Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 150 151 [152] 153 154 ... 213

Author Topic: Evil Overlord - A suggestion Game  (Read 259291 times)

swordsmith04

  • Bay Watcher
  • Communist Gnome
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2265 on: November 23, 2013, 09:39:21 am »

Siiiiiiiiiiiiiiigh...........

You know, the bad part about emotional drama is that people start to expect it after a while.

Talk to Cerulean and Gamington. Mention that you are not happy with them disobeying orders, for which they will be (lightly) punished. Then say that you are also proud that they were brave and moral enough to go and save this girl in the face of overwhelming odds and also very, very sad that they had to save her from us. Ask for their motivation. Mention to Cerulean that she is almost ready to become a Dark Advisor.


Then do the motivating thing and let them decide what to do with the girl. She cannot stay in our base if she is a human is the only rule.



The very best way to do a right thing is to put it onto the shoulders of the people who would be judging you, see.

+1

Personally want to try snake, Normal Psysquid (before the world crap happened), Dark knight, or cat.

At least be ashamed about their disobedience and that they didn't even think to ask, we gave these kids a choice remember? Most of them went for it, didn't force this on them.
'We gave these kids a choice'!? It's obvious not one of them wanted this. We didn't give them a chance to say no, and they would've been too intimidated to voice their objection even if we did. And if one of them was brave enough, would you really have listened? You had your perfect little list, after all.

Eotyrannus

  • Bay Watcher
  • Here to throw dinosaurs at people
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2266 on: November 23, 2013, 09:41:30 am »

Have any kind of talk you want, but I INSIST on letting them do what they want with the girl. Or at least not mutating her.


What we have now is basically a choice between being "feared" and "loved". Gamington and Cerulean are not the kind of people who obey us because of the chain of command. They are fiercely loyal to us out of a sense of personal affection. Reducing all their efforts to naught and rubbing it in their face is a much more surefire way of getting them to rebel than letting them get away with insubordination.



We are talking about our daughter and the most noble and badass guy in our lair here, gentlemen. If they will have an axe to grind with us, no amount of fear will stop them.

+1
Logged

Knit tie

  • Bay Watcher
  • Consider avatar too slim until end of diet.
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2267 on: November 23, 2013, 09:44:29 am »

Just to elaborate: do you really believe that someone like Gamington would be stopped from disobeying us if we tortured the very same girl he tried to save and then threatened him? The man is a genuine hero, doing that will only result in a spear up our pleural cavity.


And out of character, I am so glad we told Cerulean to be more like him.
Logged

javierpwn

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2268 on: November 23, 2013, 09:51:50 am »

Siiiiiiiiiiiiiiigh...........

You know, the bad part about emotional drama is that people start to expect it after a while.

Talk to Cerulean and Gamington. Mention that you are not happy with them disobeying orders, for which they will be (lightly) punished. Then say that you are also proud that they were brave and moral enough to go and save this girl in the face of overwhelming odds and also very, very sad that they had to save her from us. Ask for their motivation. Mention to Cerulean that she is almost ready to become a Dark Advisor.


Then do the motivating thing and let them decide what to do with the girl. She cannot stay in our base if she is a human is the only rule.



The very best way to do a right thing is to put it onto the shoulders of the people who would be judging you, see.

+1. + ALL the 1.
-1.

Again, there is something more important at play right now. Our respect as a leader. If we allow this, then we get in the road to insubordination. The girl won't die if we mutate her with only one thing.

No congratulations of any kind. If they have a problem with our ethics, just tell us about that. Plotting won't be rewarded, never.
-1 to Knit's plan.
Reprogram Gamington's Memory to forget his act of insubordinance, program more Loyalty

And remember guys, even if one of our advisors rebel, we have more than enough firepower to kill them. Them running away however, is an issue.

Also cogify the little girl, as that would be punishment enough for Cerulean
« Last Edit: November 23, 2013, 09:53:46 am by javierpwn »
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2269 on: November 23, 2013, 09:52:18 am »

Have any kind of talk you want, but I INSIST on letting them do what they want with the girl. Or at least not mutating her.


What we have now is basically a choice between being "feared" and "loved". Gamington and Cerulean are not the kind of people who obey us because of the chain of command. They are fiercely loyal to us out of a sense of personal affection. Reducing all their efforts to naught and rubbing it in their face is a much more surefire way of getting them to rebel than letting them get away with insubordination.



We are talking about our daughter and the most noble and badass guy in our lair here, gentlemen. If they will have an axe to grind with us, no amount of fear will stop them.

+1
Okay, this convinced me.
+1

Cain12

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2270 on: November 23, 2013, 09:53:15 am »

Well when I suggested punishment it was so he would learn his attempts to stop us would result in things becoming worse.

But now we just want them to know they should have talked to us, and maybe we could have came to a better arrangement if they had.
Besides mutation was a choice,  hiding her from us was not the right decision regardless of morals.

Edit:Meh fine, as long as the idiots know what they did was stupid and pointless. But Cerulean is sure as hell not getting that wand if she thinks that was the right decision.
« Last Edit: November 23, 2013, 10:01:39 am by Cain12 »
Logged

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2271 on: November 23, 2013, 10:43:49 am »

Wow. Lots of posts.

No to cognification. The concept of a cyborg child is almost too ridiculous to be considered. Unless we wanted like a jester or something.

