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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236540 times)

Kot

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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1051 on: December 15, 2015, 05:30:18 pm »

Server is back up after a power outage, with shorter days/nights as a bonus.
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Akura

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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DerrickMoore

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1053 on: December 17, 2015, 11:56:34 am »

Am I the only one getting an error message "Host has left the game" when I try to log onto the server?

Server says one other person is playing in the list, but whenever I try to join, I get that message. I seem to be able to join other servers.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1054 on: December 17, 2015, 03:40:49 pm »

Am I the only one getting an error message "Host has left the game" when I try to log onto the server?

Server says one other person is playing in the list, but whenever I try to join, I get that message. I seem to be able to join other servers.
It looks like the server had indeed crashed. I've restarted it.

I must say, SE is not the most stable program in multiplayer. :P
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1055 on: December 17, 2015, 07:18:27 pm »

They updated today - this time for animated atmospheric thrusters.


Does anyone know the altitude a sensor will activate on a planet? I put one on a stationary tower a few meters up off the ground, set all the detection ranges to 1m, and set it to only detect asteroids(which seems to also mean planets), and it's still triggering. Turning off detecting asteroids shows it's not detecting.

Attempting to make a device dropped from orbit to slow itself down for landing. I have no doubt it will fail horribly and hilariously, but at least I want the landing thrusters to fire.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1056 on: December 18, 2015, 06:58:50 am »

They updated today - this time for animated atmospheric thrusters.


Does anyone know the altitude a sensor will activate on a planet? I put one on a stationary tower a few meters up off the ground, set all the detection ranges to 1m, and set it to only detect asteroids(which seems to also mean planets), and it's still triggering. Turning off detecting asteroids shows it's not detecting.

Attempting to make a device dropped from orbit to slow itself down for landing. I have no doubt it will fail horribly and hilariously, but at least I want the landing thrusters to fire.

You're probably best off just testing that in creative mode by flying a ship with the sensor on it.
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RadtheCad

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1057 on: December 18, 2015, 08:35:31 am »

In fact, what with the current nature of the game, I'd say that all ship testing is better done in creative.  There's just too big a chance the game decides it doesn't like what you did and takes revenge for your misdemeanours.

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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1058 on: December 18, 2015, 08:25:38 pm »

Hmm, might as well use a remote control and land it manually. I tried using a tug to push it towards the planet. After enough speed, the whole thing started to tear itself apart before the game crashed. Might also want to turn off the dampeners on the thing as well.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1059 on: December 18, 2015, 11:18:08 pm »

They updated today - this time for animated atmospheric thrusters.

It's nice to see after 6+ months of getting weak patches because they were working on planets, now that planets are finished we are back to getting solid patches  ::)

I know, I know, alpha, lots of bugs to fix, things break, be patient, etc etc. I think I'd be a little less bitter about it if they were actually fixing the bugs they said they fixed. However, at least two major ones (falling through the world, big mining lag) have not been fixed or improved at all despite them saying they are fixed, old bugs keep showing back up (such as the projector cheat which was fixed and is now possible again for at least a month) and generally the game just seems to get slightly worse over time instead of better.

I really should probably just delete it and try and forget about it till it's finished, I guess I don't have the patience for early access.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1060 on: December 19, 2015, 12:43:04 am »

 I think they are working on netcode again.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1061 on: December 19, 2015, 12:50:45 am »

I really hope so. It's nearly unplayable right now on planets unless you're on LAN
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1062 on: December 19, 2015, 01:32:07 am »

I really hope so. It's nearly unplayable right now on planets unless you're on LAN
Yeah, I can't wait for new netcode. In space there's room for improvement, but it's basically playable since they made some changes to reduce unneeded data being sent to clients. On planets... I fall through the ground whenever I mine, and that's as a client connected to a dedicated server on the same computer. There's also the physics madness that happens whenever you anchor landing gear to a planet surface. It's just plain buggy.
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Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1063 on: December 19, 2015, 02:10:17 am »

Is the server up right now, Sensei? I was able to join yesterday but I haven't been able to find it in the server browser at all today.
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TD1

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1064 on: December 19, 2015, 09:37:37 am »

Ptw
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