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Author Topic: Starcraft RTD, The flames of Korhal Mission 1.5 That was a letdown  (Read 115388 times)

wolfchild

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #435 on: October 13, 2013, 06:23:40 am »

Sorry for the delay, because of this I will give 48 hours before running a turn without people

Spoiler: actions (click to show/hide)

Nox:
You receive a rough outline of the area from Jackson, enough to get by at least (you may now use the full map)

When you exit the vent, you find yourself in a small room, the two occupants are clearly having a good time, and have not noticed you yet.



Arca:
You backtrack to a vent and crawl into it, resting a little, you hear only the sounds of a reactor from the other side



Squad:

As you close on the Barracks, a sensor suite catches you and, as you do not have the apropriate IFF signal, it alerts the garrison

You see men starting to come out of the baracks, mostly marines for the moment

- you have encountered 5 marines


Spoiler: map (click to show/hide)


Spoiler: Thomas Arca (Talarion) (click to show/hide)




Spoiler: Aurora Klias (Tiruin) (click to show/hide)

Spoiler: Nick Rune (Coolrune) (click to show/hide)

« Last Edit: October 13, 2013, 08:10:05 am by wolfchild »
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You really can both sig it.
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killerhellhound

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #436 on: October 13, 2013, 08:44:32 am »

"I have come to destroy you" thundered out from Mark's speakers as the Gatling guns rain bullet hell down on the unlucky marines.

I will be away on camp for 5 days so during that time Mark will follow orders and kill any hostiles.
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Tiruin

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #437 on: October 13, 2013, 09:36:01 am »

No time no time if the alarm comes out like this.

"Commander, we need to split the team-send Walker and I down that path-to complete our objectives faster. We'd be losing out on supplies if we continue fighting every single person here."

Set to Semi-Auto, aim to maim and not kill, provide supporting fire.

Unless Fleeing towards the right hand corridor and looking for any internal ship-defenses or cameras counts as an action.
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Nevyn134

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #438 on: October 13, 2013, 10:37:33 am »

Slipping up behind them, Vanessa smiles, drawing the pair of knives she is carrying and pressing the blade against the throat of whoever is on top. "Oh, dont stop on account of me... and dont scream or this will get very, very messy.... Now, who are you and what ranks do you hold?" She smiles as she straddles the person below, in nice and tight to the person whose throat her knife is at.

Threaten and ask questions.

((Yes, Nox is fucking nasty, if any of this makes you guys uncomfortable, let me know and I will tone the characters sadistic nasty down. Sort of... mostly make her a bit more merciful in her way (ie. Killing them outright or holding them up other ways.))
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Talarion

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #439 on: October 13, 2013, 08:28:39 pm »

Move through power, towards the bridge, before turning south and heading into the vent there to get to Internal Security. Again, stay on the alert for any hostiles, and cloak when there's a chance I could be discovered. Basically, uncloak only while in vents. Even then be wary.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

mastahcheese

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #440 on: October 14, 2013, 09:46:58 am »

"Commander, we need to split the team-send Walker and I down that path-to complete our objectives faster. We'd be losing out on supplies if we continue fighting every single person here."
"The medic's right! We don't have time for this!"
Grab them and run to our objective, the other maniacs can handle the puny marines.

((Yes, Nox is fucking nasty, if any of this makes you guys uncomfortable, let me know and I will tone the characters sadistic nasty down. Sort of... mostly make her a bit more merciful in her way (ie. Killing them outright or holding them up other ways.))
((Doesn't bother me))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

neroselene

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #441 on: October 15, 2013, 01:52:11 am »

"You and Walker go take care of that atmospherics then. Jackson, you and Welch are going to help me take care of our little pest problem here." He growled, putting a cigar in his mouth and lighting it.

Duck into whatever cover can be found and determine distance to marines. If they are within range of shotgun, shoot them. If they aren't, throw a flash grenade.
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mastahcheese

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #442 on: October 15, 2013, 02:47:33 am »

"Roger that, bossman!"

Shove the medic over, then chuck a frag into the barracks. Take Cover.

"Take cover!"
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Draignean

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Re: Starcraft RTD, The flames of Korhal Mission an we're back
« Reply #443 on: October 16, 2013, 10:57:58 pm »

"Yessir," Walker drawled, stabilizing the medic with his free arm when the demo-man pushed her out of the way. "Let's go lieutenant, we've got some air to poison."

Escort medic to the Atmospherics station. Put a cursory shotgun shell in the Detector.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

wolfchild

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Re: Starcraft RTD, The flames of Korhal Mission 1.5 not much happens
« Reply #444 on: October 25, 2013, 09:09:21 am »

Also, Sorry to Killerhellhound, I have not been updating your stats correctly, they are now fixed and have had no effect on the game

Spoiler: actions (click to show/hide)

Arca

You exit the vent and walk towards the forward section, but you notice another sensor array



Nox

{5+1+2} The man tenses up, and starts stammering “these are my quarters, I'm just a serviceman … please don't kill me!”

The woman seems to shocked to speak



Walker, Klias

You leave towards the atmospherics, leaving the marines in the trusty hands of your comrades, so far no contacts



Jackson, Smith, Welch

{3+1+1}{6+1+1}
Welch Lets off a burst from each of his chainguns, meanwhile{7+1} Jackson throws a grenade over the marines currently being mowed down out of cover while Smith ducks for cover, you hear screams from the baracks, then {6} a concussion grenade hits {8}{9}{8} You all shrug it off it came from the barracks


Spoiler: Thomas Arca (Talarion) (click to show/hide)




Spoiler: Aurora Klias (Tiruin) (click to show/hide)

Spoiler: Nick Rune (Coolrune) (click to show/hide)

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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

killerhellhound

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Re: Starcraft RTD, The flames of Korhal Mission 1.5 not much happens
« Reply #445 on: October 25, 2013, 09:41:28 am »

((I love how badass we are))
Yelling out the needed "CRY SOME MORE" Welsh unloaded more bullets at any idiots still out of cover then at anyone who hadn't got the memo about dying

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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Nevyn134

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Re: Starcraft RTD, The flames of Korhal Mission 1.5 not much happens
« Reply #446 on: October 25, 2013, 04:53:43 pm »

"Oh thats a shame, not exactly improving the case for keeping you, but you could be useful..." Levelling a pistol at the woman with a grin.... "And what about you? Rank? Oh and I would start doing some soul searching... you see, this ship will soon belong to the Sons of Korhal, with or without your beating hearts upon it..."

Continue asking.
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mastahcheese

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Re: Starcraft RTD, The flames of Korhal Mission 1.5 not much happens
« Reply #447 on: October 26, 2013, 12:05:21 am »

((I love how badass we are))
((We truly are))
Shredder rifle.
Use it.
Mow them down.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

killerhellhound

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Re: Starcraft RTD, The flames of Korhal Mission 1.5 not much happens
« Reply #448 on: October 27, 2013, 04:33:21 am »

((Well we are veterans fighting rookies. Veterans of a war where your lucky to last one battle))
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

wolfchild

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Re: Starcraft RTD, The flames of Korhal Mission 1.5 not much happens
« Reply #449 on: October 27, 2013, 04:35:15 am »

((additionally, special forces vs a skeleton crew, just saying the ship is supposed to not be hard, not a cakewalk, but not lethal))
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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