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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236459 times)

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #60 on: December 16, 2013, 08:30:37 am »

Latest update includes some rotor changes (more useful, but still awkward in terms of UI) and this:

Quote
We have also enabled the rifle (by mistake), but we decided to keep it enabled. Note, that this is not its final functionality but still a work in progress.
Go clone a few small ships (copy/paste function is awesome) and just shoot them to floating, spinning pieces with that little rifle. It's far more fun than it has any right to be.
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Mesa

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #61 on: December 22, 2013, 05:51:46 pm »

I just found out about this game and WOW!
This looks bloody amazing!

I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?

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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #62 on: December 23, 2013, 05:36:56 am »

I just found out about this game and WOW!
This looks bloody amazing!

I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.

Erstwhile, updates have been coming at a steady pace of one substantial feature a week, with the latest one being warheads. The warheads, by the way, are entertaining, although they don't really tend to make as much flying debris as one might like which leaves them feeling a bit sterile.
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #63 on: December 23, 2013, 08:43:08 am »

The steel catwalks make surprisingly effective armor.
Yeah I bought this, and spent five hours making a crude outpost and a fighter.
I think the freaking hangar door is what took me the most time.
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ICBM pilot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #64 on: January 02, 2014, 11:32:42 am »

I think I just made the most effective escort fighter ever, it can destroy one of those small ships that start by the space station in one shot of its gatling guns too bad it can barely move forwards when it shoots...
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Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #65 on: January 02, 2014, 01:11:19 pm »

I just found out about this game and WOW!
This looks bloody amazing!

I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.

Funny, last time they said that we never got multiplayer.
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Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #66 on: January 02, 2014, 02:47:49 pm »

I just found out about this game and WOW!
This looks bloody amazing!

I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.

Funny, last time they said that we never got multiplayer.
I don't know, I go to spaceengineersgame.com, and the first thing I see is a picture showing four different-color "spacemen" in the same environment. Plus it's called "Space Engineers", plural. This game is the kind of game that's going to become pointless faster than unmodded Minecraft if it doesn't have multiplayer at some point.
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ICBM pilot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #67 on: January 02, 2014, 07:16:16 pm »

I just found out about this game and WOW!
This looks bloody amazing!

I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.

Funny, last time they said that we never got multiplayer.
I don't know, I go to spaceengineersgame.com, and the first thing I see is a picture showing four different-color "spacemen" in the same environment. Plus it's called "Space Engineers", plural. This game is the kind of game that's going to become pointless faster than unmodded Minecraft if it doesn't have multiplayer at some point.
Or they could take the  easy way out and do what they did with miner wars...
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #68 on: January 17, 2014, 03:04:10 am »

MULTIPLAYER IS OUT!
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FritzPL

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #69 on: January 17, 2014, 03:16:18 am »

15 euro for a game not even out yet made by people that failed to deliver before?

Spoiler (click to show/hide)

the russians are going to love this though

Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #70 on: January 17, 2014, 03:35:08 am »

15 euro for a game not even out yet made by people that failed to deliver before?

Spoiler (click to show/hide)

the russians are going to love this though
It's not worth 300 rubles at the moment, either. Maybe once it has a bit more purpose in single play, and/or goes on sale...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #71 on: January 17, 2014, 05:13:13 am »

MULTIPLAYER IS OUT!
YEEEEESSSSSS

So, is anyone hosting? I'd love to, but I can't because I'm in a dormitory and can't forward ports or anything.
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #72 on: January 17, 2014, 12:38:15 pm »

I'll try and host, i'll give an update if I can get it


EDIT: server is up, you'll have to add me as a friend on steam to join (SteamID: scoopdjm (scoopbeard))

EDIT: server down, its weird.
« Last Edit: January 17, 2014, 02:12:26 pm by Urist McScoopbeard »
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #73 on: February 04, 2014, 04:44:29 pm »

Updates: After several iterations, multiplayer sucks less, chat is implemented.

So, anyone?
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Wardo

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #74 on: February 04, 2014, 05:35:05 pm »

I've been following this game and waiting for multiplayer, but what can be done in multiplayer? Is it kind of like Garry's mod? Can we make a contest to see who can design the best DF inspired floating piece of space junk, I mean, ship?

An average looking sci-fi ship... with a long decorative beard! A ship in the shape of a pickaxe which flies spinning like a murderous boomerang. A golden ship in honor of the beloved object of our dreams, the Carp.

These are my entries. I'll instruct my dwarves to build them.
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