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Author Topic: Amerup 2-Year 1436D  (Read 8547 times)

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #30 on: September 01, 2013, 11:29:28 am »

"So before it disappeared, what was the rumor mill churning out about the place? Any genetically modified test subjects, experimental AI's, experimental teleportation weaponry? Anything, absolutely anything. Even the stuff everyone dismissed as just a rumor, the rumors people thought couldn't be true. What is the rumor stock coming out of the place?"
"Several rumors. Some say the owner went mad, that he tried to chop up his entire staff, some say that there was an experiment to create and eldritch abomination that backfired, killing the entire staff. Others say that he cloned himself, and they both fought for control of the lab, ending in a bloody civil war. And finally, some say that the government shut them down....permanently"
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #31 on: September 01, 2013, 11:44:19 am »

"Ok, so for everything but the government thing, there's going to be a need to fight. And by the way, since the weapons were experimental, wouldn't the only ammo for the weapons be in the lab? So, we will probably first go to the ammo storage area. If it's ok, we can grab all the weapons. If it's gone, like exploded, collapsed, or anything,  we will go for the ammoless weaponry.  What resources do we have, as in weapons, explosives, crowbars? If we don't have enough resources, we will need to arm up before going. Because we can expect the weapons and ammo to be very for in, and any monsters in there will most likely be spread throughout the facility."
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #32 on: September 01, 2013, 12:41:16 pm »

"Ok, so for everything but the government thing, there's going to be a need to fight. And by the way, since the weapons were experimental, wouldn't the only ammo for the weapons be in the lab? So, we will probably first go to the ammo storage area. If it's ok, we can grab all the weapons. If it's gone, like exploded, collapsed, or anything,  we will go for the ammoless weaponry.  What resources do we have, as in weapons, explosives, crowbars? If we don't have enough resources, we will need to arm up before going. Because we can expect the weapons and ammo to be very for in, and any monsters in there will most likely be spread throughout the facility."
"We have no weapons, and this is your test....yours alone"
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #33 on: September 01, 2013, 01:12:07 pm »

"Did I not tell you what I was? A Planner, I make great plans, and what do you mean you have no weapons? You don't have a 2x4? Okay fine, let me go and see if I can find a piece of rebar. But you are coming with me, at least to watch."
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #34 on: September 01, 2013, 04:05:08 pm »

"Did I not tell you what I was? A Planner, I make great plans, and what do you mean you have no weapons? You don't have a 2x4? Okay fine, let me go and see if I can find a piece of rebar. But you are coming with me, at least to watch."
They look at eachother
"Fine, we'll come with us, but you're going in alone"
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #35 on: September 01, 2013, 10:43:56 pm »

"Alright well, where is it? None of you have told me yet. Oh, and I'm gonna grab a piece of rebar with some concrete on the end, to function like a makeshift hammer on the way."
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #36 on: September 01, 2013, 10:49:05 pm »

"Alright well, where is it? None of you have told me yet. Oh, and I'm gonna grab a piece of rebar with some concrete on the end, to function like a makeshift hammer on the way."
"Just follow the road into the south, it's right beside the road....go on ahead, we'll be behind you later"
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #37 on: September 02, 2013, 01:03:39 am »

(Going to bed, last post)"Fine, but if you are not there when I come out, I keep EVERYTHING!" Grab the rebar hammer, and go to the place.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #38 on: September 02, 2013, 07:01:37 am »

(Going to bed, last post)"Fine, but if you are not there when I come out, I keep EVERYTHING!" Grab the rebar hammer, and go to the place.
(I went to bed before you did)
You go out into the swamp road in the direction that they said, and come across a vault like door that leads underground. It's locked, but openable by password. There is something etched into a tree in the distance.
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #39 on: September 02, 2013, 11:05:13 am »

(I'M BACK)Cautiously approach the tree. While practicing around with the rebar hammer.(Can we get a durability value for the rebar hammer?)
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #40 on: September 02, 2013, 11:09:36 am »

(I'M BACK)Cautiously approach the tree. While practicing around with the rebar hammer.(Can we get a durability value for the rebar hammer?)
(Contrast to popular belief, humans do not have the ability to tell when their weapons will shatter into a million pieces via cosmic forces)
The tree read, 34549834
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #41 on: September 02, 2013, 12:00:06 pm »

Try entering it in backwards.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #42 on: September 02, 2013, 04:27:59 pm »

Try entering it in backwards.
You enter the code into the door backwards, but it does not work
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #43 on: September 02, 2013, 05:50:04 pm »

Now forwards.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #44 on: September 02, 2013, 05:51:55 pm »

Now forwards.
Forwards opens, and allows you underground into the lab
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