Patrol in the bridge near the navigators keeping an eye on Elephanto Paradus and chatting with Jason Garden
(3) You patrol near the navigators, but your constant vigilance upon Elephanto Paradus prevents you from chatting with Jason Garden.
Examine map for potential hazards.
(2) You calculate that if it remains on its current path, the ship will encounter very few dangers.
Drive it
(5) You make a successful exit of the docking station that is in Earth orbit, and make your way towards Hiro without a hitch.
Patrol.
(4) You patrol the passenger lounge, occasionally speaking with the Bloodkin passengers, who (5) enjoy talking with you.
Get a hold of PA. Start explaining any safety rules in Sychosian and Human-speak
(6) You manage to use the PA to explain all of the safety rules to the passengers, all within each race's native language.
Find something to use as a cane, and head to the back of the ship to the main engine's core room, and set up a chair for me to sit in by the intercoms.
(5-
1) You grab a metal rod that can serve as
makeshift cane, (-10 inorganic synthesis supplies) and head to the main engine's core room.
(2) You then find that the chairs in there are all broken, and need to be fixed. It will require 50 supplies to fix the two chairs.
Make the passengers comfortable.
(4) You give the passengers their drinks.
-50 food/drink synthesis supplies.
Monitor the main engine.
(5) You monitor the old engine. It seems to be holding up quite well, considering its age.
Begin testing of Maneuvering engines.
(1) You drop the computer you were going to use to test the Maneuvering engines, causing it to break badly. It will require 30 inorganic synthesized supplies to get working again.
Follow the human with a suspiciously similar leg injury.
(1-
1) You trip, and dislocate two of your four shoulders. You also drop your testing computer, which will need 30 inorganic synthesized supplies to fix.
Trait added: Dislocated Shoulder (-1 to rolls using arms)
Show human passengers to all the best seats, serve them drinks.
(4) You show the human passengers to the 'best' seats, which in this case means the ones with .1 centimeters more of padding. It really wouldn't have mattered where they were seated, because there aren't any windows except on the main deck.
(-) They already have their drinks.
Lay out my map to plot the journey while chatting with my old friend Mark Sheperd
(3) You unable to speak with Mark Sheperd, since you are too busy plotting out the journey.
CompanyCompany Name: MannCo Rail
Route: Earth-Hiro
Money: 0
Gain per survivor: 200 credits
Assets:
The Uranium Rocket
50-passenger derelict
950 food/drink synthesis supplies
490 inorganic synthesis supplies
Living Passengers: 50
5 Slimes
5 Androids
5 Bloodkin
5 Sychosians
10 Insectoids
10 Humans
10 Catfolk
Crew RosterName: Sara
Gender: Female
Race:Catfolk
`-Traits: Dextrious (+1 to rolls utilizing hands)
Small Figure (-25 HP)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 75
Profession: Pilot
Wage: 20
Money: 150
Items: Pilots Clothing, Cheap Ray Pistol
Name:Dan
Gender: Androgynous
Race: Android
-Traits: Robot( immune to biological status effects)
Unperson (-50% wages)
Mechanically Experienced (+1 to rolls in Engineering 1d4 of the time)
Scar from Humans (-1 to interactions with Humans)
HP:100
Profession: Co-pilot
Wages: 8 credits (w/ traits)
Money: 150
Has: Co-pilot uniform, Cheap Raygun
Name: Elephanto Paradus
Gender: Male
Race: Catfolk
Traits:
-Dextrious (+1 to rolls utilizing hands)
-Small Figure (-25 HP)
-Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 75
Profession: Navigator
Wage: 20 credits
Money: 250
Items: Poor Map, Profession's Clothing
Name: Jason Garden
Gender: Male
Race: Human
-Traits:
Better Wages (+10 credits to wages)
Xenophobic (-1 to conversation rolls against non-humans)
Focused (+1 to repeated actions)
Scar from Insectoids (-1 to interactions with Insectoids)
HP: 100
Profession: Navigator
Wage: 30 credits (w/ bonus)
Money: 250
Items: Poor Map, Profession's Clothing
Name: Skritchy
Gender: Male
Race: Bipedal Insectoid
Traits:
Hive Mind (Can speak to any other Insectoids on the train at any time)
Freaky Appearance (-1 to conversation rolls of non Insectoids to Insectoids)
Regenerative (+5 HP per round 1d3 of the time)
Poorly Healed Leg (-1 to rolls using Legs)
Dislocated Shoulder (-1 to rolls using arms)
HP: 100
Profession: Engineer
Wage: 10
Money: 250
Items: Engineer clothes, Space Wrench
Name: Engineer gamma
Gender: Male
Race: Bipedal Insectoid
Traits:
Hive Mind (Can speak to any other Insectoids on the train at any time)
Freaky Appearance (-1 to conversation rolls of non Insectoids to Insectoids)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Engineer
Wage: 10
Money: 250
Items: Engineer clothes, Space Wrench
Name: Cromwell Jackson
Gender: Male
Race: Human
`-Traits:
Better Wages (+10 credits to wages)
Xenophobic (-1 to conversation rolls against non-humans)
Focused (+1 to repeated actions)
Poorly Healed Leg (-1 to rolls using Legs)
HP: 100
Profession: Engineer
Wage: 20 (w/ bonuses)
Money: 0
Items: Cheap ray pistol, Profession's Clothing, Space Wrench, makeshift cane
Name: Rune
Gender: Either
Race: Slimes
`-Traits:
Strong against Physical Weapons (50% damage from physical weapons)
Weakness to temperature (200% damage from temperature)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Engineer
Wage: 10
Money: 250
Items: Profession's Clothing, Space Wrench
Name: Genghis Chan.
Gender: Male.
Race: BloodKin
`-Traits:
Steady Hand (No penalties for Dual-wielding)
Freaky Appearance (-1 to conversation rolls of non Bloodkins to Bloodkins)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Guard.
Wage: 15 credits.
Money: 50
Items: Cheap armor, Cheap ray pistol.
Name:Mark Sheperd
Gender: Male
Race: Human
`-Traits:
better wages(+10 wages)
Xenophobic (-1 to dealing with non humans)
Ex-military (+1 to combat rolls)
Scar from Insectoids (-1 to interactions with Insectoids)
HP: 100
Profession: Guard
Wage:25
Money: 50
Items:Cheap ray pistol Cheap armor
Name: William J. Northcott the Second
Gender: Male
Race: Human
Traits:
Better Wages (+10 credits to wages)
Xenophobic (-1 to conversation rolls against non-humans)
Unstable Genetic code (every 5 non-combat turns, there is one random mutation from a book I have)
HP: 100
Profession: Hired Hand
Wage: 15
Money: 150
Items: Profession's Clothing, Cheap ray pistol.
Name: GeOrGe
Gender: (Male)
Race: Sychosian
`-Traits:
Strong Head (Head cannot take damage)
Brains in his legs (If his legs get more than slightly injured, he's dead)
Ex-military (+1 to combat rolls)
Scar from Slimes (-1 to interactions with Slimes)
HP: 100
Profession: Hired Hand
Wage: 5 credits
Money: 400 credits
Items: Profession's CLothing