:23 am »

the deposit could also be shaped like a cube with circular holes in the middle of each side. there is no best solution ¯\_(ツ)_/¯

i guess that would work most of the time, though :v

But don't ore veins have to be continuous?

yes, but they don't have to be convex
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Paul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #920 on: November 21, 2015, 07:42:46 pm »

I don't think they actually are continuous, I think the ore deposits can be multiple small veins.

Uranium, for instance, seems to spawn as multiple tiny veins spread across a huge area.

In creative I made a core drilling ship that uses pistons and a drill to dig straight down 60 meters (using 30 pistons). I pasted 16 of them in a 4x4 pattern on top of a ore spot for Uranium. Only one of them actually found any uranium.
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #921 on: November 22, 2015, 08:35:14 am »

What are drills on pistons like now?

I remember building a drilling rig about a year and a half ago, which ended up being huge because the drilling head was itself was massive due to the amount of thrusters and gyros I had to use to stabilise it
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #922 on: November 22, 2015, 10:29:37 am »

Just got done with my first little project: a planetary drilling car.


Result: Dismal failure. As expected.

Spoiler (click to show/hide)

Tries to flip itself over when changing the arm position. I also still haven't quite figured out conveyors/sorters. It's supposed to eject stone out the sides, while dumping ore into the collector on top. Trying to drive it is difficult as well.

I did learn quite a bit on how to get rotors to work. Weight distribution aside, the mining arm(s, since they're not connectable) do work, and I also have a working rear hatch/ramp.


By the way, on planets, are there more ore deposits the deeper you go, or is it just randomly found everywhere?
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #923 on: November 22, 2015, 12:57:47 pm »

It would be nice if the tutorials in this game actually explained how to split stacks.

E:
So, I did the tutorials and now I'm in the quickstart world... What do I do now?
« Last Edit: November 22, 2015, 01:39:44 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #924 on: November 22, 2015, 02:41:23 pm »

It would be nice if the tutorials in this game actually explained how to split stacks.

E:
So, I did the tutorials and now I'm in the quickstart world... What do I do now?
I haven't actually played since planets. Does quickstart start you on a platform on an asteroid? Or on the surface of earth?
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #925 on: November 22, 2015, 02:51:32 pm »

Surface of the earth, it seems, in a sizeable base.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #926 on: November 22, 2015, 02:54:56 pm »

Surface of the earth, it seems, in a sizeable base.
Then I am not the person to ask. From what I hear, you should figure out a way to get rid of the nearby pirates.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #927 on: November 22, 2015, 03:09:49 pm »

Surface of the earth, it seems, in a sizeable base.
Then I am not the person to ask. From what I hear, you should figure out a way to get rid of the nearby pirates.

Yeah, kill the pirates. Once the pirate base is inactive (meaning the antenna and beacon are damaged to the point that they stop working or lose power), no new drones spawn.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #928 on: November 22, 2015, 04:44:40 pm »

You can do this fairly simply using rockets from a good distance away.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #929 on: November 22, 2015, 06:16:35 pm »

You can do this fairly simply using rockets from a good distance away.

I just stuck a gatling on the starting miner ship and sniped the turrets and antenna and beacon.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now
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