Mutation, yes. It's consistent with our mind set so far. We could let her choose or let Gamington and Cerulean choose. Doesn't really matter.

Let Gamington and Cerulean have free reign in choosing exactly what to do with her? No. What would they do? Let her hang around our base as a human? That's hypocritical and unless we change our no human rule it's not an option. Let her leave? With knowledge of our operations and us that could be divulged to our enemies? Absolutely no. They can choose what she mutates to though.

By all means go up to the two conspirators and have a talk. Explain our reasoning so everything is nice and clear.

These children NEED to be mutated. They are living at our base and thus must adhere to our rules. One of those rules is monsters only. If it means a lot to them, in the future we won't pick up any more kids but unfortunately the fate of these kids was decided the moment they walked into our base of operations. Remind them of the alternative. Where could the kids still be. Not any better than where they are now. Sure they went through pain but now they will get all the proper love and respect that comes as being a part of the InCognito family. Sure they might die on combat but that's a risk we all take. Even InCognito himself has been in the front of the action putting his life at risk. At least here they get treated well after the painful mutations. No so much where they were before.

Don't discipline them. Warn them. Next time come to us with their problems, don't work behind our back. We might be able to come to a compromise solution that makes everyone happy but even if we can't, we'll at least explain why we are doing what we're doing. They can be our moral compass. We might even listen to them a lot. The END DECISION THOUGH LIES WITH US. Caps for forcefulness. It's the truth.

Also we no longer need that school teacher and she's a pain anyway. Go tie her up and bring her to Chemistra. Say,
"Kill her now. I want you to do it personally. To prove a point. So you know. That'll be all."
Walk away.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Tomcost

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2272 on: November 23, 2013, 10:49:46 am »

Wow. Lots of posts.

No to cognification. The concept of a cyborg child is almost too ridiculous to be considered. Unless we wanted like a jester or something.

Mutation, yes. It's consistent with our mind set so far. We could let her choose or let Gamington and Cerulean choose. Doesn't really matter.

Let Gamington and Cerulean have free reign in choosing exactly what to do with her? No. What would they do? Let her hang around our base as a human? That's hypocritical and unless we change our no human rule it's not an option. Let her leave? With knowledge of our operations and us that could be divulged to our enemies? Absolutely no. They can choose what she mutates to though.

By all means go up to the two conspirators and have a talk. Explain our reasoning so everything is nice and clear.

These children NEED to be mutated. They are living at our base and thus must adhere to our rules. One of those rules is monsters only. If it means a lot to them, in the future we won't pick up any more kids but unfortunately the fate of these kids was decided the moment they walked into our base of operations. Remind them of the alternative. Where could the kids still be. Not any better than where they are now. Sure they went through pain but now they will get all the proper love and respect that comes as being a part of the InCognito family. Sure they might die on combat but that's a risk we all take. Even InCognito himself has been in the front of the action putting his life at risk. At least here they get treated well after the painful mutations. No so much where they were before.

Don't discipline them. Warn them. Next time come to us with their problems, don't work behind our back. We might be able to come to a compromise solution that makes everyone happy but even if we can't, we'll at least explain why we are doing what we're doing. They can be our moral compass. We might even listen to them a lot. The END DECISION THOUGH LIES WITH US. Caps for forcefulness. It's the truth.

Also we no longer need that school teacher and she's a pain anyway. Go tie her up and bring her to Chemistra. Say,
"Kill her now. I want you to do it personally. To prove a point. So you know. That'll be all."
Walk away.
On the wench part: we need blood for our succubi summonings. That girl has to stay like that, because we ned more people snatchers.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2273 on: November 23, 2013, 10:51:54 am »

Woops valid point.

Why did Chemistra even bring it up then?

I wonder what happens if you use succubus blood instead of wench blood?
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Tomcost

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2274 on: November 23, 2013, 10:52:58 am »

We will have to try at some point, I guess.

Knit tie

  • Bay Watcher
  • Consider avatar too slim until end of diet.
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2275 on: November 23, 2013, 11:14:11 am »

Well, killing Charoline would just prove her point.

As for what Mr. Peanut Man said, yes. One thing that differentiates us from heroes is that we treat our servants well.
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2276 on: November 23, 2013, 11:17:08 am »

Well, killing Charoline would just prove her point.

As for what Mr. Peanut Man said, yes. One thing that differentiates us from heroes is that we treat our servants well.
Bingo.

Cain12

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2277 on: November 23, 2013, 11:19:16 am »

They treat theirs well after the painful moulding bit as well, the fame, the money, the adulation, ect. Being a hero is pretty sweet if you do well.
Edit:imo of course.
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2278 on: November 23, 2013, 11:20:36 am »

They treat theirs well after the painful moulding bit as well, the fame, the money, the adulation, ect. Being a hero is pretty sweet if you do well.
But that is reserved to very few ones.

Cain12

  • Bay Watcher
    • View Profile
Re: Evil Overlord - A suggestion Game
« Reply #2279 on: November 23, 2013, 11:34:22 am »

As is the love and special care we give our favorite minions.

Don't feel like debating whether we are better or worse since neither will convince the other so meh keep your views and I will keep mine, also comparing things tends to get my head bitten off by idiots these days so meh.
Logged
Pages: 1 ... 150 151 [152] 153 154 ... 213