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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31665 times)

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #120 on: August 31, 2013, 04:15:20 pm »

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« Last Edit: August 31, 2013, 04:42:22 pm by Angle »
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TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #121 on: August 31, 2013, 04:25:24 pm »

Rejoin the Waitlist as Tombstone, same stats and everything.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #122 on: August 31, 2013, 04:31:11 pm »

Whoops posted early gimme a second.
*stares at a clock*
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #123 on: August 31, 2013, 07:32:42 pm »

Maybe magic will make them react?


Cast a spell.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #124 on: August 31, 2013, 08:11:57 pm »

Whoops posted early gimme a second.
*stares at a clock*

*Updates, Stares at GreatWyrmGold*
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #125 on: August 31, 2013, 08:14:14 pm »

Hm...alright then.

Head south. Look for people. If they're hostile-looking, determine if I can pick up and throw people by their skeletons.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

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Re: Experiments in Magic: A perplexicon Game
« Reply #126 on: August 31, 2013, 08:37:17 pm »

Try moving across the path.
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #127 on: August 31, 2013, 11:58:35 pm »

....Huh.

Try saying those words again, focus on the metal part of the wall this time.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Gamerlord

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Re: Experiments in Magic: A perplexicon Game
« Reply #128 on: September 01, 2013, 01:46:21 am »

WORDS.
« Last Edit: September 01, 2013, 09:58:45 am by Gamerlord »
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #129 on: September 01, 2013, 11:09:27 am »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: HFS (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Gamerlord (click to show/hide)
« Last Edit: September 01, 2013, 11:18:35 am by Angle »
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Gamerlord

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Re: Experiments in Magic: A perplexicon Game
« Reply #130 on: September 01, 2013, 11:13:09 am »

Move one square up then repeat word. If still have pool, move one up and one back, then say it again.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #131 on: September 01, 2013, 11:18:58 am »

North, then west. Toss hostiles around by their skeletons.
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Re: Experiments in Magic: A perplexicon Game
« Reply #132 on: September 01, 2013, 11:19:47 am »

There is nothing to the west. Do you mean east?
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #133 on: September 01, 2013, 11:41:08 am »

I mean to go through the northern door, into the room with the skeleton, and then through these doors:
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #134 on: September 01, 2013, 11:52:56 am »

Lol my mistake, got east and west mixed up. Derp.
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