Battle Map 1
Some key things to note:
Light green: grassland (normal ground)
Dark(er) green: tree cover (Darker = more cover)
The contour lines represent relative elevation, but the map as a whole is fairly flat.
Deployment areas for human player is blue.
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Recruitment is open, the actual combat briefing (containing the enemy count) will be on Monday evening.
For simplicity's sake, a player may deploy up to 5 squads.
A player can deploy to
One starting zone.
Each squad must have a class. (see below)
Each squad should have a name (will default to Player's Squad A, Squad B, etc.)
Each squad should have a
general task (attack nearest enemy, cover nearest friendly, etc)
Each squad should have a
staff priority (the highest gets filled with professionals first). (default to even spread)
For priority: clarify what is the highest priority; By default I consider 1 to be highest.
The submissions made prior to this should be reevaluated, otherwise I'm gonna get something wrong.
For the purposes of this exercise all squads are considered to be fully equipped as they are able, according to class.
ClassesSword, Axe, Lance, Spear, Unarmed, Bow. These are the current weapons we have. Pick one per squad.
Heavy: (i.e. Heavy Sword): Offense: 3, Defense: 4, Speed: 1
Pro: Can form and hold a line for a long time.
Con: Slow, fatigue builds faster.
Medium: (i.e. Medium Sword): Offense: 2, Defense: 3, Speed: 2.
Pro: Good for everything.
Con: Great for nothing.
Light: (i.e. Light Sword): Offense: 2, Defense: 1, Speed: 4.
Pro: Good for flanking, ambushes, etc.
Con: Relies entirely on speed.
Equipment bonuses are not counted here.