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Author Topic: Amerup 2-Year 1436D  (Read 8528 times)

Ddynamo

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Amerup 2-Year 1436D
« on: August 31, 2013, 02:34:12 pm »

The Year is 1336D, six years before the events of the first (Rena is sixteen, and has recently become on her own)
You are further south of Grassland, in Swampland, a thick disgusting march occupying modern day Texas/Mexico.
A N.U.S.A raid has just destroyed your criminal empire of manipulation and deceit, and you leave the burning remains of your once base in the bleak dark of night.

You are thirty-two years old, named Frank Aguayo, Hispanic in appearance, with dark hair
« Last Edit: August 31, 2013, 06:38:21 pm by Ddynamo »
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #1 on: August 31, 2013, 02:49:08 pm »

You don't need anything from the previous SG to know what's going on, by the way. References to the previous season will be a minimum.
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #2 on: August 31, 2013, 03:12:43 pm »

bump
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #3 on: August 31, 2013, 03:21:45 pm »

Anyone?
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #4 on: August 31, 2013, 03:29:20 pm »

Well then, cutscene time I guess....
So you walk out away from your burning criminal empire camp....thing, and into the swamp
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #5 on: August 31, 2013, 06:24:52 pm »

thread unlocked
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10ebbor10

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Re: Amerup 2-Year 1436D
« Reply #6 on: August 31, 2013, 06:45:03 pm »

Try to find out where the nearest place of civilization is. Do we have friends where we can find shelter. Hidden stashes for materials.  A cottage in the country?
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #7 on: August 31, 2013, 06:48:40 pm »

Way up north in the Coldland (Canada), and across the bay into Wasteland (modern day Florida), are two hidden caches of weapons. There is a town north of the area, though you are a wanted criminal. Yes, you do have friends though, but you don't know where they'd run off to,
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Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #8 on: August 31, 2013, 07:42:50 pm »

bump
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #9 on: August 31, 2013, 08:19:26 pm »

Go and look for local crime syndicates, who don't know you, and join them, rising up the ladder.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #10 on: August 31, 2013, 08:29:55 pm »

Go and look for local crime syndicates, who don't know you, and join them, rising up the ladder.
You go off into a small town in which a small, rinky-dink crime organization of three people exists, but is not taken seriously by the town population.......at all
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #11 on: August 31, 2013, 09:51:59 pm »

Look into this 3 man group more as it may just be a front for a larger operation.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #12 on: August 31, 2013, 09:59:17 pm »

They seem to work independently, one male seeming to be the leader of the entire group, with no above authority. The others, one male, and one female, seem rather incompetent, in fact, the leader seems that way too
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Travisplo

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Re: Amerup 2-Year 1436D
« Reply #13 on: August 31, 2013, 11:13:26 pm »

Look around for a criminal group, or any "Company"s. If any are found, don't dig too deep. Just put enough info into the community to convince some people into wanting to meet you, a man of interest, to join in a "Business Venture".
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Ddynamo

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Re: Amerup 2-Year 1436D
« Reply #14 on: September 01, 2013, 07:43:31 am »

No others are found in the community, and the only one would probably take you in anyway because they are so laughable
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