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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31049 times)

Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #510 on: October 19, 2013, 05:31:37 pm »

So, we need the word for altars. Damn, I gotta find soemone willing to trade an altar word to know the pattern for altars.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #511 on: October 19, 2013, 05:34:51 pm »

So, we need the word for altars. Damn, I gotta find soemone willing to trade an altar word to know the pattern for altars.
I have the word for altars! It's not a god-specific one.

((That spell is very nice for killing. You lucky or intelligent duck.))
It's a combination of the two.

The exact spell I hit TCM with had about three words that I knew the meaning of, and two words that I had a hunch on.
I was lucky that my hunch was right.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #512 on: October 19, 2013, 05:41:39 pm »


Spoiler: Tomcost (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
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Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #513 on: October 19, 2013, 05:47:50 pm »

Keep running after him!
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #514 on: October 19, 2013, 05:53:42 pm »

*Looks at man with toothy sword*
"Hey, cool sword"

*Looks at Hapah*
"Do you hear someone coming from downstairs?"

Say a couple words, walk away from the stairs, facing the stairs.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #515 on: October 19, 2013, 06:10:43 pm »

Walk to the room where everybody is. Say words.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #516 on: October 19, 2013, 06:40:23 pm »

Say words. For science!
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Lukeinator

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Re: Experiments in Magic: A perplexicon Game
« Reply #517 on: October 19, 2013, 07:04:56 pm »

Head bavk down stairs.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #518 on: October 19, 2013, 07:33:23 pm »

((Hm. So that's what Contamination does.))

Meditate on removing Contamination. Throw random stuff at people I can see.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #519 on: October 19, 2013, 10:00:28 pm »

Focus on decontam.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Hapah

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Re: Experiments in Magic: A perplexicon Game
« Reply #520 on: October 20, 2013, 11:16:12 am »

I'm about to be gone for a couple of weeks, so...Retire?
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I can't be expected to remember the names of everyone I've tried to stab.

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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #521 on: October 20, 2013, 12:58:53 pm »


Spoiler: Tomcost, RathofSTS (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Lukeinator

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Re: Experiments in Magic: A perplexicon Game
« Reply #522 on: October 20, 2013, 01:04:27 pm »

Words
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #523 on: October 20, 2013, 01:38:55 pm »

Pluck some branches off of the iron-thorned bush. Words. If successful, wrap the branches around the result to make a weapon.

More words.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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