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Author Topic: Experiments in Magic: A perplexicon Game: All good things must come to an end.  (Read 31032 times)

Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #540 on: October 23, 2013, 06:53:21 am »

I will see what I can do!

Focus potency, say words.

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #541 on: October 23, 2013, 07:17:04 am »

Meditate. Focus on both eliminating Contamination and da meaning of stuff.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #542 on: October 23, 2013, 07:45:50 am »

Where is that big melee again?  Img.ie doesn't work for me most of the time.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #543 on: October 23, 2013, 11:34:46 am »

Opposite side of the arena fro where you are, second floor.
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The Temple of the Elements: Quirky Dungeon Crawler

TCM

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Re: Experiments in Magic: A perplexicon Game
« Reply #544 on: October 23, 2013, 03:07:35 pm »

Eat Cromwell's neck.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Tomcost

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Re: Experiments in Magic: A perplexicon Game
« Reply #545 on: October 23, 2013, 03:13:26 pm »

Eat Cromwell's neck.
Oh, god, this turn is going to be really funny.

Toaster

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Re: Experiments in Magic: A perplexicon Game
« Reply #546 on: October 23, 2013, 03:14:07 pm »

Loot the ice cube then focus on contam removal.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game
« Reply #547 on: October 23, 2013, 07:09:07 pm »

Words...
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Angle

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Re: Experiments in Magic: A perplexicon Game
« Reply #548 on: October 24, 2013, 08:14:56 pm »

Spoiler: Scood (click to show/hide)


Spoiler: Lukeinator (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: Key (click to show/hide)

Spoiler: Arena (click to show/hide)
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mastahcheese

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Re: Experiments in Magic: A perplexicon Game
« Reply #549 on: October 24, 2013, 08:17:58 pm »

((Martin! Save me! I'm suffocating!))

Wake the frick up, don't die.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Experiments in Magic: A perplexicon Game
« Reply #550 on: October 24, 2013, 08:27:05 pm »

"Probably an adjective...of some sort...maybe..."

Continue reducing Contamination and working on that divine inspiration stuff.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Scood

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Re: Experiments in Magic: A perplexicon Game
« Reply #551 on: October 24, 2013, 10:59:20 pm »

Sarah could feel the ground shake as a large golden shield adorned with penmanship and decoration that she appreciated as a sculptor and artist herself. She didn't even try lifting it. She knew it was too heavy. Probably dented itself when it landed on the floor.
She remember reading that gold was a good heat shield somewhere she would have to keep that in mind. The current situation was enough to keep her mind off of her death that did not happen. Her skin that was not torn away flake by flake by her own hands. No she had to focus on what was going on around her. A person ran down the stairs across the room and seemed to be headed toward her.

Fuck... she ran away, behind the wall that seemed out of place and up the stairs on what she guessed was the west side of the room.
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Lukeinator

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #552 on: October 25, 2013, 06:20:27 am »

Slash mushroom with flesh sword
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This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

RathofSTS

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Re: Experiments in Magic: A perplexicon Game: Let the MurderVengeance continue.
« Reply #553 on: October 25, 2013, 06:23:19 am »

Focus contam rem.
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