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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31060 times)

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #90 on: August 28, 2013, 07:09:05 am »

"Woah! ...You whose name I don't know, what are those?"

Move closer and look at the papers.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #91 on: August 28, 2013, 08:05:24 am »

There we go- that was progress.  The daggers followed that word, so it must mean dagger.  So the one that left... hm.   Hmmm.

Try again!


Try another spell!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #92 on: August 28, 2013, 10:52:44 am »

Spoiler: Terrain Key (click to show/hide)

Spoiler: kj1225 & GreatWyrmGold (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Toaster (click to show/hide)
« Last Edit: August 28, 2013, 10:54:56 am by Angle »
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The Temple of the Elements: Quirky Dungeon Crawler

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #93 on: August 28, 2013, 11:49:37 am »

Hmmm.  Chalk that one up as a failure- better try again.

Try again.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kj1225

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Re: Experiments in Magic: A perplexicon Game
« Reply #94 on: August 28, 2013, 04:02:51 pm »

Run through Johnathan's door.
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GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #95 on: August 28, 2013, 05:10:02 pm »

"Wait! I think those might be magical words!"
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #96 on: August 28, 2013, 05:12:27 pm »

Go back to the room with the other guys.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #97 on: August 28, 2013, 08:11:51 pm »

PM sent, picking up mah spear.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #98 on: August 28, 2013, 09:20:52 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: Toaster (click to show/hide)


Spoiler: kj1225 (click to show/hide)

Spoiler: MastahCheese (click to show/hide)
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #99 on: August 28, 2013, 09:23:20 pm »

Action.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #100 on: August 28, 2013, 09:35:14 pm »

"Hello again. What are you doing?"

Check the skeleton for anything else.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #101 on: August 28, 2013, 10:34:49 pm »

Try to use my not-spear to break the glass.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #102 on: August 29, 2013, 11:58:56 am »

Oops.  More action.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #103 on: August 29, 2013, 01:49:46 pm »

Spoiler: Terrain Key (click to show/hide)

Spoiler: TCM & kj1225 (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Toaster (click to show/hide)
« Last Edit: August 29, 2013, 03:41:40 pm by Angle »
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #104 on: August 29, 2013, 02:16:36 pm »

Examine ring. If it looks safe, put it on.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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